VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

October_1999
Re: vector programming...


From: Zonn ( )
Date: Mon Oct 04 1999 - 17:21:42 CDT


On Mon, 4 Oct 1999 17:03:41 -0500 (CDT), you wrote:

>> Well, I'd blame that on the implementation - not on the language. As
>> someone who has authored a multi-game emulator, I do know there are better
>> methods of organization. In Retrocade...
>
>Uh, oh. You shouldn't have said that! :)
>I looked around for the Retrocade source before trying to bug you.
>
>Do you have anything that gives an insight on how the EEPROM functions
>work for Tempest? The Mathbox?

I wrote the Mathbox emulation for Retrocade. I thought that source
was around the net somewhere, if not let me know and I could dig it
up.

I'm sure I could find some of the notes I made while reverse
engineering the thing.

-Zonn


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