VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

July_1997
Re: Omega Race runs in simulation


From: Clay Cowgill ( )
Date: Wed Jul 23 1997 - 14:10:33 CDT


> The encoder is a 64 position switch (or pot/AtoD conv)
> so unlike the quadrature inputs on Atari and Sega games,
> Omega Race's controller is an absolute angle.
>
> The mapping is bizzare, here is the encoding for an 8-way
> mapping of encoder 1
>
> 00 1C 40
> \|/
> 3C-+- FC
> /|\
> 80 9C C0

Interesting...

Where might I find a description of all 64 positions? (I've got a stack of
Omega Race boards to work on, but no controller. Given the above
information I'd just take a quadrature encoder and a PIC and have the
quadrature inputs step through a hard-coded table of the 64 "positions"...)

Thanks,
-Clay

Clayton N. Cowgill Engineering Manager
_______________________________________________________________________
/\ Diamond Multimedia Systems, Inc.
\/ Communications Division http://www.supra.com/


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