VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

June_1999
RE: 137179 replacements (again)


From: Jon Raiford ( )
Date: Wed Jun 09 1999 - 14:03:37 CDT


Oh, please! Go ahead and burn the tube. Wouldn't it be cool to see vector
breakout burn on a monitor 10 years from now? admit it, you would enjoy that :)

Jon

At 11:56 AM 6/9/99 -0700, you wrote:
>> Atari's variable draw rate is the main reason for all those WG
>> monitors with Tempest burned into them!
>>
>Well, the Tempest logo is approaching "full zoom" by the time it's on the
>screen in "burn-in" position. Being scaled down a bit does deliver more
>energy per square inch though. The bit gotcha is that there's about 16
>copies of the logo that all end up on the same place on the screen. That's
>a lot of redraws with bright colors on the phosphor...
>
>(The Tempest Multigame only uses about seven copies of the logo and keeps
>them moving at all times to minimize the effect of "stacking". Should save
>the phosphors, and looks cool... I also use lower brightness single colors
>for objects that tend to stay on the screen all the time-- score, border,
>credits messages, etc... :-)
>
>-Clay
>
>


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