On Mon, 13 Mar 2000, Clay Cowgill wrote:
> 1) RAM based architecture (so games can be patched on the fly, new graphics
> loaded, new games written, etc.)
Cool if they existed, but not necessary.
> 2) Non-volatile RAM for high-score/settings saving
Big Plus.
> 3) POKEY Chip for Asteroids Deluxe sounds and I/O
> 4) Analog->Digital convertor for Analog Thrust Controller input
Definately wanted. I've been trying to think what kind of thrust controller
to add non-invasively to my table.
-Chris
==========================================================
Chris Candreva -- -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/
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