VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

June_1997
Re: Multigame update!


From: Ray Ghanbari ( )
Date: Tue Jun 03 1997 - 08:54:23 CDT


You wrote:
> >> 4) Provides quadrature outputs from SF/Elim rotate buttons. (So the rotate
> >> buttons on Space Fury and Eliminator can be used instead of the spinner
> >> knob.)
> >
> >Optional right? (So you can use an encoder wheel if you have one)
>
> Right. This was for Space Fury/Eliminator people that want to try
> Zektor/ST/TS but don't want to switch control panels and/or don't have a
> spinner knob around.

Couple other items that would be helpful:

The option of using a Tempest style encoder wheel and getting the right "feel"
(pulses/revolution). These are not only easier to find than the Sega ones
(you can sub trakballs, worst case) but it would make things easier for a
universal vector setup.

A buffer on the coin input that automatically generates the right timing on
the normally open/normally closed lines (fits in well with the next item)

Standardization on the equivalent of a JAMMA pinout for vector games, with the
appropriate mapping on the multigame board. You would presumably use the same
pinout for your new vector system Clay.

Ray


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