VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

April_2000
Re: VECTOR: Soft game settings vs. dipswitches?


From: Clay Cowgill ( )
Date: Tue Apr 04 2000 - 23:30:29 CDT


>I think menus would be great, as long as the sought after "attract modes"
>always come up after letting the game idle for a while. Also, It would be
>nice if the game didn't have to power down to get to the menus- for
>example,
>press all buttons at once or both player buttons and menu comes up. MAKE
>SURE YOU ALLOW COIN PLAY... It's the only way I have to control myself and
>my guests from playing till they can't play another round in their life.

The more I do this kind of stuff the more I refine the features and am
coming to a "standard" by which things work:

1) Coin play and Free play supported.
2) Menu system is called by simultaneously pressing P1 and P2 start.
3) Menu system is on-screen and hopefully basic functions are obvious.
4) Menu system has screen-saver mode.
5) Menu system allows a default game to be set and provides backdoor to get
back to menu for owner/operator.
6) High Score save (as much as possible).
7) Game settings stored separately and set from menu system (as much as
possible).

So the first multigame I did (SW/ESB) really only did #1, and the last
(Tempest) did 1-6 (with some limitations and options). The new stuff in the
queue should pretty much do all of the list where possible.

-Clay
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