VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

February_2000
RE: VECTOR: RE: Space Wars


From: Anders Knudsen ( )
Date: Thu Feb 03 2000 - 10:31:46 CST


>I guess I would ask "Why are you doing segment checking on the ships?". I
>would think if the ships met via bounding box check, that both are
>probably destroyed. What does it buy you to do this granularity of
>checking? And is it worth it to have to produce an entire piece of
>hardware for it?

Uhm...if you remember Space Wars...you would remember that you can have
"parts" of a ship get blown or broken off. So, if you collide slightly, or
get shot just in the tail, you are only crippled, not yet destroyed...

-anders.

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