From owner-vectorlist Wed Apr 1 02:47:25 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 1 Apr 1998 02:46:51 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35221AB8.3963643 > Date: Wed, 01 Apr 1998 05:45:13 -0500 From: Kev X-Mailer: Mozilla 4.04 [en] (Win95; I) MIME-Version: 1.0 To: vectorlist Subject: Re: question, and SW/ESB kit update... References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Kev jwelser wrote: > On Tue, 31 Mar 1998, Ray Ghanbari wrote: > > > I have a Q*Bert and Reactor. The boards appear to be identical, except > > Reactor interfaces to a track ball through a small ~4 IC PCB. I've been told > > that otherwise it is a ROM swap (I haven't done the rigorous side by side > > comparison). > > > > As others have mentioned, the sound board is seperate and interfaces to the > > main board through the monster edge connector. I believe QBert and Reactor use > > the same sound board as well (ROM swap) > > > > Reason I'm posting this is so someone can tell me I'm wrong before I go and > > try to get my Reactor going ;-) > > > > Ray > > > > I think I heard somewhere that the memory map was different > between the two games, so it's not as simple as a ROM swap, even though > the boards are very similar... > >From my web page at http://www.erols.com/mowerman > Last updated: May 29, 1997 > > GV-100 Reactor uses a MA-289 board which looks very similar to the GG-III > system board with 2 noticeable exceptions, no battery & smaller 2732 type > program roms near the edge connector (instead of the 2764's). It should be > possible to adapt this game to run on the GG-III system board. > > GG-III system board are marked C-22248-3 and will run the following games... > > GV-102 Mad Planets > GV-103 Q*bert > GV-105 Krull test16, step 17 > GV-113 Three Stooges test -16, step 17 > GV-119 Q*bert's Qubes > GV-134 Curveball (C-22248-2) > > Some games use RAM (2128's) in place of BG roms & change the jumpers accordingly. -- Kev Mowerman >>REMOVE THE ? to REPLY Looking for Pac-Man related hacks & Video Game Coin Op Page -> http://www.erols.com/mowerman From owner-vectorlist Wed Apr 1 14:28:35 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 1 Apr 1998 14:28:17 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Wed, 1 Apr 1998 22:25:42 GMT X-Sender: jeffh (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: vectorlist From: jeffh (Jeff Hendrix) Subject: More Star Castle info Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Here's some more info on this star castle. The game board has lots of jumper wires on it, including a wire on every eprom. Again, there is no LED on the main PCB. (When did they start putting those on?) The sound board just says sound board on it, but it looks real close to what a normal star castle sound board looks like. (I plan on comparing it side by side when I get a chance). The control panel has the start buttons in the middle (instead of off to the left). The panel is black and the buttons are all labeled with white letters. The marquee looks close to the original, but the artwork is a little different and it doesn't have all the small print. The marquee has a 90 degree bend that runs horizontally through the middle of it (so the top half of the marquee angles up and the bottom half angles down) I can't find any manufacturer name on the outside of the game, and I haven't looked close enough at the main board to see if I can find a name on it, but it does look like a standard cinematronics/vectorbeam board (I was looking through the coin door because I have my garage packed full again) I think this game is from texas, did cinematronics have any test sights down there? -jeff jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Wed Apr 1 14:49:44 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 1 Apr 1998 14:49:40 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: "Ozdemir, Steve" To: "'vectorlist > Subject: RE: More Star Castle info Date: Wed, 1 Apr 1998 14:50:46 -0800 X-Mailer: Microsoft Exchange Server Internet Mail Connector Version 4.0.995.52 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Ozdemir, Steve" G'day folks, I've found upgraded Space Wars board (with no LED) running Rip Off in a Rip Off cabinet. Turns out that Cinematronics would take every opportunity to reuse parts that had been returned and repaired. This might explain your jumpers. Also Warrior has a wire going to each EPROM, but this had more to do with the 2532s, masked ROMs and Vectorbeam boards as I remember. Don't quote me on that as my memory has gotten vague. Need to get my Cinematronics boxes out of storage to refresh it! Maybe Zonn or Paul could continue the discussion regarding that EPROM wiring mod from this era? Didn't Rip Off and Armor Attack have start buttons in the middle? Sounds to me like you have a pieced together Star Castle using an old Space Wars mother board and a Rip Off control panel. Given how Cinematronics operated (and perhaps Centuri), this hack job still could have been done at the manufacturer. Check out the name on the motherboard...I'm betting it'll either be a Space Wars or Vectorbeam board. Steven S Ozdemir sso pany renamed itself in Feb) sso (good for a few more months) ozdemir@xenon.stanford.edu (permanent...weekly) ps - I never did check out the dip switches on that Rip Off on a Space Wars motherboard. They must have desoldered the small dip to put the 8 dip package. Funny that I didn't verify that... >---------- >From: jeffh ] >Sent: Wednesday, April 01, 1998 2:25 PM >To: vectorlist >Cc: jeffh >Subject: More Star Castle info > >Here's some more info on this star castle. >The game board has lots of jumper wires on it, including a wire on every >eprom. Again, there is no LED on the main PCB. (When did they start putting >those on?) The sound board just says sound board on it, but it looks real >close to what a normal star castle sound board looks like. (I plan on >comparing it side by side when I get a chance). >The control panel has the start buttons in the middle (instead of off to >the left). The panel is black and the buttons are all labeled with white >letters. The marquee looks close to the original, but the artwork is a >little different and it doesn't have all the small print. The marquee has a >90 degree bend that runs horizontally through the middle of it (so the top >half of the marquee angles up and the bottom half angles down) >I can't find any manufacturer name on the outside of the game, and I >haven't looked close enough at the main board to see if I can find a name >on it, but it does look like a standard cinematronics/vectorbeam board (I >was looking through the coin door because I have my garage packed full >again) >I think this game is from texas, did cinematronics have any test sights >down there? > >-jeff > >jeffh > >Buy/Sell/Trade classic video arcade games. >www.diac.com/~jeffh/ > > > From owner-vectorlist Wed Apr 1 18:43:22 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 1 Apr 1998 18:42:52 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <199804020241.VAA20007@mail.atl.bellsouth.net> From: "The Retrodaddy" To: Cc: "Ozdemir, Steve" Subject: Re: More Star Castle info Date: Wed, 1 Apr 1998 21:40:07 -0500 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1162 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "The Retrodaddy" Speaking of Star Castle, a friend of mine just bought one, and upon delivery, all he seems to be getting is powere to the monitor, and popping sounds from the speaker when, and I did not recommend he do this, taps on the power supply. I know little to nothing about it, so have not gone to look at the game and garner further info yet, but was wondering where I should tell hm to start. From owner-vectorlist Thu Apr 2 08:42:23 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 2 Apr 1998 08:39:04 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: More Star Castle info Date: Thu, 2 Apr 1998 08:37:59 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Speaking of Star Castle, a friend of mine just bought one, and upon > delivery, all he seems to be getting is powere to the monitor, and > popping > sounds from the speaker when, and I did not recommend he do this, taps > on > the power supply. I know little to nothing about it, so have not gone > to > look at the game and garner further info yet, but was wondering where > I > should tell hm to start. > Huh. I'd suspect cold solder joints or loose cables/connectors on the power supply. (Tapping on it makes a brief connection and gets power to the audio amps briefly resulting in the "pops".) Check the voltage rails to see if the voltages are right-- if any are missing or off I'd give the power-supply a thorough visual inspection and see if you can spot loose connections and/or broken solder joints. -Clay From owner-vectorlist Thu Apr 2 09:12:12 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 2 Apr 1998 09:10:06 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Thu, 02 Apr 1998 11:09:28 -0600 From: Mike Benedict Subject: RE: More Star Castle info In-reply-to: X-Sender: benedict_m@pop.palmer.edu To: vectorlist Message-id: <3.0.3.32.19980402110928.00c1ca70@pop.palmer.edu> MIME-version: 1.0 X-Mailer: QUALCOMM Windows Eudora Pro Version 3.0.3 (32) Content-type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Mike Benedict At 08:37 AM 4/2/98 -0800, you wrote: >Check the voltage rails to see if the voltages are right-- if any are >missing or off I'd give the power-supply a thorough visual inspection >and see if you can spot loose connections and/or broken solder joints. The RipOff I'm working on had loose connections on the screw terminals of the two large capacitors. The old circuit breakers ought to be replaced as well. Mike Benedict From owner-vectorlist Thu Apr 2 18:20:56 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 2 Apr 1998 18:20:20 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Thu, 2 Apr 1998 18:20:15 -0800 (PST) From: aek (Al Kossow) To: vectorlist Subject: Cine/VB game release dates Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) I'm slowly trying to fill in the month of release for the games in the bronzeage list, and thought maybe someone on this list would know 1) when the cine - vectorbeam split happened and vectorbeam's Space War came out, 2) when they merged again, and if these release dates are right Space Wars cin Oct,1977 (AMOA show) Space War vb ??,1978 ? Scramble vb Oct,1978 (mentioned in AMOA show summary) Barrier vb ??,1979 Speed Freak vb Mar,1979 (mentioned in Vending Times) Star Hawk cin Mar,1979 (mentioned in Vending Times) Sundance cin Oct,1979 (AMOA show) Tail gunner cin Oct,1979 (AMOA show) Warrior vb Oct,1979 (AMOA show) War of the Worlds cin ??.1979 Rip Off cin Apr,1980 (vending times) Rip Off (ct) centuri Oct,1980 (AMOA show) Star Castle cin Sep,1980 (vending times) Star Castle rockola Dec,1980 (vending times) TG II exidy ?? From owner-vectorlist Thu Apr 2 22:45:28 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 2 Apr 1998 22:45:09 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 3 Apr 1998 00:45:49 -0500 To: vectorlist From: Woodcock@123net.net (Gregg Woodcock) Subject: Need BnW XY parts BAD!!! Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Woodcock@123net.net (Gregg Woodcock) OK, the situation is now INTOLERABLE. I simply *MUST* fix some of these black and white vector monitors. The simplest thing I need is a source for the HV Diodes. NTE evidently is no longer making them but there should be PLENTY of stock out there if people look around. I need 2 but could use a few spares. I also need a source for the neon bulbs. And I seem to recall that it was acceptible/suggested that the BIG resistors (R100/101) be replaced by heavy guage wire, right? If not, I need to know if these resistors are special in any way. Any tips (I haven't done much on the BnW ones) besides the bad solder joints? From owner-vectorlist Thu Apr 2 23:40:12 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 2 Apr 1998 23:40:02 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Thu, 2 Apr 1998 23:39:59 -0800 (PST) From: aek (Al Kossow) To: vectorlist Subject: Re: Need BnW XY parts BAD!!! Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) "The simplest thing I need is a source for the HV Diodes." Have you tried the ones in B&W raster monitors? From owner-vectorlist Fri Apr 3 03:50:15 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 03:49:54 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <3.0.5.32.19980403064818.00842b90@se.mediaone.net> X-Sender: dpage@se.mediaone.net X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.5 (32) Date: Fri, 03 Apr 1998 06:48:18 -0500 To: vectorlist From: DP Subject: Re: Need BnW XY parts BAD!!! In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: DP I replaced my resitors with heavy wire and have seen no ill effects, by doing this. Dave At 12:45 AM 4/3/98 -0500, you wrote: >OK, the situation is now INTOLERABLE. I simply *MUST* fix some of these >black and white vector monitors. The simplest thing I need is a source for >the HV Diodes. NTE evidently is no longer making them but there should be >PLENTY of stock out there if people look around. I need 2 but could use a >few spares. I also need a source for the neon bulbs. And I seem to recall >that it was acceptible/suggested that the BIG resistors (R100/101) be >replaced by heavy guage wire, right? If not, I need to know if these >resistors are special in any way. Any tips (I haven't done much on the BnW >ones) besides the bad solder joints? > > > > From owner-vectorlist Fri Apr 3 05:52:03 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 05:51:47 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Fri, 3 Apr 1998 08:50:39 -0500 (EST) From: "Christopher X. Candreva" To: vectorlist Subject: Re: Need BnW XY parts BAD!!! In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher X. Candreva" On Fri, 3 Apr 1998, Gregg Woodcock wrote: > OK, the situation is now INTOLERABLE. I simply *MUST* fix some of these > black and white vector monitors. The simplest thing I need is a source for > the HV Diodes. NTE evidently is no longer making them but there should be According to the info I supplied for Jes's page, you can use an SK7333 or NTE 527A Mouser's web site lists both as available as of 8:51 EST this morning. -Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From owner-vectorlist Fri Apr 3 09:19:06 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 09:17:22 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: Cinematronics vector generator... Date: Fri, 3 Apr 1998 09:16:10 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill Hi everybody. I was playing with the Cinematronics vector generator last night in Electronics Workbench (a spice simulator). I have a couple questions that maybe someone knows the answers to. Otherwise I'm going to try to measure it with a DSO over the weekend... ;-) From playing with my (fairly) realistic model, it looks like the time for the output to react to a change in voltage at the DAC is about 1us. Does this sound realistic? Seemed kinda fast to me. (I think this is while in "DRAW" mode-- voltage going through the 10K+5Kpot series current limiter. Maybe I screwed up and had it in "INIT" mode... Hmmm.) Do any of you know what the "clipping" (z blank) timing is? For example-- when watching the output on the "virtual scope" in Electronics Workbench it looks like the linear portion of each charging curve starts about 50ns after the new voltage is applied. From there it's pretty linear out to about 150ns or so. Is z-blanking software controlled? Seems like 50ns is pretty tight timing to keep, but since it's also the period of the 20MHz clock it seemed like a strange number to show up "accidentally". (I'm wondering if the clipping is done in hardware and starts automatically one clock tick after the DAC is loaded and lasts for two clock ticks after it.) Anyway, it just seemed really fast, so I'm hoping for a reality check. (This might be explained if I had the thing running with the "INIT" switch closed instead of "DRAW"... Up too late-- don't remember.) I also put in that weird-ass bridge rectifier-resistor *thing* in the feedback loop of the output Op-amp. It looks like it kinda flattens out the charge curve of the cap, but it also looked like it was screwing up the discharge curve shape. Maybe I had it wired wrong (or it confused SPICE, which really shouldn't happen)... -Clay Clayton N. Cowgill Engineering Manager ------------------------------------------------- /\ Diamond Multimedia System, Inc. \/ Communications Division From owner-vectorlist Fri Apr 3 09:38:43 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 09:38:25 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35251D5E.CCE > Date: Fri, 03 Apr 1998 10:33:18 -0700 From: Jess Askey Organization: The Audio Analyst/The Game Spot X-Mailer: Mozilla 3.0 (Win95; I) MIME-Version: 1.0 To: vectorlist Subject: Re: Cinematronics vector generator... References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Jess Askey Clay Cowgill wrote: > > Hi everybody. > > I was playing with the Cinematronics vector generator last night in > Electronics Workbench (a spice simulator). How do you like Electronics Workbench, I was considering getting it? jess -- Jess M. Askey *** Coming Soon - The Game Archive *** Game Spot/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From owner-vectorlist Fri Apr 3 10:30:33 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 10:30:20 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: zonn (Zonn) To: vectorlist Subject: Re: Cine/VB game release dates Date: Fri, 03 Apr 1998 18:30:25 GMT Message-ID: <3526299c.82954306 > References: In-Reply-To: X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: zonn (Zonn) On Thu, 2 Apr 1998 18:20:15 -0800 (PST), aek (Al Kossow) wrote: > > >I'm slowly trying to fill in the month of release for the >games in the bronzeage list, and thought maybe someone on >this list would know 1) when the cine - vectorbeam split >happened and vectorbeam's Space War came out, 2) when >they merged again, and if these release dates are right > >Space Wars cin Oct,1977 (AMOA show) >Space War vb ??,1978 ? >Scramble vb Oct,1978 (mentioned in AMOA show summary) >Barrier vb ??,1979 >Speed Freak vb Mar,1979 (mentioned in Vending Times) >Star Hawk cin Mar,1979 (mentioned in Vending Times) >Sundance cin Oct,1979 (AMOA show) >Tail gunner cin Oct,1979 (AMOA show) >Warrior vb Oct,1979 (AMOA show) >War of the Worlds cin ??.1979 Since this game uses a hacked Star Castle sound board, at least the ones = that made it to the arcades, must have been after Star Castle. (Mine uses a = Star Castle Rev. B sound board). I also know that this game was worked on for a long time, by quite a few programmers so no telling when it was conceived. Paul seems to have more information on this game than I do. -Zonn (BTW If it means anything, I'll be gone all next week exploring the back = canyon lands of Death Valley. So if I don't reply to some e-mail, for a week, = it's not because I'm being rude. If I don't reply for two weeks, it IS because = I'm being rude.) <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From owner-vectorlist Fri Apr 3 10:35:15 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 10:34:59 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: zonn (Zonn) To: vectorlist Subject: Re: Cinematronics vector generator... Date: Fri, 03 Apr 1998 18:35:15 GMT Message-ID: <35272b4a.83384342 > References: In-Reply-To: X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: zonn (Zonn) On Fri, 3 Apr 1998 09:16:10 -0800 , Clay Cowgill = wrote: >Hi everybody. > >I was playing with the Cinematronics vector generator last night in >Electronics Workbench (a spice simulator). > >I have a couple questions that maybe someone knows the answers to. >Otherwise I'm going to try to measure it with a DSO over the weekend... >;-) > > From playing with my (fairly) realistic model, it looks like the time >for the output to react to a change in voltage at the DAC is about 1us. >Does this sound realistic? Seemed kinda fast to me. (I think this is >while in "DRAW" mode-- voltage going through the 10K+5Kpot series >current limiter. Maybe I screwed up and had it in "INIT" mode... Hmmm.) > >Do any of you know what the "clipping" (z blank) timing is? For >example-- when watching the output on the "virtual scope" in Electronics >Workbench it looks like the linear portion of each charging curve starts >about 50ns after the new voltage is applied. From there it's pretty >linear out to about 150ns or so. Is z-blanking software controlled? The z-blanking is hardware controlled by placing a value in the Line = Length counter. >Seems like 50ns is pretty tight timing to keep, but since it's also the >period of the 20MHz clock it seemed like a strange number to show up >"accidentally". (I'm wondering if the clipping is done in hardware and >starts automatically one clock tick after the DAC is loaded and lasts >for two clock ticks after it.) Can't help you here, I have no idea what value this time should be. >Anyway, it just seemed really fast, so I'm hoping for a reality check. >(This might be explained if I had the thing running with the "INIT" >switch closed instead of "DRAW"... Up too late-- don't remember.) > >I also put in that weird-ass bridge rectifier-resistor *thing* in the >feedback loop of the output Op-amp. It looks like it kinda flattens out >the charge curve of the cap, but it also looked like it was screwing up >the discharge curve shape. Maybe I had it wired wrong (or it confused >SPICE, which really shouldn't happen)... The weird-ass bridge is there for the blooming effect of the CRT toward = the edges. As the output of the OP amp get higher, the gain is changed to compensate for the bloom. -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From owner-vectorlist Fri Apr 3 10:49:18 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 10:49:14 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: Paul Kahler Message-Id: <199804031849.NAA21929@saturn.acs.oakland.edu> Subject: Re: Cinematronics vector generator... To: vectorlist Date: Fri, 3 Apr 1998 13:49:58 -0500 (EST) In-Reply-To: from "Clay Cowgill" at Apr 3, 98 09:16:10 am X-Mailer: ELM [version 2.4 PL21] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Paul Kahler Clay wrote: > I was playing with the Cinematronics vector generator last night in > Electronics Workbench (a spice simulator). > > I have a couple questions that maybe someone knows the answers to. > Otherwise I'm going to try to measure it with a DSO over the weekend... > ;-) > > From playing with my (fairly) realistic model, it looks like the time > for the output to react to a change in voltage at the DAC is about 1us. > Does this sound realistic? Seemed kinda fast to me. (I think this is > while in "DRAW" mode-- voltage going through the 10K+5Kpot series > current limiter. Maybe I screwed up and had it in "INIT" mode... Hmmm.) What do you mean by "react"? I would think the output starts changing almost immediately - the DAC just feeds an RC circuit, so as soon as there is a change at the DAC it should move. Read on. > Do any of you know what the "clipping" (z blank) timing is? For > example-- when watching the output on the "virtual scope" in Electronics > Workbench it looks like the linear portion of each charging curve starts > about 50ns after the new voltage is applied. From there it's pretty > linear out to about 150ns or so. Is z-blanking software controlled? > Seems like 50ns is pretty tight timing to keep, but since it's also the > period of the 20MHz clock it seemed like a strange number to show up > "accidentally". (I'm wondering if the clipping is done in hardware and > starts automatically one clock tick after the DAC is loaded and lasts > for two clock ticks after it.) The Z blanking is controlled in hardware, however vectors may be drawn over various amounts of the charging curve. Here's the deal: The beam is moved "fast" to the start of a line. Then you load the deltaX,Y into the accumulators and execute the Normalize instruction. This does a couple things (Zonn's docs cover this a bit). The deltas are repeatedly left shifted (doubling the line length) until bits 9 & 11 are different. That means a line will always be lengthened until it is at least 512 units long. With each doubling, the line-length counter is updated. The line length counter is responsible for stopping the drawing at the "real" or unmodified end of the line. Once the "modified" deltas are calculated the software must add the starting coordinates to get the "modified end point" (which is some distance beyond the real end point) then a DRAWTO is executed which: 1) outputs the endpoint to the DACs 2) engages the 13331 switches which use the resistors (RC for slow mode) 3) enables the line length counter and finally 4) when the line length overflows (I think it counts UP) it Z-blanks and turns off the 13331 switches so the beam doesn't keep going to the target point (which was set way beyond the real end pt). Blah. Anyway, for a short line, the "targeted" end point may be say 32 times farther away than the real end point. While a long line, the targeted point may only be twice as far away. This means the percentage of the charging curve used can vary quite a bit. Because of the left shifting, there are only about 9 different amounts of time used for line drawing - depending of how many shifts it takes to reach "really long". > Anyway, it just seemed really fast, so I'm hoping for a reality check. > (This might be explained if I had the thing running with the "INIT" > switch closed instead of "DRAW"... Up too late-- don't remember.) It should respond quite fast. It seems like there is something that keeps the Z-blank blank for a brief instant while the beam is "stuck" - i.e. before it gets going. So I guess movement isn't instantaneous. > I also put in that weird-ass bridge rectifier-resistor *thing* in the > feedback loop of the output Op-amp. It looks like it kinda flattens out > the charge curve of the cap, but it also looked like it was screwing up > the discharge curve shape. Maybe I had it wired wrong (or it confused > SPICE, which really shouldn't happen)... I thought that weird-ass thing was the cinematronics way to compensate for nonlinearity in monitor deflection. Notice that X & Y are not coupled like Atari did. BTW, I was thinking of running the un-weird-assed CineSignals down to my space duel board (via X-invert, Y-invert) so they'd go through the 1492s for pincousioning. I could then use the "invert" signal to select Cine or Atari output :-) Of course there isn't a good way to hook into the Atari color outputs... Yep, when I have the CineMenu working I plan to add Space Duel as an option and just install it in that cabinet! :-) Even if I have to use relays. Too Bad Gravitar & Black Widow aren't able to run on the Space Duel board or the other way round. Anyone looked into this??? -- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. From owner-vectorlist Fri Apr 3 11:07:41 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 11:07:30 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35253230.1AB2 > Date: Fri, 03 Apr 1998 12:02:08 -0700 From: Jess Askey Organization: The Audio Analyst/The Game Spot X-Mailer: Mozilla 3.0 (Win95; I) MIME-Version: 1.0 To: vectorlist Subject: Re: Cinematronics vector generator... References: <199804031849.NAA21929@saturn.acs.oakland.edu> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Jess Askey Paul Kahler wrote: Too Bad Gravitar & Black Widow aren't able to > run on the Space Duel board or the other way round. Anyone looked into > this??? Space Duel should be able to run on a Gravitar/BW boardset. The Vector Generators are the same I think. The differences that I can remember are just that the B/BW boards have more CPU memory mapped. Im not totally sure on this though. I will have to dig through my schems. jess -- Jess M. Askey *** Coming Soon - The Game Archive *** Game Spot/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From owner-vectorlist Fri Apr 3 11:39:37 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 11:39:11 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Fri, 3 Apr 1998 13:38:13 -0600 Message-Id: <199804031938.NAA05565 > From: Michael Schulz To: vectorlist In-Reply-To: <35253230.1AB2 > (message from Jess Askey on Fri, 03 Apr 1998 12:02:08 -0700) Subject: Nightmare? (Was: Re: Cinematronics vector generator...) Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Michael Schulz >> Too Bad Gravitar & Black Widow aren't able to >> run on the Space Duel board or the other way round. Anyone looked into >> this??? >> >Space Duel should be able to run on a Gravitar/BW boardset. The Vector >Generators are the same I think. The differences that I can remember are >just that the B/BW boards have more CPU memory mapped. Im not totally >sure on this though. I will have to dig through my schems. > Hey, that reminds me... Clay, what's the status on the Nightmare project? I've got my extra Food Fight boardset ready to turn into a Nightmare boardset... :-) Mike -- ------------------------------------------------------------------------------- Michael Schulz | Texas Instruments, SpecWorks Software Design Engineer | (972) 927-5847, mschulz ------------------------------------------------------------------------------- ------------- The opinions and views expressed are my own, and do ------------- ----------- not necessarily reflect those of Texas Instruments Inc. ----------- ------------------------------------------------------------------------------- From owner-vectorlist Fri Apr 3 13:01:50 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 13:01:41 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <3.0.1.32.19980403125523.049b1ec0 > X-Sender: sswazey X-Mailer: Windows Eudora Pro Version 3.0.1 (32) Date: Fri, 03 Apr 1998 12:55:23 -0800 To: vectorlist From: Scott Swazey Subject: Space Duel on BW/GT PCB (Was Re: Cinematronics vector gen) Cc: Paul Kahler In-Reply-To: <199804031849.NAA21929@saturn.acs.oakland.edu> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Scott Swazey At 01:49 PM 4/3/98 -0500, Paul Kahler wrote: [...] >Too Bad Gravitar & Black Widow aren't able to run on the Space Duel >board or the other way round. Anyone looked into this??? I think it is possilble to run SD on a BW/GT board set. I've got both boards and I am willing to try it, but I need schematics for the BW or GT (B-Size please :-). [Oops, Just found the B-size ones on spies] I talked to Gaymond 6 months ago about this. He said he had, at one time, a prototype GT/BW made from a hacked up SD. Comparing the two PCBs, the major difference, aside from RAM/ROM sizes, was that SD did not have the DAC_REF scaling DAC (i.e. no linear scaling) installed. However, this may not be a problem as the SD software may initialize it even though it's not there. I'll post an update in a few weeks. -Scott BTW Paul, I've got one of the Star castle clones PCB that has the DAC on the main board. It works with a XY scope (or WG xy), last time I used it. I think I also added the bank extention to allow it to run solar quest. I'd be willing to loan it to you for the sake of the cine menu project. I'm just not sure how fast I can get it to you. LMK -S Scott Swazey QUALCOMM Incorporated Work: (619) 657-2419 mailto:sswazey V-209H Pager:(619) 683-5210 From owner-vectorlist Fri Apr 3 13:05:48 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 13:05:45 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Fri, 3 Apr 1998 13:05:43 -0800 (PST) From: aek (Al Kossow) To: vectorlist Subject: Re: Space Duel on BW/GT PCB (Was Re: Cinematronics vector gen) Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) "BTW Paul, I've got one of the Star castle clones PCB that has the DAC on the main board." If you get a chance, could you take a picture of it, to add to the ones I have on spies? From owner-vectorlist Fri Apr 3 13:07:39 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 13:07:37 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Fri, 3 Apr 1998 13:07:35 -0800 (PST) From: aek (Al Kossow) To: vectorlist Subject: Re: Space Duel on BW/GT PCB (Was Re: Cinematronics vector gen) Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) Jess said he was going to send down the gravitar drawings for me to scan in. I'm slowly working through scanning all the C and D sized drawings I have over at a place with a 400dpi 'E' sized scanner From owner-vectorlist Fri Apr 3 17:22:54 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 17:21:50 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: Cinematronics vector generator... Date: Fri, 3 Apr 1998 17:20:24 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain; charset="iso-8859-1" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > > From playing with my (fairly) realistic model, it looks like the > time > > for the output to react to a change in voltage at the DAC is about > 1us. > > Does this sound realistic? Seemed kinda fast to me. (I think this > is > > while in "DRAW" mode-- voltage going through the 10K+5Kpot series > > current limiter. Maybe I screwed up and had it in "INIT" mode... > Hmmm.) > > What do you mean by "react"? I would think the output starts changing > almost > immediately - the DAC just feeds an RC circuit, so as soon as there is > a change at the DAC it should move. Read on. > Crap. Major typo. "reach" not "react". > > Do any of you know what the "clipping" (z blank) timing is? For > > example-- when watching the output on the "virtual scope" in > Electronics > > Workbench it looks like the linear portion of each charging curve > starts > > about 50ns after the new voltage is applied. From there it's pretty > > linear out to about 150ns or so. Is z-blanking software controlled? > > Seems like 50ns is pretty tight timing to keep, but since it's also > the > > period of the 20MHz clock it seemed like a strange number to show up > > "accidentally". (I'm wondering if the clipping is done in hardware > and > > starts automatically one clock tick after the DAC is loaded and > lasts > > for two clock ticks after it.) > > The Z blanking is controlled in hardware, however vectors may be drawn > over various amounts of the charging curve. Here's the deal: > The beam is moved "fast" to the start of a line. Then you load the > deltaX,Y > into the accumulators and execute the Normalize instruction. This does > a [...] > counts UP) it Z-blanks and turns off the 13331 switches so the beam > doesn't > keep going to the target point (which was set way beyond the real end > pt). > > Blah. Anyway, for a short line, the "targeted" end point may be say 32 > times > farther away than the real end point. While a long line, the targeted > point > may only be twice as far away. This means the percentage of the > charging > curve used can vary quite a bit. Because of the left shifting, there > are > only about 9 different amounts of time used for line drawing - > depending > of how many shifts it takes to reach "really long". > Ahhh. I think that makes sense now. So they actually change the voltage appearing at the output of the DACs as the line is drawn. (by powers of two anyway) From my reading of the Cinematronics manual I thought they just put the potential at the input of the cap/opamp circuit and clipped that for the line. (Since the cap has to charge, the curve is pretty non-linear for the first 50ns, then stays pretty good for the next 150ns, then goes way nonlinear after that.) I take it they blank Z at first to avoid the non-linear portion, turn beam on (staying in the linear region), then put new outputs on the DAC and "elongate" the linear portion until they reach the destination. Funky. > > Anyway, it just seemed really fast, so I'm hoping for a reality > check. > > (This might be explained if I had the thing running with the "INIT" > > switch closed instead of "DRAW"... Up too late-- don't remember.) > > It should respond quite fast. It seems like there is something that > keeps > the Z-blank blank for a brief instant while the beam is "stuck" - i.e. > before it gets going. So I guess movement isn't instantaneous. > Right. The charge curve of the cap is a little steep at first... > > I also put in that weird-ass bridge rectifier-resistor *thing* in > the > > feedback loop of the output Op-amp. It looks like it kinda flattens > out > > the charge curve of the cap, but it also looked like it was screwing > up > > the discharge curve shape. Maybe I had it wired wrong (or it > confused > > SPICE, which really shouldn't happen)... > > I thought that weird-ass thing was the cinematronics way to compensate > for nonlinearity in monitor deflection. Notice that X & Y are not > coupled > like Atari did. > Yeah, that was how I remembered it too, but I sure couldn't "see" how it was working. > BTW, I was thinking of running the un-weird-assed CineSignals down to > my > space duel board (via X-invert, Y-invert) so they'd go through the > 1492s > for pincousioning. I could then use the "invert" signal to select Cine > or Atari output :-) > I was going to try the same thing with the pincushion-corrector I have bread-boarded up. (Since it's variable and all.) Might be interesting. From looking at the Space Fortress DAC board there isn't any correction in that circuit... (just looks like the Cinematronics circuit, but with a little integrator on the output.) Thanks for the explanations-- helps a lot. -Clay From owner-vectorlist Fri Apr 3 17:25:43 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 17:25:38 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: Nightmare? (Was: Re: Cinematronics vector generator...) Date: Fri, 3 Apr 1998 17:24:34 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Hey, that reminds me... > > Clay, what's the status on the Nightmare project? > > I've got my extra Food Fight boardset ready to turn into a > Nightmare boardset... :-) > Ahhh, yes. ;-) I've got the original Nightmare stuff out again until I got distracted by the latest run of "interesting" Vector stuff... Not much since the last update. I found a bunch of the OKI5218 ADPCM chips on old telephone-system voicemail boards, so I can do the sound part. The daughtercard will be very Sega-multigame like. I think I have that all worked out. The part I haven't done yet is just what needs to change on the actual Food Fight PCB. I need to decide how involved that needs to be, or if I can just add duplicate logic on my daughtercard and have my own decoders. It'll take a while longer-- after I finish this Rev 3 ESB stuff... -Clay From owner-vectorlist Fri Apr 3 17:50:33 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 17:50:13 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: Cinematronics vector generator... Date: Fri, 3 Apr 1998 17:48:41 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > How do you like Electronics Workbench, I was considering getting it? > jess > I like it, although I don't necessarily *trust* it completely. Have to make a few more circuits and see if they really do mimic the "modeled" behavior. It's probably right though-- some of the guys I worked with used it a lot at Iomega and Megahertz for real design-work, so it must be pretty reliable... All in all it seems nice. I called and mentioned an old flyer I had that had a $199 special price instead of the $299 current one and said I'd buy it if they'd give me the old price-- they went for it. Really nice for figuring out how weird analog stuff works. ;-) -Clay From owner-vectorlist Fri Apr 3 19:07:25 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 19:06:51 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 3 Apr 1998 21:07:30 -0500 To: vectorlist From: Woodcock@123net.net (Gregg Woodcock) Subject: Re: question, and SW/ESB kit update... Cc: Clay Cowgill Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Woodcock@123net.net (Gregg Woodcock) At 16:53 3/30/98, Clay Cowgill wrote: Anyway, I need to experiment a little with the >NOVRAM and then I should be able to have boards made. (I want to use >one of those Dallas battery-backed SRAMs instead of the X22C12 novrams, >but I'm not sure if that'll cause problems outside of self-test.) Just please make sure the board will have (unpopulated) sockets for 2 Xicors, too; I have a bunch of spares! From owner-vectorlist Fri Apr 3 19:44:13 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 19:44:08 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Fri, 3 Apr 1998 22:43:11 -0500 (EST) From: Jeff Anderson X-Sender: mayday19@u2.farm.idt.net To: vectorlist Subject: WTB: Gravitar Board In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Jeff Anderson I need one of these soon for a friend of mine.. LMK, Jeff From owner-vectorlist Fri Apr 3 23:01:39 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 3 Apr 1998 23:01:34 -0800 (PST) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 4 Apr 1998 00:04:34 -0700 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Cine/VB game release dates Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) This weird star castle that I have has a date written on the motherboard of 12/5/78. Maybe I'll pop out the roms and stick them in my working star castle board and see if it looks any different. I looked at the motherboard and it says cinematronics (not vectorbeam). And the cabinet is not a converted rip off or armor attack cabinet. -jeff >I'm slowly trying to fill in the month of release for the >games in the bronzeage list, and thought maybe someone on >this list would know 1) when the cine - vectorbeam split >happened and vectorbeam's Space War came out, 2) when >they merged again, and if these release dates are right > >Space Wars cin Oct,1977 (AMOA show) >Space War vb ??,1978 ? >Scramble vb Oct,1978 (mentioned in AMOA show summary) >Barrier vb ??,1979 >Speed Freak vb Mar,1979 (mentioned in Vending Times) >Star Hawk cin Mar,1979 (mentioned in Vending Times) >Sundance cin Oct,1979 (AMOA show) >Tail gunner cin Oct,1979 (AMOA show) >Warrior vb Oct,1979 (AMOA show) >War of the Worlds cin ??.1979 >Rip Off cin Apr,1980 (vending times) >Rip Off (ct) centuri Oct,1980 (AMOA show) >Star Castle cin Sep,1980 (vending times) >Star Castle rockola Dec,1980 (vending times) >TG II exidy ?? jeffh Buy/Sell/Trade Classic Video Arcade Games www.diac.com/~jeffh/ From owner-vectorlist Mon Apr 6 01:44:11 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 01:43:44 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <3.0.1.32.19980406014239.006c19d0@pop3.concentric.net> X-Sender: gblee@pop3.concentric.net X-Mailer: Windows Eudora Pro Version 3.0.1 (32) Date: Mon, 06 Apr 1998 01:42:39 -0700 To: vectorlist From: Gaymond Lee Subject: Re: Nightmare? (Was: Re: Cinematronics vector generator...) In-Reply-To: <199804031938.NAA05565 > References: <35253230.1AB2 > Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Gaymond Lee 3At 01:38 PM 4/3/98 -0600, you wrote: > >>> Too Bad Gravitar & Black Widow aren't able to >>> run on the Space Duel board or the other way round. Anyone looked into >>> this??? >>> >>Space Duel should be able to run on a Gravitar/BW boardset. The Vector >>Generators are the same I think. The differences that I can remember are >>just that the B/BW boards have more CPU memory mapped. Im not totally >>sure on this though. I will have to dig through my schems. >> The prototype of Gravitar (Lunar Battle) used a modified Space Duel pcb. Gaymond Lee From owner-vectorlist Mon Apr 6 08:54:36 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 08:52:15 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: question, and SW/ESB kit update... Date: Mon, 6 Apr 1998 08:50:38 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Just please make sure the board will have (unpopulated) sockets for 2 > Xicors, > too; I have a bunch of spares! > It'll be one or the other. After looking at it though I might just go ahead and use the double-Xicors anyway. (It works, it's done, probably shouldn't mess with it...) -Clay From owner-vectorlist Mon Apr 6 12:08:42 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 12:08:12 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 6 Apr 1998 13:06:55 +0100 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Battlezone Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) I got my battlezone working, so now I have a 2nd battlezone and it's very close to working also (I just need to fix the sound on the aux PCB). Is anybody interested in buying one? I really don't have room for it and I don't want to store it for a year, so If nobody is interested in it, I might part it out. I also have a space duel that's almost restored that I'm also selling. -jeff jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Mon Apr 6 12:51:47 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 12:51:42 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Mon, 6 Apr 1998 15:50:23 -0400 (EDT) From: "Christopher X. Candreva" To: vectorlist cc: Jeff Hendrix Subject: Re: Battlezone In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher X. Candreva" On Mon, 6 Apr 1998, Jeff Hendrix wrote: > I got my battlezone working, so now I have a 2nd battlezone and it's very > close to working also (I just need to fix the sound on the aux PCB). Is > anybody interested in buying one? > I really don't have room for it and I don't want to store it for a year, so > If nobody is interested in it, I might part it out. Well, I will NOT let you part it out, especially if it's that close to working. However, if someone closer to you wants it, I would rather not get involved in shipping across country. But I'll save it if it comes to that. -Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From owner-vectorlist Mon Apr 6 12:58:05 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 12:57:59 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <9804062007.AA25187 > From: "omar" To: Subject: Re: Battlezone Date: Mon, 6 Apr 1998 16:01:21 -0400 X-Msmail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1161 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "omar" I've got a question for some of you who have been on vectorlist for a while. Every once in a while a for sale post like this comes through. I understand that the author is letting us know about a possible deal before the rest of the collecting community. Is this ok to do? I have put some vector stuff up in rgvac without posting it here first and I just wanted to get a general feeling if you guys would rather I mentioned it here first? Any input is appreciated. Thanks. Omar ---------- > From: Jeff Hendrix > To: vectorlist > Cc: Jeff Hendrix > Subject: Battlezone > Date: Monday, April 06, 1998 8:06 AM > > I got my battlezone working, so now I have a 2nd battlezone and it's very > close to working also (I just need to fix the sound on the aux PCB). Is > anybody interested in buying one? > I really don't have room for it and I don't want to store it for a year, so > If nobody is interested in it, I might part it out. > > I also have a space duel that's almost restored that I'm also selling. > > -jeff > > jeffh > > Buy/Sell/Trade classic video arcade games. > www.diac.com/~jeffh/ > > From owner-vectorlist Mon Apr 6 13:16:41 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 13:16:24 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Mon, 06 Apr 1998 16:11:51 -0400 From: David D Humphrey Subject: Electrohome B/W monitor transistors In-reply-to: X-Sender: david.d.humphrey@aberdeen.frb.org (Unverified) To: vectorlist Message-id: <7717AE2C58B.AAA17A9@aberdeen.frb.org> MIME-version: 1.0 X-Mailer: QUALCOMM Windows Eudora Pro Version 4.0 Demo Content-type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: David D Humphrey Anybody know of a good source for the deflection transistors on the B/W Electrohome Monitors? I'm looking for the MPS-U05 and the MPS-U57's in this case (not the 3716's et. al.) On a similar note, will this help my pincussioning on the screen, there aren't too many cap.s to replace if I get the cap. kit, and I can't see 'em doing too much... (I mean there are what... 4 - 2.2microF cap.s?) Ace From owner-vectorlist Mon Apr 6 13:24:32 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 13:24:23 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Mon, 6 Apr 1998 15:23:23 -0500 (CDT) From: X-Sender: jwelser@piglet.cc.utexas.edu To: vectorlist Subject: Re: Electrohome B/W monitor transistors In-Reply-To: <7717AE2C58B.AAA17A9@aberdeen.frb.org> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: On Mon, 6 Apr 1998, David D Humphrey wrote: > Anybody know of a good source for the deflection transistors on the B/W > Electrohome Monitors? I'm looking for the MPS-U05 and the MPS-U57's in > this case (not the 3716's et. al.) > Your best bet is to get the NTE replacements. I tried (unsuccessfully) to track down the MPS-U07s. Circuit Specialists lists them in their catalog, but when I ordered some, they told me that they were discontinued and they couldn't get any more. Of course, if anyone knows some other source..... Joe From owner-vectorlist Mon Apr 6 13:44:43 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 13:44:40 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 6 Apr 1998 14:45:09 -0500 To: vectorlist From: Woodcock@123net.net (Gregg Woodcock) Subject: Re: Need BnW XY parts BAD!!! Cc: "Christopher X. Candreva" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Woodcock@123net.net (Gregg Woodcock) At 8:50 4/3/98, Christopher X. Candreva wrote: >On Fri, 3 Apr 1998, Gregg Woodcock wrote: > >> OK, the situation is now INTOLERABLE. I simply *MUST* fix some of these >> black and white vector monitors. The simplest thing I need is a source for >> the HV Diodes. NTE evidently is no longer making them but there should be > >According to the info I supplied for Jes's page, you can use an SK7333 or >NTE 527A Mouser's web site lists both as available as of 8:51 EST this >morning. Mouser is, of course, out of stock on NTE (MD part) but have back-ordered (3-6 weeks) the SK7333 part for me. FYI... From owner-vectorlist Mon Apr 6 14:00:39 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 14:00:29 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: Paul Kahler Message-Id: <199804062059.QAA20790@vela.acs.oakland.edu> Subject: Re: Battlezone To: vectorlist Date: Mon, 6 Apr 1998 16:59:26 -0500 (EDT) In-Reply-To: <9804062007.AA25187 > from "omar" at Apr 6, 98 04:01:21 pm X-Mailer: ELM [version 2.4 PL21] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Paul Kahler > I've got a question for some of you who have been on vectorlist for a > while. Every once in a while a for sale post like this comes through. I > understand that the author is letting us know about a possible deal before > the rest of the collecting community. Is this ok to do? I have put some > vector stuff up in rgvac without posting it here first and I just wanted to > get a general feeling if you guys would rather I mentioned it here first? > Any input is appreciated. Thanks. Vector stuff for sale is not really off-topic here, but it might not be cool if there was a LOT of it. My observations/feeling is that there is more a sense of "friendship" (or something similar) among the readers - or at least the frequent posters - of vectorlist, so posting FS here is like giving your friends first choice on stuff (sometimes at reduced price). There are also more "hardcore" vector collectors and old-timers here, so you're targeting your ad better (yuk, I don't like the sound of that). These are just my opinions, so someone else may have facts that differ. Al should have a more difinitive answer. -- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. From owner-vectorlist Mon Apr 6 14:16:30 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 14:16:18 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <35294639.4C39 > Date: Mon, 06 Apr 1998 17:16:41 -0400 From: Joel Rosenzweig Organization: Hewlett-Packard Medical Products Group X-Mailer: Mozilla 3.0Gold (WinNT; I) Mime-Version: 1.0 To: vectorlist Subject: Re: Battlezone References: <199804062059.QAA20790@vela.acs.oakland.edu> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Joel Rosenzweig Paul Kahler wrote: > > > I've got a question for some of you who have been on vectorlist for a > > while. Every once in a while a for sale post like this comes through. I > > understand that the author is letting us know about a possible deal before > > the rest of the collecting community. Is this ok to do? I have put some > > vector stuff up in rgvac without posting it here first and I just wanted to > > get a general feeling if you guys would rather I mentioned it here first? > > Any input is appreciated. Thanks. Given that it's a fact of life of collecting that we'll be buying and selling video games and related items, I like "being in the loop" when it comes to vector game related paraphenalia. I appreciate the random FS post since it's always on topic to vector games, and it arrives directly to my mailbox without having to go anywhere. :-) Anyway, that's obviously just my opinion! Last night, I had a dream that there was a vector version of Return of the Jedi. It was a good dream. I'd swear, it was a real game. It's a shame they went the way of the raster when this game came out. Perhaps, someday, one of us will be motivated enough to write some code for the Star Wars platform and make a better version... Hmm.. my todo list is starting to shrink. (Can't let that happen now .. ) Clay, you're working on disassembling the Star Wars code, right? Did you say you have a processor pod for the 6809 and your logic analyzer? Sure sure, ESB shields first, then we need to get to the good stuff! Joel- From owner-vectorlist Mon Apr 6 14:19:26 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 14:19:15 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Mon, 6 Apr 1998 17:17:56 -0400 (EDT) From: "Christopher X. Candreva" To: vectorlist cc: Gregg Woodcock Subject: Re: Need BnW XY parts BAD!!! In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher X. Candreva" On Mon, 6 Apr 1998, Gregg Woodcock wrote: > Mouser is, of course, out of stock on NTE (MD part) but have back-ordered > (3-6 weeks) the SK7333 part for me. FYI... I'm sure there is another part that is also "compatible". I think this one is actually over-sized based on the original spec. Eventually, however, I think it will just be rediculous overkill. ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From owner-vectorlist Mon Apr 6 14:57:22 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 14:57:02 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Mon, 6 Apr 1998 14:57:00 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Need BnW XY parts BAD!!! Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) "I'm sure there is another part that is also "compatible"." the probem is motorola 'uniwatt' transitor packages have an odd pinout. From owner-vectorlist Mon Apr 6 15:04:08 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 15:04:05 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Mon, 6 Apr 1998 15:04:03 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Battlezone Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) "Al should have a more difinitive answer." I don't think I could have said it better, Paul. I hope we all consider each other friends here. BTW, I just dug back in my mail archive, and the list was created Apr 16 of 1997. I did a wc on the list file, and there is just under 100 people on it as of today. From owner-vectorlist Mon Apr 6 15:16:48 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 15:16:28 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <9804062226.AA26229 > From: "omar" To: Subject: Re: Battlezone Date: Mon, 6 Apr 1998 18:19:17 -0400 X-Msmail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1161 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "omar" Well, given that I will soon have a Space Duel CT up for sale. If anyone's interested in the details please e-mail me directly. Thanks. Omar omar ---------- > From: Joel Rosenzweig > To: vectorlist > Cc: Joel Rosenzweig > Subject: Re: Battlezone > Date: Monday, April 06, 1998 5:16 PM > > Paul Kahler wrote: > > > > > I've got a question for some of you who have been on vectorlist for a > > > while. Every once in a while a for sale post like this comes through. I > > > understand that the author is letting us know about a possible deal before > > > the rest of the collecting community. Is this ok to do? I have put some > > > vector stuff up in rgvac without posting it here first and I just wanted to > > > get a general feeling if you guys would rather I mentioned it here first? > > > Any input is appreciated. Thanks. > > Given that it's a fact of life of collecting that we'll be buying and > selling video games and related items, I like "being in the loop" when > it comes to vector game related paraphenalia. I appreciate the random > FS post since it's always on topic to vector games, and it arrives > directly to my mailbox without having to go anywhere. :-) > > Anyway, that's obviously just my opinion! > > Last night, I had a dream that there was a vector version of Return of > the Jedi. It was a good dream. I'd swear, it was a real game. It's a > shame they went the way of the raster when this game came out. Perhaps, > someday, one of us will be motivated enough to write some code for the > Star Wars platform and make a better version... Hmm.. my todo list is > starting to shrink. (Can't let that happen now .. ) > > Clay, you're working on disassembling the Star Wars code, right? Did > you say you have a processor pod for the 6809 and your logic analyzer? > Sure sure, ESB shields first, then we need to get to the good stuff! > > Joel- From owner-vectorlist Mon Apr 6 15:48:13 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 15:47:58 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <3528B28F.44B7 > Date: Mon, 06 Apr 1998 04:46:39 -0600 From: Jess Askey Organization: The Audio Analyst/The Game Spot X-Mailer: Mozilla 3.0 (Win95; I) MIME-Version: 1.0 To: vectorlist Subject: Re: Battlezone References: <9804062007.AA25187 > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Jess Askey omar wrote: > > I've got a question for some of you who have been on vectorlist for a > while. Every once in a while a for sale post like this comes through. I > understand that the author is letting us know about a possible deal before > the rest of the collecting community. Is this ok to do? I have put some > vector stuff up in rgvac without posting it here first and I just wanted to > get a general feeling if you guys would rather I mentioned it here first? > Any input is appreciated. Thanks. I don't mind personally. I think that as long as it is vector related, we would all be interested in hearing about the occasional game FS. jess -- Jess M. Askey *** Coming Soon - The Game Archive *** Game Spot/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From owner-vectorlist Mon Apr 6 17:15:21 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 17:15:10 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Mon, 6 Apr 1998 17:15:07 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Midway "EARTH FRIEND MISSION" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) There was a mention of "Earth-Friend" as a possible other Midway vector game. I received a reply to my posting from someone who has the storyboard artwork for it. The actual name of the game is "EARTH FRIEND MISSION" "According to the artist, EARTH, FRIEND, MISSION was only "sampled" -- meaning that between 10 and 12 were produced. From the drawings I have, the game used either a color X-Y monitor or a color overlay; in either event, by the time EARTH, FRIEND, MISSION would have been released, the entire industry had changed to color raster games, so I suspect that Midway didn't want to produce a game that would appear "dated" as soon as it was released." From owner-vectorlist Mon Apr 6 17:22:44 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 17:22:40 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <3.0.32.19980406192120.007ce640@mail.tyler.net> X-Sender: tyr53870@mail.tyler.net X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Mon, 06 Apr 1998 19:21:34 -0500 To: vectorlist From: Phil Yellott Subject: Re: Battlezone Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Phil Yellott Along the same lines as Jeff, I acquired two Battlezones, and am swapping the best parts to make a fairly decent game. The other has no step, some damaged sides (at the edges of the white, not in the art, should be fixable), a rusty panel, missing the right black handle with button (new sides from Wico are about 6.00 each), both bellows torn :(, no back door, a non-working boardset, and a monitor that wont glow at the neck. I hope no one would be sad if I parted it out..... Though if someone was near Dallas I would love for this to go to someone..... I dont think I can just casually toss a Battlezone in the dump :( Phil P.S. Anyone want some Bzone parts, BTW? - Phil Yellott (pyellott@longview.net) - From owner-vectorlist Mon Apr 6 17:23:12 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 17:23:07 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: Battlezone Date: Mon, 6 Apr 1998 17:21:47 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Clay, you're working on disassembling the Star Wars code, right? Did > you say you have a processor pod for the 6809 and your logic analyzer? > > Sure sure, ESB shields first, then we need to get to the good stuff! > Yep, but I just found out that the Buster Bros. board I want will go (permanently) dead once the SRAM battery dies, so I have to figure out how to save that first. ;-) (Plus, it sounds like a neat problem.) -Clay From owner-vectorlist Mon Apr 6 17:25:47 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 17:25:39 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: Battlezone Date: Mon, 6 Apr 1998 17:24:21 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Vector stuff for sale is not really off-topic here, but it might not > be > cool if there was a LOT of it. My observations/feeling is that there > is > more a sense of "friendship" (or something similar) among the readers > - > or at least the frequent posters - of vectorlist, so posting FS here > is > like giving your friends first choice on stuff (sometimes at reduced > price). > I kinda view vectorlist as a more focused and friendly version of RGVAC, which has too great of S/N ratio for me anymore. Plus, I find I save a lot of money by not reading it and RGVAM too often... I too like occasional for-sales here for rare and/or "new" stuff (like Jeff/Anders LV2000, Chris' Hummer :-). As long as the ratio stays heavily in favor of discussions (on topic or off *laugh*) I think it's a Good Thing. > There are also more "hardcore" vector collectors and old-timers here, > so > you're targeting your ad better (yuk, I don't like the sound of that). > Hmmmm... Sounds like Paul has a marketing course or two in his background... ;-) His next Cinemenu will probably start off by displaying "SAVE up to 80%!!!!!!" or something... J/K... *grin* -Clay From owner-vectorlist Mon Apr 6 17:37:17 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 17:37:09 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: PC vector generator... Here's another idea... Date: Mon, 6 Apr 1998 17:36:06 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill Ok, one more quick message before I leave. :-) Having thought over the PC-vector generator card again I have a new "compromise" idea... I really like the ADSP2181 (Analog Devices DSP) since it has all the vector RAM, program RAM, processor, ISA interface, etc. essentially built in. I also like the Analog Devices dual 12-bit serial DAC. Unfortunately they're probably not quite enough "oomph" to do a vector generator for *all* the games that are out there... So what I'm thinking is to use the same basic design (just an ISA card with the ADSP-2181 on it) but then add another piece on the "far end" of the DACs... That piece being a replica Atari Analog Vector Generator. Use an analog MUX or two on the card and you can either have a directly-driven voltage output DAC system *or* the AVG. Since the card "firmware" is loaded from the ISA bus you can just load whatever you want to use. (For applications where the direct-method is too slow, use the AVG at the expense of some precision.) The parts of the AVG from the DACs to the outputs are relatively cheap (just op-amps and a couple nice caps), so that's not a big price hit for the flexibility to do either. There's plenty of GPIO on the DSP to control shorting the integrating caps. I should be able to make a voltage output DAC into a current output DAC (for the integrator) with just a resistor, no? Comments? -Clay Clayton N. Cowgill Engineering Manager ------------------------------------------------- /\ Diamond Multimedia System, Inc. \/ Communications Division From owner-vectorlist Mon Apr 6 18:06:57 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 18:06:53 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35297C07.547F > Date: Mon, 06 Apr 1998 21:06:16 -0400 From: James Marous Organization: James Marous, Biomedical Engineer X-Mailer: Mozilla 3.04Gold (WinNT; I) MIME-Version: 1.0 To: vectorlist Subject: Space Duel PS Question Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: James Marous Well, I picked up a Space Duel at Saturday's Columbus auction for $100. I replaced a known, good monitor in and as soon as I powered up R101 fried. I don't have schematics for SD lying around, just Tempest. I remember on Tempest that there are 3 lines for the monitor power supply. Two brown wires and a center gray. If I remember right, gray is CT and the browns are the 50VAC, right?? I measured between the two browns on SD and got 23 volts, between the gray and one of the browns I got 60v. Doesn't seem right to me, am I mistaken?? I also seem to remember that if the voltage to the monitor is too low R101 will fry, am I right about that?? Thanks for any info! -- My Homepage! Http://www.erinet.com/jamesm/ mailto:jamesm From owner-vectorlist Mon Apr 6 18:10:31 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 18:10:26 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Mon, 6 Apr 1998 18:10:24 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Space Duel PS Question Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) I have all of the schematics (except for Gravitar) up on www.spies.com/arcade/schemtatics now. You may want to pick up one of Anders' LV2000 kits, as long as you're working on it.. From owner-vectorlist Mon Apr 6 18:17:31 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 18:17:27 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35297E7F.6109 > Date: Mon, 06 Apr 1998 21:16:47 -0400 From: James Marous Organization: James Marous, Biomedical Engineer X-Mailer: Mozilla 3.04Gold (WinNT; I) MIME-Version: 1.0 To: vectorlist Subject: Re: Space Duel PS Question References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: James Marous Al Kossow wrote: > > I have all of the schematics (except for Gravitar) up on > www.spies.com/arcade/schemtatics now. You may want to pick > up one of Anders' LV2000 kits, as long as you're working on > it.. I already ordered a couple, just waiting for them to get here. I'll get the schematics tonight. Thanks James -- My Homepage! Http://www.erinet.com/jamesm/ mailto:jamesm From owner-vectorlist Mon Apr 6 18:19:51 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 18:19:46 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Mon, 6 Apr 1998 18:19:44 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Space Duel PS Question Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) You might want to wait a few minutes. I just have a pdf file up there now that is 7Mb. I'm transfering each tiff file to make it easier to transfer From owner-vectorlist Mon Apr 6 18:43:08 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 18:43:04 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Mon, 6 Apr 1998 21:41:45 -0400 (EDT) From: "Christopher X. Candreva" To: "'vectorlist > cc: Clay Cowgill Subject: RE: Battlezone In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher X. Candreva" On Mon, 6 Apr 1998, Clay Cowgill wrote: > I too like occasional for-sales here for rare and/or "new" stuff (like > Jeff/Anders LV2000, Chris' Hummer :-). As long as the ratio stays Speaking of which -- I've found a local dealer who is going to buy it. Seems the warranty was activated in January when the contest people bought it, so I can't seel it as 'new' as I hoped. But I'm getting a nice check. So . . . I don't mind the FS posts. I'm getting my shopping list together. Dedicated Major Havoc is still number one -- should anyone know of one for sale. In the meantime, I'm looking for other things to fix. Sigh. Battlezone is tempting. Thing is, while it was one of my regulars as a kid, it just doesn't hold up as well as some of the others. Won't let it die though. -Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From owner-vectorlist Mon Apr 6 19:09:33 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 19:09:22 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35298B62.B24891F6 > Date: Mon, 06 Apr 1998 22:11:46 -0400 From: Al Warner X-Mailer: Mozilla 4.04 [en] (Win95; I) MIME-Version: 1.0 To: vectorlist Subject: Re: Battlezone References: <3.0.32.19980406192120.007ce640@mail.tyler.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Al Warner Hi Phil (& Everyone Else), I'm trying to find a set of good working BZ controllers. I know I'll never find any reasonably priced in great shape, but all I really need is new microswitches. I've looked around on the net, but havn't found any yet. Does anyone know a good place to get new Cherry E18 switches? I've rigged up some standard ones, but it's really tacky. Hope someone can help, -Al- PS - I could use a less rusty CP too. Phil Yellott wrote: > Along the same lines as Jeff, I acquired two Battlezones, and am swapping > the best parts to make a fairly decent game. The other has no step, some > damaged sides (at the edges of the white, not in the art, should be > fixable), a rusty panel, missing the right black handle with button (new > sides from Wico are about 6.00 each), both bellows torn :(, no back door, a > non-working boardset, and a monitor that wont glow at the neck. > > I hope no one would be sad if I parted it out..... Though if someone was > near Dallas I would love for this to go to someone..... I dont think I can > just casually toss a Battlezone in the dump :( > > Phil > > P.S. Anyone want some Bzone parts, BTW? > - > Phil Yellott (pyellott@longview.net) > - -- ==================================================================== -= Al Warner awarner =- -= Owner of "Magic Sword", "AmeriDarts", "Final Fight", "Simpsons" =- -= now a completely working "Battlezone" arcade video games. =- -= Dig Emulation, OS/2, Hal Roach Films, and other strange stuff. =- -= See the Magic Sword Project at: =- -= http://www.voicenet.com/~awarner/magswrd =- ==================================================================== From owner-vectorlist Mon Apr 6 23:35:57 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 23:34:42 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <3529BBC0.1884@istar.ca> Date: Mon, 06 Apr 1998 22:38:08 -0700 From: John Robertson Organization: John's Jukes Ltd X-Mailer: Mozilla 3.03Gold (Win16; U) MIME-Version: 1.0 To: vectorlist CC: clayc Subject: Re: Battlezone References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: John Robertson Clay Cowgill wrote: > > > Clay, you're working on disassembling the Star Wars code, right? Did > > you say you have a processor pod for the 6809 and your logic analyzer? > > > > Sure sure, ESB shields first, then we need to get to the good stuff! > > > Yep, but I just found out that the Buster Bros. board I want will go > (permanently) dead once the SRAM battery dies, so I have to figure out > how to save that first. ;-) (Plus, it sounds like a neat problem.) > > -Clay Hi, Clay! Um, is this a dumb question: Why not change the battery with the power ON? That is unless the battery is part ofthe device as in Dallas Semiconductors 10 year ram. If you can replace the battery, use a pair of jumper wires to jumper a second battery into the circuit, then unsolder the first (use a propane soldering iron to avoid shorting to ground) and replace it with a third battery. The idea here is even if you have a power failure whilst replacing the battery the jumpered second battery will cover for you... John :-#)# -- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr "Old pinballers never die, they just flip out." From owner-vectorlist Mon Apr 6 23:39:16 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 23:39:12 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 7 Apr 1998 00:42:16 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Battlezone Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) I think it's OK to post vector stuff thats for sale on the vectorlist for a couple of reasons. 1) I don't read the newsgroups as often as I use to (too many newer games and lots of flames) 2) If you sell vector stuff here, most of the people will know how to fix it when it breaks and it prevents you from getting bad emails when it does break (and most xy stuff breaks sooner or later) just my 2 cents (since I just posted stuff that I want to sell) -jeff >I've got a question for some of you who have been on vectorlist for a >while. Every once in a while a for sale post like this comes through. I >understand that the author is letting us know about a possible deal before >the rest of the collecting community. Is this ok to do? I have put some >vector stuff up in rgvac without posting it here first and I just wanted to >get a general feeling if you guys would rather I mentioned it here first? >Any input is appreciated. Thanks. > >Omar > >---------- jeffh Buy/Sell/Trade Classic Video Arcade Games www.diac.com/~jeffh/ From owner-vectorlist Mon Apr 6 23:39:19 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 23:39:16 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 7 Apr 1998 00:42:13 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Electrohome B/W monitor transistors Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Circuit Specialists www.cir.com -jeff >Anybody know of a good source for the deflection transistors on the B/W >Electrohome Monitors? I'm looking for the MPS-U05 and the MPS-U57's in >this case (not the 3716's et. al.) > >On a similar note, will this help my pincussioning on the screen, there >aren't too many cap.s to replace if I get the cap. kit, and I can't see 'em >doing too much... (I mean there are what... 4 - 2.2microF cap.s?) > > >Ace jeffh Buy/Sell/Trade Classic Video Arcade Games www.diac.com/~jeffh/ From owner-vectorlist Mon Apr 6 23:39:20 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 23:39:17 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 7 Apr 1998 00:42:19 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Battlezone Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Describe the gameplay in your vector version of Return of the Jedi (if it was any different), maybe it will give us a heads up on development. -jeff ps. maybe it was meant to be and the vector gods have given you inspiration. >Given that it's a fact of life of collecting that we'll be buying and >selling video games and related items, I like "being in the loop" when >it comes to vector game related paraphenalia. I appreciate the random >FS post since it's always on topic to vector games, and it arrives >directly to my mailbox without having to go anywhere. :-) > >Anyway, that's obviously just my opinion! > >Last night, I had a dream that there was a vector version of Return of >the Jedi. It was a good dream. I'd swear, it was a real game. It's a >shame they went the way of the raster when this game came out. Perhaps, >someday, one of us will be motivated enough to write some code for the >Star Wars platform and make a better version... Hmm.. my todo list is >starting to shrink. (Can't let that happen now .. ) > >Clay, you're working on disassembling the Star Wars code, right? Did >you say you have a processor pod for the 6809 and your logic analyzer? >Sure sure, ESB shields first, then we need to get to the good stuff! > >Joel- jeffh Buy/Sell/Trade Classic Video Arcade Games www.diac.com/~jeffh/ From owner-vectorlist Mon Apr 6 23:40:06 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 6 Apr 1998 23:40:03 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 7 Apr 1998 00:43:06 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Spies schematics Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Hey Al, Some of the .tif files up on spies are bad. Can you reload them. (I know the keltron2 is bad as well as about 1/2 of the cinematronics CPU tiffs along with some others) thanks -jeff jeffh Buy/Sell/Trade Classic Video Arcade Games www.diac.com/~jeffh/ From owner-vectorlist Tue Apr 7 00:06:55 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 00:06:47 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Tue, 7 Apr 1998 00:06:45 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Spies schematics Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) can your TIFF viewer deal with ccitt level 4 decompression? I just read Keltron Monitor #2 ok from the page From owner-vectorlist Tue Apr 7 05:38:50 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 05:38:21 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <352A1E7F.17A5 > Date: Tue, 07 Apr 1998 08:39:27 -0400 From: Dave Morrill Organization: Fairchild Semiconductor, Portland, ME X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5.1 sun4u) MIME-Version: 1.0 To: vectorlist Subject: Re: Battlezone References: <3.0.32.19980406192120.007ce640@mail.tyler.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Dave Morrill Phil, I've been looking for a HV supply for my Asteroids Deluxe. Do you still have the supply and if so, Do you hear the HV crackle when you turn it on? Thanks, Dave. Phil Yellott wrote: > > Along the same lines as Jeff, I acquired two Battlezones, and am swapping > the best parts to make a fairly decent game. The other has no step, some > damaged sides (at the edges of the white, not in the art, should be > fixable), a rusty panel, missing the right black handle with button (new > sides from Wico are about 6.00 each), both bellows torn :(, no back door, a > non-working boardset, and a monitor that wont glow at the neck. > > I hope no one would be sad if I parted it out..... Though if someone was > near Dallas I would love for this to go to someone..... I dont think I can > just casually toss a Battlezone in the dump :( > > Phil > > P.S. Anyone want some Bzone parts, BTW? > - > Phil Yellott (pyellott@longview.net) > - From owner-vectorlist Tue Apr 7 07:01:06 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 07:00:45 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: Paul Kahler Message-Id: <199804071359.JAA01796@vela.acs.oakland.edu> Subject: I,Robot Emulator (off topic) To: vectorlist Date: Tue, 7 Apr 1998 09:59:47 -0500 (EDT) In-Reply-To: from "Al Kossow" at Apr 6, 98 03:04:03 pm X-Mailer: ELM [version 2.4 PL21] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Paul Kahler Hi, Sorry for the off topic, I'll be brief. John Manfreda just gave permission to distribute his I,Robot emulator. It's no vector game, but it's definitely an Atari Classic. Ummm, his effort was also somewhat inspired by me showing him an early version of our cinematronics emulator. (that kinda ties it to vectors :) John doesn't have web space, so I've put it up for him at: http://www.oakland.edu/~phkahler I've also got pics of I,Robot in my collection -- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. From owner-vectorlist Tue Apr 7 08:33:31 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 08:33:23 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Tue, 7 Apr 1998 11:32:07 -0400 (EDT) From: "Christopher X. Candreva" To: vectorlist Subject: Dedicated MH -- what's reasonable price ? Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher X. Candreva" OK -- given the recent FS thread: Someone is now selling a dedicated MH in RGVAC for $1,650. For a B+ machine. And he won't ship. Previously I had only seen one going for $1,500. I know some people on this list own one. Recent windfalls notwithstanding, is this a reasonable price ? Yeah, only 500 were made, but it seems like a lot. Anything is worth what someone will pay for it, and all that. I know. Opinions still appreicated. -Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From owner-vectorlist Tue Apr 7 08:37:35 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 08:37:32 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <3.0.32.19980407103857.0093e210 > X-Sender: mmatelsk X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Tue, 07 Apr 1998 10:38:58 -0500 To: vectorlist From: Mit_Matelske (Mit Matelske) Subject: Re: Battlezone Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Mit_Matelske (Mit Matelske) At 08:39 AM 4/7/98 -0400, you wrote: >Phil, > I've been looking for a HV supply for my Asteroids Deluxe. Do you >still have the supply and if so, Do you hear the HV crackle when you >turn it on? > >Thanks, > Dave. > Dave- I have one. I can test it if you want, and will sell it to you for some beer money :) Mit From owner-vectorlist Tue Apr 7 08:49:22 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 08:49:14 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Tue, 7 Apr 1998 11:47:56 -0400 (EDT) From: "Christopher X. Candreva" To: jwelser cc: vectorlist Subject: Re: Dedicated MH -- what's reasonable price ? In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher X. Candreva" On Tue, 7 Apr 1998 jwelser wrote: > I would say that a "going price" for either of the two games would > be somewhere from $800 - $1000. I paid $1200 for my Quantum, but I think > I overpaid. > I hope this helps you out some... That is does -- thanks ! ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From owner-vectorlist Tue Apr 7 08:52:11 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 08:52:08 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <3.0.32.19980407105337.009389e0 > X-Sender: mmatelsk X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Tue, 07 Apr 1998 10:53:39 -0500 To: vectorlist From: Mit_Matelske (Mit Matelske) Subject: Re: Battlezone Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Mit_Matelske (Mit Matelske) > >Dave- > >I have one. I can test it if you want, and will sell it to you for >some beer money :) > >Mit > Damn reply button gets me again!!!!!! From owner-vectorlist Tue Apr 7 08:57:01 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 08:56:58 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: Battlezone Date: Tue, 7 Apr 1998 08:55:54 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Um, is this a dumb question: Why not change the battery with the power > ON? That is unless the battery is part ofthe device as in Dallas > Semiconductors 10 year ram. If you can replace the battery, use a pair > of jumper wires to jumper a second battery into the circuit, then > unsolder the first (use a propane soldering iron to avoid shorting to > ground) and replace it with a third battery. The idea here is even if > you have a power failure whilst replacing the battery the jumpered > second battery will cover for you... > That should work nicely, except it seems that a lot of these have already bit the farm. I'm getting two dead ones to look at. Anyone have a working Buster Bros. they want to sell for ~$40 or so? (I'm reluctant to take a loaner since I feel there's a pretty decent chance I'll hose at least one in the process... ;-) It's just the idea that a boardset is "best if used by xxx" that bothers me anyway. -Clay From owner-vectorlist Tue Apr 7 09:01:28 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 09:01:25 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: Kurt Mahan Message-Id: <199804071600.KAA09697 > Subject: Re: Dedicated MH -- what's reasonable price ? To: vectorlist Date: Tue, 7 Apr 1998 10:00:15 -0600 (MDT) Cc: chris In-Reply-To: from "Christopher X. Candreva" at Apr 7, 98 11:32:07 am X-Mailer: ELM [version 2.4 PL25] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Kurt Mahan > Someone is now selling a dedicated MH in RGVAC for $1,650. For a B+ machine. > And he won't ship. Previously I had only seen one going for $1,500. Wow! > I know some people on this list own one. Recent windfalls notwithstanding, > is this a reasonable price ? Yeah, only 500 were made, but it seems like a > lot. I've got one in A/A- condition (slight scratching on the base). I paid $75 for it as I recall. (And the guy gave me all the pieces he could find to the monitor.. :) Its currently in line to get an LV2000 (along with the tempest, space duel, and u/r star wars..) Dedicated MH is a pain to move, btw.. And no, mine isn't for sale. :) Kurt From owner-vectorlist Tue Apr 7 09:07:48 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 09:07:45 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <352A4F15.3A6F609E > Date: Tue, 07 Apr 1998 12:06:45 -0400 From: Corey Stup X-Mailer: Mozilla 4.04 [en] (WinNT; I) MIME-Version: 1.0 To: vectorlist Subject: Vector Games for Sale/Trade Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Corey Stup I'm looking to sell or trade off some of my vector machines that don't get much time anymore. Pictures may be available for anyone interested. Heres the list: Major Havoc. Tempest upright conversion. Cosmetics: No side art (just white). Marquis is good, no major cracks. Control panel is fair - "seam/edge" is worn away. Electronics: Game board comes up, worked the last time I played the machine (6-9 months ago). Power supply is good. WG monitor is all there, but needs a little work. The driver transistor harnesses are missing (easy to make new ones.) [Someone is already interested in this - they have right of first refusal] Asteroids Deluxe: (upright) Cosmetics: Excellent side art, few scratches, one gouge. Marquis perfect. Control panel very good, no burns. Everything there. Electronics: Game works great. Monitor, board, power supply all working. Asteroids: (upright) Cosmetics: Excellent side art, very few scratches. Marquis perfect. Control panel EXCELLENT (nicest one I've seen). Electronics: Nice bright monitor - _very_ slight burn. Working all the way. Battlezone: (upright) Cosmetics: Good side art. Marquis perfect. Control panel very good. Step fair. One of the bellows is bad. Includes a spare set of controls. Electronics: Monitor has a little "jitter" in the picture - I'm sure a cap kit would take care of this. Otherwise, it works good. Omega Race: (mini) Cosmetics: Few scratches, cabinet in overall good shape. Marquis is cracked on one edge. Control panel good. Electronics: Board works great. Monitor nice and bright. Overall nice game. For more information about any one of these items, please send mail. Games are located in Louisville, KY, and shipping is possible (Forward Air, or Doddle or equivilent) at buyers expense. I'm interested in trading for pins. Email with what you have available. From owner-vectorlist Tue Apr 7 09:08:04 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 09:08:01 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Tue, 7 Apr 1998 12:06:41 -0400 (EDT) From: "Christopher X. Candreva" To: Kurt Mahan cc: vectorlist Subject: Re: Dedicated MH -- what's reasonable price ? In-Reply-To: <199804071600.KAA09697 > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher X. Candreva" On Tue, 7 Apr 1998, Kurt Mahan wrote: > I've got one in A/A- condition (slight scratching on the base). I paid > $75 for it as I recall. (And the guy gave me all the pieces he could find > > Dedicated MH is a pain to move, btw.. Really ? Why ? It looked like it might be lighter and easier. Is the ballance off ? > And no, mine isn't for sale. :) But think about the profit you could make, like 2,200% ! :-) Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From owner-vectorlist Tue Apr 7 09:16:47 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 09:16:44 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: Kurt Mahan Message-Id: <199804071615.KAA14857 > Subject: Re: Dedicated MH -- what's reasonable price ? To: chris (Christopher X. Candreva) Date: Tue, 7 Apr 1998 10:15:30 -0600 (MDT) Cc: kmahan In-Reply-To: from "Christopher X. Candreva" at Apr 7, 98 12:06:41 pm X-Mailer: ELM [version 2.4 PL25] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Kurt Mahan > > Dedicated MH is a pain to move, btw.. > > Really ? Why ? It looked like it might be lighter and easier. Is the > ballance off ? Its a fairly heavy game and the multi-box structure is a pain. I typically move games on their back in my jeep (wrangler). The multibox structure meant that I had to improvise to get it to stay in the jeep (since the end had to hang out..) In the end I lifted the end of the game up, closed the tailgate, and let it down on the spare tire. And yes -- on all games that I move I use a LOT of straps to make sure it doesn't leave prematurly.. :) And I use cardboard padding to make sure I don't scratch it up. (the game, the jeep fends for itself..) > > And no, mine isn't for sale. :) > But think about the profit you could make, like 2,200% ! > :-) The thought did cross my mind. I would trade the entire collection for the Hummer.. :) (and that's TWO tempests, TWO space duels, SW, MH, plus all the vector boards I can find.. :) (accepting the offer on your part would of course verify your state of mental health - or lack there of).. Kurt From owner-vectorlist Tue Apr 7 09:19:04 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 09:18:56 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Tue, 7 Apr 1998 09:18:54 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Dedicated MH -- what's reasonable price ? Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) "Really ? Why ? It looked like it might be lighter and easier. Is the ballance off ?" There is no good place to hold onto it, and it doesn't sit on a hand truck well. From owner-vectorlist Tue Apr 7 10:31:46 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 10:31:34 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <3.0.1.32.19980407102948.006bac28@pop.cari.net> X-Sender: gaymond@pop.cari.net X-Mailer: Windows Eudora Pro Version 3.0.1 (32) Date: Tue, 07 Apr 1998 10:29:48 -0700 To: vectorlist From: Gaymond Lee Subject: Re: Dedicated MH -- what's reasonable price ? In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Gaymond Lee At 11:32 AM 4/7/98 -0400, you wrote: > >OK -- given the recent FS thread: > >Someone is now selling a dedicated MH in RGVAC for $1,650. For a B+ machine. >And he won't ship. Previously I had only seen one going for $1,500. > >I know some people on this list own one. Recent windfalls notwithstanding, >is this a reasonable price ? Yeah, only 500 were made, but it seems like a >lot. FWIW I have personally owned and sold 3 dedicated Major Havocs (the last one being over a year ago) @ $1400, 1500, and 1500. They all sold within a week of my initial posting with one out of state collector flying in his personal assistant to pick up. 2 went out of state and one went to Brian's friend. Brian paid a similar price for the game he is posting for sale I am currently selling one for a local collector (because he has 2 of them) in San Diego and he is asking $1500 or best higher offer. Trades are preferred but he is only looking for nice rare games (Space War cocktail, Boxing Bugs, Aztarac, etc) or common games that look new out of the box. Gaymond Lee From owner-vectorlist Tue Apr 7 10:50:42 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 10:50:38 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: I,Robot Emulator (off topic) Date: Tue, 7 Apr 1998 10:49:15 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Sorry for the off topic, I'll be brief. John Manfreda just gave > permission to distribute his I,Robot emulator. > Well, it *has* vectors in it... It's kinda vector-list material. I tried it (pretty excited to use the metafile-dump and make a nice high-rez Windoze background!), but found that it doesn't like the I,Robot ROMs at the ROM Archive. Hmmmm. I'm not keen on pulling my machine out to read ROM 208 again, so I sent John a message warning him of the impending rash of e-mails that "it doesn't work!". ;-) Maybe he hardwired the ROM checksums in the code... -Clay From owner-vectorlist Tue Apr 7 10:53:14 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 10:53:12 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: Dedicated MH -- what's reasonable price ? Date: Tue, 7 Apr 1998 10:51:36 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > I am currently selling one for a local collector (because he has 2 of > them) > in San Diego and he is asking ___$1500 or best higher offer___. Trades > are > preferred but he is only looking for nice rare games ____Space War > cocktail____ > Aaaaahhhhhhh!!!!!!!!! Don't tell me stuff like this, please. ;-) -Clay From owner-vectorlist Tue Apr 7 10:56:33 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 10:56:30 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Tue, 7 Apr 1998 10:56:28 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: RE: I,Robot Emulator (off topic) Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) ..getting increasingly off-topic did you try http://www.davesclassics.com/ From owner-vectorlist Tue Apr 7 11:11:45 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 11:11:37 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: From: "Ozdemir, Steve" To: "'vectorlist > Subject: RE: Dedicated MH -- what's reasonable price ? Date: Tue, 7 Apr 1998 11:12:38 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Ozdemir, Steve" G'day Clay (and folks), Yes, Gaymond could have just emailed, you (Space Wars cocktail), me (pristine Boxing Bugs) and David Fish (Aztarac) instead of the whole vectorlist. That way the temptation would have been much more personal. Did anyone else notice the omission of Zector...who found that Zector cabinet recently? Gee, if ded MH's are in such demand, I probably should start chasing down my old leads! And to think that I once considered getting a beat up ded MH just to strip the roller out of it?! Steven S Ozdemir sso pany renamed itself in Feb) sso (good for a few more months) ozdemir@xenon.stanford.edu (permanent...weekly) ps - With that last comment, I'll probably be drummed out of the vectorlist, eh? > ---------- > From: Clay Cowgill[SMTP:ClayC ] > Sent: Tuesday, April 07, 1998 10:51 AM > To: 'vectorlist ' > Cc: Clay Cowgill > Subject: RE: Dedicated MH -- what's reasonable price ? > > > I am currently selling one for a local collector (because he has 2 > of > > them) > > in San Diego and he is asking ___$1500 or best higher offer___. > Trades > > are > > preferred but he is only looking for nice rare games ____Space War > > cocktail____ > > > Aaaaahhhhhhh!!!!!!!!! Don't tell me stuff like this, please. ;-) > > -Clay > > From owner-vectorlist Tue Apr 7 11:16:52 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 11:16:49 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: From: Clay Cowgill To: "'vectorlist > Subject: RE: I,Robot Emulator (off topic) Date: Tue, 7 Apr 1998 11:15:35 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > ..getting increasingly off-topic > > did you try http://www.davesclassics.com/ > Nope, but that archive does seem to work. ;-) -Clay From owner-vectorlist Tue Apr 7 11:22:36 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 11:22:24 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Tue, 7 Apr 1998 13:21:14 -0500 (CDT) From: X-Sender: jwelser@piglet.cc.utexas.edu To: "'vectorlist > Subject: RE: Dedicated MH -- what's reasonable price ? In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: On Tue, 7 Apr 1998, Ozdemir, Steve wrote: > G'day Clay (and folks), > > Yes, Gaymond could have just emailed, you (Space Wars cocktail), me > (pristine Boxing Bugs) and David Fish (Aztarac) instead of the whole > vectorlist. That way the temptation would have been much more personal. > Did anyone else notice the omission of Zector...who found that Zector > cabinet recently? Lee Bender found the Zektor, but sold it to Keith at Videotopia, where it will probably rot, because I have heard (albeit second-hand) that Videotopia doesn't put Sega XY stuff on display because it is too unreliable.... Joe From owner-vectorlist Tue Apr 7 11:33:51 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 11:33:46 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Comments: ( Received on motgate.mot.com from client mothost.mot.com, sender jenison ) Date: Tue, 7 Apr 1998 13:32:40 -0500 (CDT) From: Mark Jenison Message-Id: <9804071332.ZM16981@calcite> In-Reply-To: "RE: Dedicated MH -- what's reasonable price ?" (Apr 7, 1:21pm) References: X-face: "@9[FFAftX<9}2=gaPlIyRv_K%h[>.@"8t}B2So!iv.\#M9NplA9bDudBQ|]E`WL9Kd,Tn2v.0OGcE<$yg{&}(m:mB\GO9L+yE}6=d17BM X-Mailer: Z-Mail (3.2.1 10apr95) To: vectorlist Subject: Re: Dedicated MH -- what's reasonable price ? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Mark Jenison On Apr 7, 1:21pm, wrote: > Subject: RE: Dedicated MH -- what's reasonable price ? > > On Tue, 7 Apr 1998, Ozdemir, Steve wrote: > > > G'day Clay (and folks), > > > > Yes, Gaymond could have just emailed, you (Space Wars cocktail), me > > (pristine Boxing Bugs) and David Fish (Aztarac) instead of the whole > > vectorlist. That way the temptation would have been much more personal. > > Did anyone else notice the omission of Zector...who found that Zector > > cabinet recently? > > Lee Bender found the Zektor, but sold it to Keith at Videotopia, > where it will probably rot, because I have heard (albeit second-hand) that > Videotopia doesn't put Sega XY stuff on display because it is too > unreliable.... What?!?! Sega XY stuff unreliable??? Unheard of! Operaters where just being insane and running them for more than 4 hours. That's crazy! ________________ ______ ___ _____ __ / __/ / / / |/ / / |/ //|/|/|_______________ Mark Jenison / __/ /_/ / / / | // | / |__ __/ _ /__ \ jenison /___/___/_/_//_/_/_/|_//__|/__| / / / // / / Sega XY FAQ author /_/|_| /_/ /____/_/|_| ________________ The One and Only 4-player vector game (but don't play it for more than half an hour - the monitor might go out again) From owner-vectorlist Tue Apr 7 11:37:58 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 11:37:54 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <352A7296.6922 > Date: Tue, 07 Apr 1998 14:38:14 -0400 From: Joel Rosenzweig Organization: Hewlett-Packard Medical Products Group X-Mailer: Mozilla 3.0Gold (WinNT; I) Mime-Version: 1.0 To: vectorlist Subject: Re: Battlezone References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Joel Rosenzweig Jeff Hendrix wrote: > > Describe the gameplay in your vector version of Return of the Jedi (if it > was any different), maybe it will give us a heads up on development. > > -jeff > > ps. maybe it was meant to be and the vector gods have given you inspiration. In my version of Return of the Jedi, all the action was first person, as in Star Wars and ESB. I guess I don't go for all that 3rd person stuff in Jedi. I remember seeing the Millenium Falcon in front of me, then the game zoomed in to where I sat in the cockpit. Then I was surrounded by all the cockpit controls, and we blasted off into hyperspace. Then, a space battle scene followed, where I got to fly the ship around, instead of flying along a pre-set course. After blasting my way through a bunch of TIE's, I viewed the entire sequence of getting closer to the Death Star, all the way until I flew into it. (Rather than in Star Wars, where you get close, and then all of a sudden, you're on the surface, or in the trench.) The view inside the Death Star was cool, and a lot like the trench scene in Star Wars, except the trench took twists and turns, both up and down, and left and right, so you had to follow the right path, or smack into a dead end. The visuals of the Death Star warping around me as I turned while flying through the tunnels was cool. That's about all I remember from the dream itself. However, in the same manner, it would be neat to have a first person speeder scene. I could do without the scene with Chewie and the walker, though I could imagine something cool, first person for that, too. Anyway, I guess the most interesting part was seeing the crisp, glowing blue, red, yellow and purple vectors in the Millenium Falcon tunnel flying scene. Well, if one of us figures out the code in Star Wars/ESB, I'd definately be interested in coding a new version of the game like the one in my dream. I'm thinking that if we could re-use certain subroutines and data, that would make for an easier time programming. However, perhaps Clay's vector project is a more realistic vehicle for doing a game such as this one? There is alure for me to program it on the real hardware, but it would definately be an easier task to write it for a platform with full documentation, like Clay's invention. Anyone interested in adding some cool ideas to a vector based RotJ? I never said I was good at content, I just know what I like. :-) I figure I'll let this idea brew for a while before I think about doing anything serious.. Joel- From owner-vectorlist Tue Apr 7 13:47:00 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 13:46:52 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 7 Apr 1998 14:45:33 +0100 To: vectorlist From: jeffh (Jeff Hendrix) Subject: RE: Battlezone Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Clay, Is there any way to read in the data from the ram chip. Then you would at least have an archive of the data and you could always whip up a circuit to reprogram a new device (you might even be able to use an eprom burner). Or maybe even come up with a way to store the important stuff on a ROM chip. -jeff BTW: what kind of game is Buster Bros? >> Um, is this a dumb question: Why not change the battery with the power >> ON? That is unless the battery is part ofthe device as in Dallas >> Semiconductors 10 year ram. If you can replace the battery, use a pair >> of jumper wires to jumper a second battery into the circuit, then >> unsolder the first (use a propane soldering iron to avoid shorting to >> ground) and replace it with a third battery. The idea here is even if >> you have a power failure whilst replacing the battery the jumpered >> second battery will cover for you... >> >That should work nicely, except it seems that a lot of these have >already bit the farm. I'm getting two dead ones to look at. Anyone >have a working Buster Bros. they want to sell for ~$40 or so? (I'm >reluctant to take a loaner since I feel there's a pretty decent chance >I'll hose at least one in the process... ;-) > >It's just the idea that a boardset is "best if used by xxx" that bothers >me anyway. > >-Clay jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Tue Apr 7 13:47:00 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 13:46:48 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 7 Apr 1998 14:45:30 +0100 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Spies schematics Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) I'm using the Imaging program in windows 95. I'm then changing its compression to CCITT level 3 so I can open it in photoshop, XPress, etc. on my mac. I can read most of the files, but when I try to read in some of them, like KeltronMon2, it displays the message "An internal error has occured". I've also redownloaded it about 1/2 a dozen times. (It only take a couple of seconds on our T1) -jeff >can your TIFF viewer deal with ccitt level 4 decompression? >I just read Keltron Monitor #2 ok from the page jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Tue Apr 7 13:47:01 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 13:46:58 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 7 Apr 1998 14:45:41 +0100 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Wells HV units Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Does anybody have any wells gardner HV units for sale? (for color xy monitors, not raster) I have 2 monitors that are completely missing the HV cage. -jeff jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Tue Apr 7 13:47:06 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 7 Apr 1998 13:46:55 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 7 Apr 1998 14:45:37 +0100 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Dedicated MH -- what's reasonable price ? Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) I think $1,650 is a little high priced for a dedicated MH. I paid about $400 for the parts to rebuild a Quantum, $400 for an I-Robot and $400 for a Tempest converted to a Major Havoc (I know, it's not the rare dedicated one, but it's complete and it works) The most I have ever paid for a game was $500 for a mint star wars cockpit. The deals are out there, but sometimes you have to do