VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

March_2001
Re: VECTOR: DVGTools Status


From: Jess Askey ( )
Date: Fri Mar 02 2001 - 09:55:29 CST


PS... are you using Borland or Microsoft compilers?

later
  jess

Todd Bordelon wrote:
>
> I've created a web page (real quick and dirty) for viewing
> the current status of DVGTools. The original was scrapped
> and is being integrated into:
>
> http://members.home.net/tmbordelon/DVGTools/dvgtools.htm
>
> Plans are to include:
>
> - DVG binary disassembler (using my interpretation of what DVG code should
> look like)
> - DVG assembler (using my interpretation of what DVG code should look like)
> - DVG Emulator/Coding section (see crappy old one at
> http://members.home.net/tmbordelon/vect2.jpg )
> - Graphical Object Editor (drag and drop vertices, add new vectors, etc)
> - Text Packers/Unpackers
> - Eventually move on to AVG
>
> Anything missing?
>
> Todd
>
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