VECTORLIST - The Mailing List For The Technical Discussion of Vector-Based Arcade Games

October_1999
Re: Space Wars Demo


From: Jon Raiford ( )
Date: Fri Oct 29 1999 - 11:40:01 CDT


Very cool indeed. One suggestion though.. I let it run full speed on my
machine and it hit somewhere around 250% (hey, its an old computer :). It
seemed to have a much better feel at that speed. Gravity may make a
difference, but it seems as though it needs to be sped up some.

Jon

At 09:28 AM 10/29/99 -0600, you wrote:
>If anyone is interested in looking at what I have so far, you can find it at
>http://www.diac.com/~jeffh/vector/spacduel.zip
>
>just drop it in your MAME directory and play space duel.
>
>Just remember I have a long way to go to finish it.
>
>A few things that aren't done yet:
>No gravity, explosion sound only stops at end of round, no timer, options
>can't be changed during game play, more work on asteroids ship explosion, no
>asteroid, plus lots of other fine tuning.
>
>-jeff
>
>


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