VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

April_2001
Re: VECTOR: It's working!


From: Doug Jefferys ( )
Date: Wed Apr 25 2001 - 13:24:03 CDT


On Wed, 25 Apr 2001, Neil Bradley wrote:
>
> In short, I have the mod working! It had two problems:

Way cool hack, and thanks for the assemblable stuff.

I, too, am interested. Been a long time since I looked at this.
I might actually do something worthwhile with it :)

Anyone know of any timing-critical stuff in Asteroids? Because
it's a vector game, we don't have to worry about monitor sync
frequencies derived off the crystal. Popping in a faster crystal
might be handy if future software mods require more CPU power.

I was gonna make a snarky comment about "...and we could see how
far we could overclock a 6502", before I realized that yeah, odds
are that a 6502 made 4-5 years ago is much more likely to be OCable
than the ones from 20 years ago. Perhaps significantly so.

Later,
Doug.

-- 
 dougj   |
   @     |
hwcn.org |

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