VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

April_1998
Re: 6809 assembler and dasm question


From: Jess Askey ( )
Date: Sun Apr 12 1998 - 21:56:54 CDT


Anders Knudsen wrote:

> > jess
> Are you actually going to use object based C++ (I hate C++)? Normal C is so
> much easier to read/debug/port. Just my opinion though.
> As far as leaving "Mac guys" out, the raw code could be ported. Now if
> everyone
> would just use Metrowerks CodeWarrior...;-)
> -Anders.

Yeah, I hate C++ as well. I struggled for a week trying to get a file to
go into an
editor as hexidecimal instead of text. But Im not a very good programmer
mind you.
 What is code warrior? I would be more than happy to write it with
something else.
jess

-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************


HOME