VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

December_1998
RE: New Vector Games


From: Ozdemir, Steve ( )
Date: Tue Dec 29 1998 - 16:26:06 CST


G'day,

I'm most interested in gameplay. Precise graphics can be added later (or by
others if you find someone wants to help out).

                Steve Ozdemir
                

ps - I like emulators, since I know the gameplay is as close as possible to
the original (well, except for the nice vector monitor!).

> -----Original Message-----
> From: Jeffh [SMTP: ]
> Sent: Tuesday, December 29, 1998 2:31 PM
> To:
> Subject: Re: New Vector Games
>
> Hey guys,
> I've come a long way on space wars (but I still have a long way to go)
> and I've run into some snags.
> How exact do you guys want to see the original reproduced?
> The big stubbling block I'm running into is trying to make the explosions
> look like the original.
> In the original, the pieces maintain their same angle and size and always
> come off the ship at an angle based on the direction the ship is facing
> (really cool looking, looks like the ship is growing in size)
> It would be easy to blow off preset explosion in the general direction,
> but
> will take some interesting programming to make it look like the
> cinematronics game.
>
> -jeff
>
>
> Buy/Sell/Trade classic video arcade games.
> www.diac.com/~jeffh/
>


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