VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

June_1999
RE: Why can't games behave for company ?


From: Christopher X. Candreva ( )
Date: Wed Jun 02 1999 - 10:27:14 CDT


On Tue, 1 Jun 1999, Ray Ghanbari wrote:

> Actually, this is part of showing people what it means to collect these
> guys. Game breaks down, out comes the multi-meter and/or the spare PCB off
> the shelf. MUCH more effective demo than the stupid thing just working ;-)

This works early in a party. Later in the evening, after I've had a few
beers (and more importantly, everyone is standing around with beers in their
hands), opening a machine and starting to do tests could be - - - bad.

Thanks for the story Clay -- I needed that.

-Chris

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Chris Candreva -- -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/


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