VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

August_1998
RE: Star Trek/G-80 stuff


From: Mit Matelske ( )
Date: Tue Aug 04 1998 - 15:09:09 CDT


>
>Eliminator 4-player has very specific credit/timing circuitry, where the
switch
>needs to be trigged for *exactly* the time it takes for a coin to drop
through
>the coin validator. This is a large pain in the ass, as people who don't
>understand this just start beating on the credit switches, causing the
game to
>temporarily pause, and not credit the game up.
>
<snip>...

Yes, I have the same problem. Recently I was working on a couple boards
and had to keep going from my test bench, I mean kitchen table, to a
sega game to check the board out b/c I could never coin the damn thing
on the test bench. Free play would be awesome.

Mit


HOME