VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

June_1997
Re: Multigame feature-- input?


From: Mark Jenison ( )
Date: Tue Jun 03 1997 - 18:47:46 CDT


On Jun 3, 4:30pm, Clay Cowgill wrote:
> Subject: Multigame feature-- input?
> I keep having this stupid (?) idea that I think I know how to pull off, but
> I don't know if it's worth spending any time on... (Need to avoid
> "creeping-featuritus" ;-)
>
> I can stick a little extra SRAM on the daughtercard and have a "save game"
> feature that can save a game in progress. (So basically when you call the
> menu-system, it stashes the CPU status and contents of the display and CPU
> memory. You can then turn the machine off and a battery-backup will save
> your game. The next time you turn the machine on you can call the
> menu-system and "resume" your saved game. At least it works in theory. :-)
> I dunno if any of the games are really long enough to make it worth while
> though. Probably just delay things anyway. Still, though, kinda
> interesting to think about...

I think the games are too short to say "I can't finish this games; I have to go
to bed", so this feature doesn't sound so useful....however, a simple pause
button would be nice between rounds of 4-player Eliminator so the players can
get another beer (I love the built in drink holders these come with ;-)).

However, if you haven't noticed, the game already has this pause feature built
in; it's called "holding down the coin switch".

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Mark Jenison E-mail address:
Cellular Infrastructure Group Motorola--Arlington Heights, IL
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