VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

June_1997
Multigame feature-- input?


From: Clay Cowgill ( )
Date: Tue Jun 03 1997 - 19:30:28 CDT


I keep having this stupid (?) idea that I think I know how to pull off, but
I don't know if it's worth spending any time on... (Need to avoid
"creeping-featuritus" ;-)

I can stick a little extra SRAM on the daughtercard and have a "save game"
feature that can save a game in progress. (So basically when you call the
menu-system, it stashes the CPU status and contents of the display and CPU
memory. You can then turn the machine off and a battery-backup will save
your game. The next time you turn the machine on you can call the
menu-system and "resume" your saved game. At least it works in theory. :-)
I dunno if any of the games are really long enough to make it worth while
though. Probably just delay things anyway. Still, though, kinda
interesting to think about...

-Clay

Clayton N. Cowgill Engineering Manager
_______________________________________________________________________
/\ Diamond Multimedia Systems, Inc.
\/ Communications Division http://www.supra.com/


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