VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

December_1997
Re: Quantum Overlay


From: Clay Cowgill ( )
Date: Wed Dec 10 1997 - 13:06:08 CST


>It would be a really nice thing to do, if you could to that...
>Wasn't someone on RGVAC talking about having some repros made
>for other things?
>
>If you do scan it in, make sure it is REALLY high resolution
>and 24 bits or better of color.

Travis Haagen was going to do some of that stuff a while back. I don't
know how far he got. (He's still in school so he varies between having no
time at all and tons of free time.)

The thing to do would probably be to have it run over a drum-scanner at at
least 4800 lines per inch. 11,000 lpi would be better and probably be such
total overkill that it'd work for most anything in the future. (Scanned at
11K and printed at 300 dpi you could make a 75 foot billboard out of your
marquee... ;-)

-Clay

Clayton N. Cowgill Engineering Manager
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