VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

November_1997
Re: Question about Clay's multigame


From: Paul Tonizzo ( )
Date: Wed Nov 19 1997 - 12:05:34 CST


>>The really annoying thing is that the coining circuit requires a 1ms
pulse
>>to actually coin the game. This was another of Sega's ideas to reduce
>>the chances of someone tripping a free credit any other way than with a
>>coin.
>
>Ahhh... I was noticing that in the game code... It looks like it's in the
>exact same spot for every game. Should I just get rid of the pulse timing
>stuff in the binaries for the multigame? (I figured most people would be
>using it in a "real" cabinet so it wouldn't matter, but if there's reason
>for me to just change it in the code I don't think it's a big deal...)
I was going to do the same thing at some point but by all means, if
you can change the binaries for each game I know several people would
be very grateful!!!

Thanks,

Paul


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