VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

May_1997
Screen shot with register and RAM dump


From: Al Kossow ( )
Date: Sat May 31 1997 - 13:13:00 CDT


I just hacked in some code to dump the registers and CPU RAM
and put a screen shot up at:

http://www.spies.com/arcade/simulation/screenShots/ZektorMachineState.gif

Looks like RAM is partioned by function. The other interesting thing I
noticed is they don't use the stack while the game is being played in
Zektor! The SP just stays at C900. They use it for the attract mode, though.

You need a big display to see the whole shot at once (it's around
1000 * 700)


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