VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

October_1997
sega I/O


From: Al Kossow ( )
Date: Wed Oct 08 1997 - 12:44:45 CDT


Did I send you the sources to my simulator, Clay?
It's really simple to add code to it to print out every
occurance of an I/O access into the debug window.
That was the way that I figured out what I/O locations
were hit to verify the information in my programming
reference.


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