Tremendous work Steve! I'm in the midst of reworking your 4-in-1 conversion
doc to take advantage of the 2532 experiments (2 27256s instead of 4 28128s),
and getting the AA addressing working with a standard rev K SC board. Sounds
like the 27256s need to become 27010s (16 games instead of 4) That means a
larger package, but otherwise things ought to work.
We may need to take a page of the Wlms conversion project and use a PAL to
make specific hardware mods for specific games (like the dip switches for
Space War, and the inverted dip switch in Rip Off) If I were to prioritize, I
would say:
1 Get the remaining non-pot input games working w/ 2532s
2 Wire up the control panel EPROM hack (nice work, which will make the
Wlms cabinet all that much easier to do)
3 Figure out a way to get Tail Gunner input integrated into the mess
4 Design a PAL that implements the hardware level hacks to accomadate
the dip switches, Tail Gunner hack, etc.
An an aside, Kurt has been off the list for the last couple days because of
the bouncing we're getting from his address. I'll put him back on when he's
back, but until then, I recommend voice or direct e-mail (so bounces aren't
propagated to the list) if you need to get in touch with him
Ray