On Fri, 20 Oct 2000, Ed Henciak wrote:
>
>
> On Fri, 20 Oct 2000, Bret Pehrson wrote:
>
> > Just curious about the 'resolution' of a std vector game like Asteroids (BW)
> > or Tempest (color).
> >
> > I'm presuming that ultimately the XY display is analog in nature, but how
> > about the vector generation -- there has to be some discrete steps/positions
> > used for the drawing. Anyone know those numbers?
>
> I know that Cinematronics vector games are 12 bit X 12 bit (1024 X 1024
> for normal people). I'm pretty sure Atari is the same.
DOLP! I meant 4096 X 4096, but doesn't the Space War manual state that
it's 1024x1024?!?!?!
Sorry about the screw-up
Ed
>
> Isn't Sega's resolution a little lower?
>
>
> >
> > Thanks
> >
> > ---
> > Bret Pehrson
> >