VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

April_2001
Re: VECTOR: Scope Dual-Input Coupler ???


From: Rodger Boots ( )
Date: Fri Apr 13 2001 - 02:55:34 CDT


You don't need any adapter, just connect the game's video signal to the Z-axis
jack on the rear of the scope. With careful setting of the brightness on the
scope you will either get a decent picture OR a reverse-video picture (not so
useful).

Bret Pehrson wrote:

> I'll bet that you are right -- and yes, the Z input is on the back of the
> scope.
>
> Ok, I just need a "Y-adapter" then -- anything I should look for in
> particular? Know of a decent source?
>
> Thanks
>
> > -----Original Message-----
> > From:
> > [mailto: ]On Behalf Of John Robertson
> > Sent: Thursday, April 12, 2001 4:38 PM
> > To:
> > Subject: Re: VECTOR: Scope Dual-Input Coupler ???
> >
> >
> > A wild guess here, but perhaps that is a Y-adapter, or splitter.. I bet
> > there is a loop on the rear of your scope and this is where you would
> > insert the Y-adapter to enable the input of a signal.
> >
> > John :-#)#
> >
> > At 04:16 PM 4/12/2001, you wrote:
> > >I've successfully run my Asteroids Deluxe on my Tek 2235 scope (wow), but
> > >I'd like to connect up the blanking (Z input) to the scope as well.
> > >
> > >The docs indicate that I need a "dual-input coupler" -- I don't have one,
> > >can't find anything about it on the Tek site, and web/group
> > searches return
> > >zilch.
> > >
> > >Anyone care to elucidate what a dual-input coupler is and where I can
> > >acquire one.
> > >
> > >Much appreciated.
> > >
> > >---
> > >Bret Pehrson
> > >


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