VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

June_1999
Re: Tempest-- (AKA, Clay and Zonn beating each other's brains out)


From:
Date: Wed Jun 02 1999 - 23:07:09 CDT


In a message dated 5/31/99 4:27:15 PM Eastern Daylight Time,
writes:

<< I would submit that this is an element of modern game design. >>

<<Try playing through the final boss in (say) Legends of Gauntlet or House of
the Dead on just one credit -- you ain't gonna do it unless your midichlorian
count
is way off the scale ;-P (sorry, couldn't resist)>>

True, but it is this aspect of "modern game design" (or lack of design, in my
opinion) that totally ruins their staying power. I'd say you'd have to have a
really high midichlorian count to play Tempest to over 400k, starting at
level one. Difference is, you want to play Tempest again, and again, and
again........


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