VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

November_1998
RE: Too good to not mention...


From: Al Kossow ( )
Date: Tue Nov 17 1998 - 11:11:39 CST


"At 100MHz with a 30ns interrupt service time you
could probably sit in a program loop watching some address/data lines
and do a game-genie kind of thing by modifying data as it goes by based
on a target address..."

hmm... could you use this for a trigger engine for a 'soft logic analizer'?
watch the data stream, and when you see what you want, start squirting it
out using the field memory (or some other FIFO)

A $100 code snooper with a 1mb trace buffer would be REALLY handy :-)


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