VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

December_1997
LOCAL delivery error


From: Local delivery agent ( )
Date: Thu Dec 04 1997 - 15:46:52 CST


Note: this message was generated automatically.

An error was detected while processing the enclosed message. A list of
the affected recipients follows. This list is in a special format that
allows software like LISTSERV to automatically take action on incorrect
addresses; you can safely ignore the numeric codes.

--> Error description:
Error-For:
Error-Code: 3
Error-Text: No such local user

Error-End: 1 error detected

------------------------------ Rejected message ------------------------------
Received: from firewall.dofasco.ca by PCSDAS.DOFASCO.CA (MX V4.2 VAX) with SMTP; Thu, 04 Dec 1997 14:36:14 EST
Received: by firewall.dofasco.ca; id AA022924468; Thu, 4 Dec 1997 14:41:08 -0500
Received: from goonsquad.spies.com(206.67.152.109) by firewall.dofasco.ca via smap (3.2) id xma002285; Thu, 4 Dec 97 14:41:06 -0500
Received: by goonsquad.spies.com via sendmail with stdio id < > for vectorlist-outgoing; Thu, 4 Dec 1997 11:36:59 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13)
Message-ID: < >
Date: Thu, 4 Dec 1997 11:36:56 -0800 (PST)
From: (Al Kossow)
To:
Subject: Re: Sega sound boards...
Sender:
Precedence: bulk
Reply-To:
CC: (Al Kossow)

"Yeah, Mr. Nyquist was the reason I was picking 8KHz. I checked the
datasheets last night on the SP0250 and it's max output bandwidth rolls off
at 5KHz. (At pretty ucky S/N and Dynamic Range numbers too...) Since it's
synthesized voice content anyway most anything over 2KHz are probably
harmonics in the first place..."

yucky is putting it mildly. the sound and speech system is REALLY noisy
in these games..


HOME