VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

February_1999
RE: Anyone know of a shareware 68000 Disassembler for the PC ?


From: Franklin Bowen ( )
Date: Tue Feb 09 1999 - 13:25:19 CST


I had problems until I found this page. Click on whichever version you are
 trying to compile under the Compiling heading on the left of the page.

http://zan.emuunlim.com/mame/

PS The only bummer is that some games crash for me (running an AMD K6-2).

"Fish, David" < > on 02/09/99 02:10:20 PM

Please respond to

To: "' '"
      < >
cc: (bcc: Franklin Bowen/MD/CheckFree)
Subject: RE: Anyone know of a shareware 68000 Disassembler for the PC ?

>If you've poked at MAME at all, you may find it's faster just to plug
>the proms into a simple simulation there, and use the built-in debugger
>and disassembler in it. The debugging output log is EXTREMELY useful for
>finding things like memory-mapped I/O ports (configure RAM/ROM and try
>running the simulation, watching what other adrs it references..0

Would this require that I compile MAME to turn the Debugger ON?
I had tried to do this so that I could test some Multigame code for
a previous (on-hold) project. I never got it to compile cause I couldn't
get Allegro patched to the correct version. I finally gave up.

Dave


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