VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

October_1999
Re: vector programming...


From: Peter E. ( )
Date: Mon Oct 04 1999 - 13:06:44 CDT


> >I suppose just leaving MAME in DOS and making an assember/editor
> >within it may be easier but working in Windows beats DOS.
> Does the Mame32 (Win-Mame) code not support the debugger/disassembler?
>
Yes, mame32 supports both the built-in mame debugger and using VC's
debugger (even simultaneously).

-Peter

p.s. vector? uh i'm willing to accept free vector games?

If anybody can point out bugs in MAME's vector emulation and/or provide
more accurate emulations (like Clay was able to do w/ tempest multigame).
The MAME team is willing and happy to take such info/code into the
mainline source. (If possible use the latest and greatest source base when
providing bug fixes/reports) (Usually just post links to the updates and
descriptions of the problems and somebody will get them to the right
people)


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