VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

August_1999
Re: BZ AVG progress


From: Jess Askey ( )
Date: Thu Aug 26 1999 - 09:48:12 CDT


If anyone wants to follow along, the BZ schem that has the logic for the state machine is
up at.. http://www.spies.com/arcade/schematics/atari/BatZn3A.TIFF
The default Win95 imageviewer (WangImage) will open them fine.

> David Shoemaker wrote:
>
> I have now determined that my AVG is only partially brain dead.
>
> Jump
> Halt
> Stat
> Scale
> short draw
>
> All work, Center for sure doesn't work. The AVG hangs at the first byte of the next
> command following the center.
>
> Still not grocking quite enough to figure out just what is up.
>
> Ideas welcome.
>
> David
>
>


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