VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

February_2000
RE: VECTOR: RE: Space Wars


From: Clay Cowgill ( )
Date: Thu Feb 03 2000 - 16:26:20 CST


>Is it possible you could still just do bounded box checking, and depending
[...]
>checking? (ie, ship on the left hits ship on the right, both facing
>the same direction; do basic "ship A's head hits ship B's tail" routine;
>or something like that...kind of fake that it knows what happened).

I've done this before in a game I never finished on the SNES. (Bounding box
hit + the last direction the bullet was moving in + direction of "hit"
object.) Worked OK, but wasn't perfect... I had up to 64 objects and 16
missiles and I'd drop frame rate at missile #15... Grrrr.

-Clay
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