VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

July_1998
RE: Asteroids CPU repair problems


From: Clay Cowgill ( )
Date: Tue Jul 07 1998 - 14:59:32 CDT


> No. I've said it before, and I'll say it again: If someone
> will build the switch PCB, I'll do the logic PCB. So far there've
> been no volunteers. The switch PCB is NASTY, and I'm not going to get
> stuck doing it too. People were talking about building a PC
> interface,
> which I think is the way to go (unfortunately, I know nothing about
> using
> the Serial/Parallel ports of a PC, or about writing software for PCs)
>
Maybe one of those 48 bit general purpose I/O cards (sorry Al, I think
they're mostly ISA) is the way to go? Seems like they were reasonably
priced (~$80) and don't require any up-front engineering on our part.

(A long while back Werner and I were thinking about using one of those
in conjunction with one of the CPU emulation cores to make a PC-based
ICE. Probably wouldn't do realtime (ISA I/O is pretty slow) emulation,
but would get pretty close for old 1-4Mhz stuff. Probably be good for
most arcade games as long as the video wasn't generated by the main
CPU...)

-Clay


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