From mrb2084@pacbell.net Sat Aug 1 04:06:59 1998 Received: from mail-01.telis.org (mail-01.telis.org [204.71.76.230]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id EAA02235 for ; Sat, 1 Aug 1998 04:06:58 -0500 (CDT) Received: from pacbell.net (s19-pm38.snwestsac.campus.mci.net [208.155.134.68]) by mail-01.telis.org (8.9.0/8.8.8) with ESMTP id CAA29383 for ; Sat, 1 Aug 1998 02:05:38 -0700 (PDT) Message-ID: <35C2DAF4.8623383C@pacbell.net> Date: Sat, 01 Aug 1998 02:08:05 -0700 From: Bill Esquivel Organization: Pacific Bell Internet Services X-Mailer: Mozilla 4.04 [en]C-PBI-NC404 (Win95; I) MIME-Version: 1.0 To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: (Color Asteroids (was reproduction artwork...) References: <31452DBFA5F7D111B90D006097C401E30ACBD6 > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The idea sounds great, and I would love to get one, but why mess with tempest? Would not a gravitar or space duel be the logical game? Although a blasteroids type of control would be neat, I think the vertical aspect would be hard to get used to... Clay Cowgill wrote: > > Yeah, in fact, I have an Asteroids mod which lets you run Asteroids on > > a > > Wells Gardner 19K6403D color 3D monitor and plays with full 3D > > effects. > > Asteroids are in 2 different dimensions, ships another dimension, > > scores > > are on another monitor, shots fly out of the screen past your head, > > thrust rotates your house, etc. Just short two pins together-- no code > > changes. > > > :-) Oh, c'mon you people act like it's hard to do or something... ;-) > > The only hard part was coming up with the idea-- I'm suprised nobody > else has done it. The reason I was keeping quiet is that I didn't want > anyone to beat me to it. ;-) > > The hardware tells you exactly when the beam should be turned on and off > on the CRT. The game also has to load the "intensity" value for the > beam. Well, as it turns out, Atari used slightly different intensities > for a lot of stuff in Asteroids... So, if you take those 4-bit > "intensity" values and use them as an index for a color lookup table. > *Viola* color! Just takes something to generate a few bits of output to > make some resistor dividers for color outputs with some transistors. > Neat, huh? ;-) Seems like Asteroids only used 7 or 9 intensities very > often... To make the "flashing" color I had a counter that was > associated with one particular intensity value and instead of using a > lookup value for the color map, fed the outputs of a counter there > instead... > > -Clay From sickgear Sun Aug 2 15:50:27 1998 Received: from dfw-ix1.ix.netcom.com (dfw-ix1.ix.netcom.com [206.214.98.1]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id PAA10608 for ; Sun, 2 Aug 1998 15:50:26 -0500 (CDT) From: sickgear Received: (from smap@localhost) by dfw-ix1.ix.netcom.com (8.8.4/8.8.4) id PAA22733 for vectorlist@mcfeeley.cc.utexas.edu; Sun, 2 Aug 1998 15:49:54 -0500 (CDT) Date: Sun, 2 Aug 1998 15:49:54 -0500 (CDT) Received: from alb-nm1-18.ix.netcom.com(204.32.171.50) by dfw-ix1.ix.netcom.com via smap (V1.3) id rma022726; Sun Aug 2 15:49:32 1998 To: vectorlist@mcfeeley.cc.utexas.edu Message-Id: <19988344350241 > Subject: Source for DAC80s? X-Mailer: NETCOMplete v3.20, from NETCOM On-Line Communications, Inc. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hi All, Does anyone know where I can get one of these (burr brown DAC80 for cinematronics stuff), or does anyone have one they wanna sell me? TIA, Derek sickgear From jrr Sun Aug 2 20:50:39 1998 Received: from penelope.aktom.com (smtp.aktom.com [207.219.208.2]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id UAA05630 for ; Sun, 2 Aug 1998 20:50:36 -0500 (CDT) Received: from vanc01m01-50.bctel.ca (vanc01m01-50.bctel.ca [206.108.197.50]) by penelope.flippers.com (NTMail 3.03.0012/4c.abyd) with ESMTP id ia009420 for ; Sun, 2 Aug 1998 18:59:00 +0100 Message-ID: <35C51814.B02F5E14 > Date: Sun, 02 Aug 1998 18:53:24 -0700 From: John Robertson Reply-To: jrr Organization: John's Jukes Ltd. X-Mailer: Mozilla 4.04 [en] (Win16; U) MIME-Version: 1.0 To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Source for DAC80s? References: <19988344350241 > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi! I still have stock on these old devices, including the LF13331 (?) that was also used in the cine/vetor monitors. $30US for the DAC. John :-#)# sickgear wrote: > > Hi All, > > Does anyone know where I can get one of these (burr brown DAC80 for cinematronics stuff), or does > anyone have one they wanna sell me? > > TIA, > > Derek > sickgear -- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr "Old pinballers never die, they just flip out." From jwelser Sun Aug 2 23:48:48 1998 Received: from piglet.cc.utexas.edu (jwelser@piglet.cc.utexas.edu [128.83.42.61]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id XAA03004 for ; Sun, 2 Aug 1998 23:48:48 -0500 (CDT) From: jwelser Received: from localhost (jwelser@localhost) by piglet.cc.utexas.edu (8.8.5/8.8.5/piglet.mc-1.4) with SMTP id XAA11959 for ; Sun, 2 Aug 1998 23:48:46 -0500 (CDT) Date: Sun, 2 Aug 1998 23:48:46 -0500 (CDT) X-Sender: jwelser@piglet.cc.utexas.edu To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Source for DAC80s? In-Reply-To: <35C51814.B02F5E14 > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII A DAC-800V is also a compatable replacement part for the DAC-80. Joe On Sun, 2 Aug 1998, John Robertson wrote: > Hi! > > I still have stock on these old devices, including the LF13331 (?) that > was also used in the cine/vetor monitors. $30US for the DAC. > > John :-#)# > > sickgear wrote: > > > > Hi All, > > > > Does anyone know where I can get one of these (burr brown DAC80 for cinematronics stuff), or does > > anyone have one they wanna sell me? > > > > TIA, > > > > Derek > > sickgear > > -- > John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 > Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) > mailto:jrr > "Old pinballers never die, they just flip out." > ------------------------------------------------------------------ Joseph J. Welser jwelser Design Engineer -- Crystal Semiconductor Corporation Ph.D. Student in E.E. -- University of Texas at Austin Work: jwelser P.O. Box 17847; Austin, TX 78760 ------------------------------------------------------------------ From benedict_m@palmer.edu Mon Aug 3 09:57:15 1998 Received: from bj.palmer.edu (bj.palmer.edu [205.221.214.254]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id JAA17852 for ; Mon, 3 Aug 1998 09:57:14 -0500 (CDT) Received: from Elwood.palmer.edu ([205.221.214.3]) by palmer.edu (PMDF V5.1-10 #27583) with SMTP id <01J05VBMHER08WXI8K@palmer.edu> for vectorlist@mcfeeley.cc.utexas.edu; Mon, 3 Aug 1998 09:55:52 CDT Date: Mon, 03 Aug 1998 09:58:28 -0500 From: Mike Benedict Subject: Re: Cinematronics Multigame In-reply-to: <199807311932.OAA22653@fastlane.net> X-Sender: benedict_m@pop.palmer.edu To: vectorlist@mcfeeley.cc.utexas.edu Message-id: <3.0.3.32.19980803095828.00b6eb68@pop.palmer.edu> MIME-version: 1.0 X-Mailer: QUALCOMM Windows Eudora Pro Version 3.0.3 (32) Content-type: text/plain; charset="us-ascii" At 14:25 7/31/98 -0500, you wrote: >Anyone interested in one? I'll do a run of boards as long as I get a few >people interested (10-15). As usual, the more people interested, the >lower the cost can drop. I'm in for one. Thanks, Mike Benedict From chris Mon Aug 3 10:26:11 1998 Received: from westnet.com (chris [206.24.6.2]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id KAA27348 for ; Mon, 3 Aug 1998 10:26:10 -0500 (CDT) Received: from localhost (chris@localhost) by westnet.com (8.9.0/8.9.0) with SMTP id LAA08390 for ; Mon, 3 Aug 1998 11:26:05 -0400 (EDT) Date: Mon, 3 Aug 1998 11:26:04 -0400 (EDT) From: "Christopher X. Candreva" To: vectorlist@mcfeeley.cc.utexas.edu Subject: I'm A BIG Dummy Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII If any of you who bought LV2000's haven't gotten around to installing it yet, do it now. Right now. Go home from work, get sick, and do it now. I thought I was smart. I bought 3 kits, even though I have 1 WG in my Tempest, figured who knows what I'll have some day. But when it came, by Tempest was working. I had even beefed up the transistors as it said in the FAQ. I figured, "Eh, I'll keep it for the next machine. This works fine . . .." Saturday night I had a bunch of friends over for drinks and games. And what do you know, Tempest dies after 2 games. No HV in the monitor. DOH! So at least we still had Asteroids and Centipede. So last night I built one of the LV2000's. Tonight hopefully I'll install it Maybe my luck will change, and I'll actually get the dedicated Major Havoc I just saw for $1,000. -Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From ClayC Mon Aug 3 12:23:17 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id MAA26281 for ; Mon, 3 Aug 1998 12:23:15 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id KAA13174 for ; Mon, 3 Aug 1998 10:23:14 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma013164; Mon, 3 Aug 98 10:22:53 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa14316; 3 Aug 98 10:22 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 10:22:52 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBDE > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: (Color Asteroids (was reproduction artwork...) Date: Mon, 3 Aug 1998 10:22:44 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > The idea sounds great, and I would love to get one, but why mess with > tempest? Would not a gravitar or space duel be the logical game? > Although a > blasteroids type of control would be neat, I think the vertical aspect > would > be hard to get used to... > Ehhh, there was just a lot of Tempests out there, and *I* didn't have a Space Duel or B/W at the time to use... ;-) After playing Blasteroids a lot I really liked the spinner controls, so I wanted to try that anyway... -Clay From ClayC Mon Aug 3 12:27:21 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id MAA26718 for ; Mon, 3 Aug 1998 12:27:20 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id KAA13306 for ; Mon, 3 Aug 1998 10:27:19 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma013299; Mon, 3 Aug 98 10:27:05 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa14703; 3 Aug 98 10:27 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 10:27:03 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBDF > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: (Color Asteroids (was reproduction artwork...) Date: Mon, 3 Aug 1998 10:27:01 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > Did't one of the cinematronic games that was produced as a b&w game > end up > being a color game and worked this way? (I think it was war of the > worlds) > Dunno about WoW (Zonn?), but as I recall Boxing Bugs just loaded the colors into a latch. > Clay, are you going to make this kit > 1) cheaper, more accurate, harder to install, Where you attach it to > the > input side of the intensity DAC. > or > 2) more expensive, less accurate, easy to install, Where you have an > ADC > and convert the analog intensity signal back to binary, but can attach > it > somewhere downstream from the game PCB. > The one I did was a little board with (I'm going to guess) about 7-8 wires. (Four data lines, a qualifier for the beam valid, power, ground, maybe something else...) The monitor-ready color outputs came out on a header. I think I tried using the intensity signal from the analog output to add some range control on my color outputs, but I don't think it worked very well (seemed like the color phosphors dynamic range was different making things hard to see...) > You could also save a few bucks (cents) by just having single color > shots. > True. If I go back and clean it up I'll probably just use a MACH111. It's way overkill, but it's only $1 more than a 22V10, and I can do the "flashing" stuff all internally, and probably add a digital brightness control too... (And I'll be using a lot of them for the Pacman 284/285 boards anyway...) -Clay From ClayC Mon Aug 3 12:48:42 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id MAA29704 for ; Mon, 3 Aug 1998 12:48:39 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id KAA13764 for ; Mon, 3 Aug 1998 10:48:36 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma013757; Mon, 3 Aug 98 10:48:15 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa16856; 3 Aug 98 10:48 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 10:48:14 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBE1 > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: Star Trek/GO-8 stuff... Date: Mon, 3 Aug 1998 10:48:04 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Hi everyone. I finally picked up my Star Trek cockpit this weekend. :-) So, now I can actually *use* my own Sega Multigame! Whoops... no I can't, because Mr. Science here (me) didn't know that there's only a "P1 start" button on the cockpit, and no P2 Start (makes sense now). Kinda impossible to pick games from the Sega Multigame menu that way... grrrrrrr... Anyway, I made a new "cockpit" version of the Sega Multigame ROM that uses "phaser" to choose the game and "start" to run it. E-mail me if you want a copy of the file to burn a replacement ROM (if you're going to use a Sega Multigame in a cockpit cab...) Question time... So, the monitor in the cockpit ST was dead (a dead, Go-8? really?) but after a few hours of tinkering I got it going. Some questions though: 1) Getting a lot of "wobbly goblins". Anyone have a shopping list of what electrolytic caps I should replace? (Values and voltage ratings would be great...) 2) My deflection transistors are all NTE-like "284's". It *seems* to work ok (vector wobble aside), but what's the consensus about 284's instead of the 2N6xxx's? 3) I was getting some corona/arcing from the HV lead going to the focus pot. I "fixed" this by removing the metal shield from around the EHT transformer and cleaning away the accumulated dust from 15 years... No place to arc to now. ;-) I'd assume arcing isn't normal, have any of you seen that? (Is it just me, or does 10.3KV going to the focus pot seem high? I know it's "right", it seems like a high value to use...) 4) the original transistors seemed to use a lot of MSPU10's and MPSU60's. Mine is using a 2N6558 instead of the MPSU10's on the deflection board. Sound reasonable? Anyone know a good cross/modern source for the 10's and 60's (aside from NTE crosses)? The 2SA818 seemed close for one of them... Thanks! -Clay From zonn Mon Aug 3 13:20:25 1998 Received: from relay.pair.com (relay1.pair.com [209.68.1.20]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id NAA09174 for ; Mon, 3 Aug 1998 13:20:22 -0500 (CDT) Received: from SHAD.isidesign.com (SHAD.isidesign.com [205.230.20.122]) by relay.pair.com (8.8.7/8.8.5) with SMTP id OAA05985 for ; Mon, 3 Aug 1998 14:10:07 -0400 (EDT) From: zonn (Zonn) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: (Color Asteroids (was reproduction artwork...) Date: Mon, 03 Aug 1998 17:58:09 GMT Message-ID: <35c6f688.321293027 > References: <31452DBFA5F7D111B90D006097C401E30ACBDF > In-Reply-To: <31452DBFA5F7D111B90D006097C401E30ACBDF > X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by mcfeeley.cc.utexas.edu id NAA09181 On Mon, 3 Aug 1998 10:27:01 -0700 , Clay Cowgill wrote: >> Did't one of the cinematronic games that was produced as a b&w game >> end up >> being a color game and worked this way? (I think it was war of the >> worlds) >> >Dunno about WoW (Zonn?), but as I recall Boxing Bugs just loaded the >colors into a latch. War of the Worlds was produced as a color game, but was test marketed with a B&W monitor in a converted Star Castle cabinet. Unfortunately (or actually fortunately -- if you've ever played the game) it never made it past test marketing. The ROMs supported the full color of the Boxing Bug color card, and when used to drive a B&W monitor you end up with no intensity controls, all the vectors on the B&W version of War of the Worlds are high intensity only. Unfortunately (most) Cinematronics B&W games only used two intensities so Clay's intensity to color mapping won't do you much good here. Even in the games that support multi-intensities they make heavy use of fading so you would end up with a rainbow of flickering colors instead of a nice fades in Solar Quest and Sundance (the only multi-intensity B&W games). The best bet for getting color in Cinematronics games is to hack the ROMs, now if I only had a job like Clay's were I had time to do these sort of things... ....So, Clay, You're company wouldn't be looking for any embedded system software engineers would they? ;^) -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From ClayC Mon Aug 3 13:44:43 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id NAA12011 for ; Mon, 3 Aug 1998 13:44:42 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id LAA15228 for ; Mon, 3 Aug 1998 11:44:41 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma015221; Mon, 3 Aug 98 11:44:36 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa22875; 3 Aug 98 11:44 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 11:44:34 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBE5 > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: (Color Asteroids (was reproduction artwork...) Date: Mon, 3 Aug 1998 11:44:32 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > The best bet for getting color in Cinematronics games is to hack the > ROMs, now > if I only had a job like Clay's were I had time to do these sort of > things... > Heyyyy... Play nice. Damn consultants... getting all uppity again... ;-) > ...So, Clay, You're company wouldn't be looking for any embedded > system software > engineers would they? ;^) > :-) I make my guys work like hell, so you'll have to kill me and take my job. ;-) (If you're serious and like the Pacific Northwest send me your resume by e-mail-- we're doing a lot of embedded stuff I can't talk about publically... ;-) -Clay From chrisc Mon Aug 3 14:39:57 1998 Received: from ppsol.com (marvin.ppsol.com [206.168.219.48]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id OAA24162 for ; Mon, 3 Aug 1998 14:39:57 -0500 (CDT) Received: from spiderman (spiderman.ppsol.com [206.168.219.51]) by ppsol.com (8.6.9/8.6.9) with SMTP id NAA10373 for ; Mon, 3 Aug 1998 13:42:40 -0600 Message-Id: <199808031942.NAA10373 > From: "Chris Cope" Organization: Pinpoint Solutions To: vectorlist@mcfeeley.cc.utexas.edu Date: Mon, 3 Aug 1998 13:38:19 -0700 Subject: RE: (Color Asteroids (was reproduction artwork...) Reply-to: chrisc Priority: normal In-reply-to: <31452DBFA5F7D111B90D006097C401E30ACBE5 > X-mailer: Pegasus Mail for Win32 (v3.01b) > > The best bet for getting color in Cinematronics games is to hack the > > ROMs, now > > if I only had a job like Clay's were I had time to do these sort of > > things... > > > Heyyyy... Play nice. Damn consultants... getting all uppity again... > ;-) > Is that jealousy I hear? > > ...So, Clay, You're company wouldn't be looking for any embedded > > system software > > engineers would they? ;^) > > > :-) I make my guys work like hell, so you'll have to kill me and take Yeah, that's why YOU have so much spare time.... Chris ------------------ Chris Cope 303-444-7257 x109 Pinpoint Solutions mailto:chrisc From zonn Mon Aug 3 14:44:26 1998 Received: from relay.pair.com (relay1.pair.com [209.68.1.20]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id OAA24803 for ; Mon, 3 Aug 1998 14:44:25 -0500 (CDT) Received: from SHAD.isidesign.com (SHAD.isidesign.com [205.230.20.122]) by relay.pair.com (8.8.7/8.8.5) with SMTP id PAA10657 for ; Mon, 3 Aug 1998 15:28:28 -0400 (EDT) From: zonn (Zonn) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: (Color Asteroids (was reproduction artwork...) Date: Mon, 03 Aug 1998 19:16:29 GMT Message-ID: <35cb098f.326164308 > References: <31452DBFA5F7D111B90D006097C401E30ACBE5 > In-Reply-To: <31452DBFA5F7D111B90D006097C401E30ACBE5 > X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by mcfeeley.cc.utexas.edu id OAA24804 On Mon, 3 Aug 1998 11:44:32 -0700 , Clay Cowgill wrote: >> The best bet for getting color in Cinematronics games is to hack the >> ROMs, now >> if I only had a job like Clay's were I had time to do these sort of >> things... >> >Heyyyy... Play nice. I'm just envious (envious has always been a good emotion for me, it leads to an "Oh yeah, can you do this..." attitude which is almost always a good thing.) >Damn consultants... getting all uppity again... >;-) > Hee hee. Hey contracting's not bad just depends on the current project (this one sucks!). I wrote the Cinematronics emulator while working for an insane business owner who didn't even know why he hired me! I asked him point blank why I was there since I had done nothing since I started, he replied: "I just think the company needs someone who's been in the business for a while to bounce ideas off of." Having heard that, my guilt was relieved and I spent the rest of the time working on the emulator and surfing the net. I loved that job! Say, you wouldn't have an opening like that would you? ;^) (BTW: It turns out the co-owner of the company had some type of emotional disorder and had quit taking his medicine and shortly thereafter lost control of the company -- so says the rumor mill...) >> ...So, Clay, You're company wouldn't be looking for any embedded >> system software >> engineers would they? ;^) >> >:-) I make my guys work like hell, so you'll have to kill me and take >my job. ;-) (If you're serious No. > and like the Pacific Northwest Yes. >send me >your resume by e-mail-- we're doing a lot of embedded stuff I can't talk >about publically... ;-) Oh yeah: "Zonn, could you do some research for me on this old ADC, I'm going to need it for, uh, er, a new project we'll be working on. Yeah, that's it, we need something like this in a product I can't tell you about. And oh, BTW, how's that 10 board PCB run coming??" I'd have to kill you out of spite, forget the job! ;^) ;^) ;^) -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From jrr Mon Aug 3 14:47:35 1998 Received: from penelope.aktom.com (smtp.aktom.com [207.219.208.2]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id OAA25297 for ; Mon, 3 Aug 1998 14:47:30 -0500 (CDT) Received: from vanc01m05-61.bctel.ca (vanc01m05-61.bctel.ca [207.102.216.61]) by penelope.flippers.com (NTMail 3.03.0012/4c.abyd) with ESMTP id sa009430 for ; Mon, 3 Aug 1998 12:56:02 +0100 Message-ID: <35C6147F.61221352 > Date: Mon, 03 Aug 1998 12:50:23 -0700 From: John Robertson Reply-To: jrr Organization: John's Jukes Ltd. X-Mailer: Mozilla 4.04 [en] (Win16; U) MIME-Version: 1.0 To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: I'm A BIG Dummy References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi Chris! If you are missing the HV, then I don't think the LV2000 kit will help. You flyback Xformer has croaked...maybe...check the caps and transistors/resistors int he HV cage, there is a chance it can be revived. Otherwise there is always my HVraster hack... John :-#)# Christopher X. Candreva wrote: > > If any of you who bought LV2000's haven't gotten around to installing it > yet, do it now. Right now. Go home from work, get sick, and do it now. > > I thought I was smart. I bought 3 kits, even though I have 1 WG in my > Tempest, figured who knows what I'll have some day. But when it came, by > Tempest was working. I had even beefed up the transistors as it said in the > FAQ. I figured, "Eh, I'll keep it for the next machine. This works fine . . > ." > > Saturday night I had a bunch of friends over for drinks and games. And what > do you know, Tempest dies after 2 games. No HV in the monitor. > > DOH! > > So at least we still had Asteroids and Centipede. > > So last night I built one of the LV2000's. Tonight hopefully I'll install it > > Maybe my luck will change, and I'll actually get the dedicated Major Havoc > I just saw for $1,000. > > -Chris > > ========================================================== > Chris Candreva -- chris -- (914) 967-7816 > WestNet Internet Services of Westchester > http://www.westnet.com/ -- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr "Old pinballers never die, they just flip out." From ClayC Mon Aug 3 14:51:52 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id OAA26205 for ; Mon, 3 Aug 1998 14:51:51 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id MAA16687 for ; Mon, 3 Aug 1998 12:51:50 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma016676; Mon, 3 Aug 98 12:51:26 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa29608; 3 Aug 98 12:51 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 12:51:27 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBE8 > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: (Color Asteroids (was reproduction artwork...) Date: Mon, 3 Aug 1998 12:51:19 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > > :-) I make my guys work like hell, so you'll have to kill me and > take > > Yeah, that's why YOU have so much spare time.... > > > "They work hard, so I don't have to." ;-) (Ok, whatever Diamond corporate e-mail spies are lurking in my inbox-- I'm *kidding*. My Diamond duties always come first.... ;-) -Clay From bovine@eecs.umich.edu Mon Aug 3 14:58:19 1998 Received: from quip.eecs.umich.edu (bovine@quip.eecs.umich.edu [141.212.99.8]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id OAA27161 for ; Mon, 3 Aug 1998 14:58:18 -0500 (CDT) Received: from localhost (bovine@localhost) by quip.eecs.umich.edu (8.9.1/8.9.0) with SMTP id PAA00967 for ; Mon, 3 Aug 1998 15:58:11 -0400 (EDT) Date: Mon, 3 Aug 1998 15:58:11 -0400 (EDT) From: Mitchell Rohde To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: (Color Asteroids (was reproduction artwork...) In-Reply-To: <35cb098f.326164308 > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > > "Zonn, could you do some research for me on this old ADC, I'm going to need it > for, uh, er, a new project we'll be working on. Yeah, that's it, we need > something like this in a product I can't tell you about. And oh, BTW, how's > that 10 board PCB run coming??" > Don't laugh -- you're describing graduate school. Words of an advisor: "I took apart my lawn tractor and can't get it back together. Could you fix it for me?" An endless array of bizarre and trivial projects -- oh yeah, and eventually a dissertation defense... Mitch From aek Mon Aug 3 15:10:51 1998 Received: from spies.com (root@[206.67.152.210]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id PAA28836 for ; Mon, 3 Aug 1998 15:10:51 -0500 (CDT) Received: from localhost (462 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Mon, 3 Aug 1998 13:12:03 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #9 built 1998-Jun-15) Message-Id: Date: Mon, 3 Aug 1998 13:12:03 -0700 (PDT) From: aek (Al Kossow) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: (Color Asteroids (was reproduction artwork...) "An endless array of bizarre and trivial projects -- oh yeah, and eventually a dissertation defense..." best description of Grad School that I've ever heard :-) leave off the dissertation part, and it describes my first 5 years at Apple (in the "Advanced Technology" group) From ClayC Mon Aug 3 16:20:32 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id QAA20683 for ; Mon, 3 Aug 1998 16:20:31 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id OAA18498 for ; Mon, 3 Aug 1998 14:20:30 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma018491; Mon, 3 Aug 98 14:20:13 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa08312; 3 Aug 98 14:20 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 14:20:12 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBE9 > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: (Color Asteroids (was reproduction artwork...) Date: Mon, 3 Aug 1998 14:20:10 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > Don't laugh -- you're describing graduate school. Words of an > advisor: > "I took apart my lawn tractor and can't get it back together. Could > you > fix it for me?" An endless array of bizarre and trivial projects -- > oh > yeah, and eventually a dissertation defense... > :-) My prof. in grad school (software engineering) always had stuff for us to work on that looked suspiciously close to the software that his group at HP was developing... If nothing else it was pretty funny-- one day in lecture he'd tell us about his current "project" which was a flowchart->C code generator. Our next term project was the "development of test tools for a flowchart->C code generator"... I'm sure all of us combined added up dollars-wise to about one FTE software engineer... Ob. Vector-- was there anyone working on a redesign of the GO-8 drive electronics? Seems like with a little bit of work it'd be possible to make a HV cage (out of something reasonably common like a GO-7 flyback) that would work in either a GO-8 or a WG61xx with a couple jumper settings... -Clay From aek Mon Aug 3 16:32:09 1998 Received: from spies.com (root@[206.67.152.210]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id QAA23502 for ; Mon, 3 Aug 1998 16:32:08 -0500 (CDT) Received: from localhost (805 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Mon, 3 Aug 1998 14:33:21 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #9 built 1998-Jun-15) Message-Id: Date: Mon, 3 Aug 1998 14:33:21 -0700 (PDT) From: aek (Al Kossow) To: vectorlist@mcfeeley.cc.utexas.edu Subject: RE: (Color Asteroids (was reproduction artwork...) "Ob. Vector-- was there anyone working on a redesign of the GO-8 drive electronics? Seems like with a little bit of work it'd be possible to make a HV cage (out of something reasonably common like a GO-7 flyback) that would work in either a GO-8 or a WG61xx with a couple jumper settings... " deflection drive or HV drive? I would think the pile of NOS G08 HV cages that Tom sold would hold people over for a while. The main thing to design out would be those custom exar parts in both the G08 HV and deflection circuitry. with a couple of exceptions (LV2000) if you're not doing it, Clay, it ain't gettin' done :-< From ClayC Mon Aug 3 17:00:47 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id RAA27956 for ; Mon, 3 Aug 1998 17:00:46 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id PAA19395 for ; Mon, 3 Aug 1998 15:00:45 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma019381; Mon, 3 Aug 98 15:00:13 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa12225; 3 Aug 98 15:00 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 15:00:13 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBEB > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: (Color Asteroids (was reproduction artwork...) Date: Mon, 3 Aug 1998 15:00:09 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > "Zonn, could you do some research for me on this old ADC, I'm going to > need it > for, uh, er, a new project we'll be working on. Yeah, that's it, we > need > something like this in a product I can't tell you about. And oh, BTW, > how's > that 10 board PCB run coming??" > But if you were getting paid for it... ;-) I think the manufacturer's reps are already onto me... Rep: "You guys don't use 12 bit DACs in modems do you?" Me: "uhhhh, well, it's for this, uhhhh, new thing we're, uhhhh, making, yeah... and it uhhh, has a 12 bit parallel DAC in it with a, uhhhhh, 6502 too... Do you still make 4K EPROMs?" -Clay From ClayC Mon Aug 3 17:01:47 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id RAA28037 for ; Mon, 3 Aug 1998 17:01:46 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id PAA19418 for ; Mon, 3 Aug 1998 15:01:45 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma019414; Mon, 3 Aug 98 15:01:44 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa12563; 3 Aug 98 15:01 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 15:01:43 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBEC > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: (Color Asteroids (was reproduction artwork...) Date: Mon, 3 Aug 1998 15:01:41 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > "Ob. Vector-- was there anyone working on a redesign of the GO-8 drive > electronics? Seems like with a little bit of work it'd be possible to > make a HV cage (out of something reasonably common like a GO-7 > flyback) > that would work in either a GO-8 or a WG61xx with a couple jumper > settings... > " > > deflection drive or HV drive? I would think the pile of NOS G08 HV > cages that Tom sold would hold people over for a while. The main > thing to design out would be those custom exar parts in both the > G08 HV and deflection circuitry. > I kinda meant both collectively. ;-) I was talking about the HV thing since I though it would be neat to have one HV cage for either WG or Electrohome units. (They're both the same same tube, so why not, eh?) Anyone looking to doubling up the deflection drive transistors on the Go-8 (ala the WG6400)? Maybe they already did, I can't find my schematics... > with a couple of exceptions (LV2000) if you're not doing it, > Clay, it ain't gettin' done :-< > Heh... I'm starting to get a little burnt out though. Other than getting MultiPacs built and some little projects (like you and I discussed, Al) I'm probably going to take a break and get my own stuff going again. (Went from all games running to having a sick BattleZone, Pole Position, and Asteroids!) I actually cringe when I turn things on now... ;-) -Clay From zonn Mon Aug 3 17:28:51 1998 Received: from relay.pair.com (relay1.pair.com [209.68.1.20]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id RAA08300 for ; Mon, 3 Aug 1998 17:28:48 -0500 (CDT) Received: from SHAD.isidesign.com (SHAD.isidesign.com [205.230.20.122]) by relay.pair.com (8.8.7/8.8.5) with SMTP id SAA21479 for ; Mon, 3 Aug 1998 18:29:50 -0400 (EDT) From: zonn (Zonn) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: (Color Asteroids (was reproduction artwork...) Date: Mon, 03 Aug 1998 22:17:51 GMT Message-ID: <35ce357f.337413908 > References: <31452DBFA5F7D111B90D006097C401E30ACBEB > In-Reply-To: <31452DBFA5F7D111B90D006097C401E30ACBEB > X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by mcfeeley.cc.utexas.edu id RAA08301 On Mon, 3 Aug 1998 15:00:09 -0700 , Clay Cowgill wrote: >> "Zonn, could you do some research for me on this old ADC, I'm going to >> need it >> for, uh, er, a new project we'll be working on. Yeah, that's it, we >> need >> something like this in a product I can't tell you about. And oh, BTW, >> how's >> that 10 board PCB run coming??" >> >But if you were getting paid for it... ;-) Yeah after I sent that I started thinking: Would that *really* be such a bad job? Zonn's reply: "Yeah, those boards are about done, but we were having some problems with the machinery so I had to run a 'test' run of about 15 boards just to 'check things out'. Oh, BTW, I need to make some changes to that, uh, um.. ASIC project, can you get me a key to Synario?" The pacific northwest is a very pretty place, hmmm... maybe moving up there wouldn't be so bad! ;^) -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From pyellott@longview.net Mon Aug 3 18:03:49 1998 Received: from mail2.tyler.net ([205.218.118.9]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id SAA18934 for ; Mon, 3 Aug 1998 18:03:45 -0500 (CDT) Received: from yellott.tyler.net ([206.71.123.127]) by mail2.tyler.net (post.office MTA v2.0 0813 ID# 0-11405) with SMTP id AAA260 for ; Mon, 3 Aug 1998 18:06:42 -0500 Message-Id: <3.0.32.19980803180322.014d6d04@mail.tyler.net> X-Sender: tyr53870@mail.tyler.net X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Mon, 03 Aug 1998 18:03:34 -0500 To: vectorlist@mcfeeley.cc.utexas.edu From: Phil Yellott Subject: Star Trek/GO-8 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" I just got the NOS Star Trek kit (for an Asteroids) from John Ardern. I was looking for a G-08 as a backup for my Cockpit's monitor. Should I take a nice, solid wood Asteroids I have (with working game, but needs a cap kit) and take the Asteroids board to run in my Deluxe, and convert the upright to Star Trek? I figure the G-08 can sit in the upright unless I need it for the cockpit in the future, till then it can stand beside Star Wars. I figure I can install the kit with a minimal of damage to the kit, except for the control panel overlay, monitor bezel, marquee, and side art, which I would not apply. Or I can just do the full conversion, gut the asteroids, and sell the asteroids parts. Would it be worth checking into reproducing some of this art? I realize there may not be anyone interested in parts for an Asteroids conversion of Star Trek. From what I've seen, the art is a full size sticker that covers the whole side of the Asteroids. If any reproducing were to be done, it should be before I try to apply this kit. Al, didnt you get one of these kits? What did you do with the parts other than the monitor?(I remember reading you wanted it for the monitor, like me) Asteroids cabs are pretty easy to get, right? Should I wait till I get a good cab but with a non-working Asteroids? Also should I go ahead and install a switching supply? Probably a couple of extra fans blowing on the monitor? Clay, what other games can I run in this cab? (Assuming I convert an Asteroids to Star Trek) I always liked Tac-Scan, though I understand it used a vertical mount monitor. Any info appreciated, thanks all Phil - Phil Yellott (pyellott@longview.net) (http://www.tyler.net/zarek) - From aek Mon Aug 3 18:16:02 1998 Received: from spies.com (root@[206.67.152.210]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id SAA25496 for ; Mon, 3 Aug 1998 18:16:01 -0500 (CDT) Received: from localhost (469 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Mon, 3 Aug 1998 16:17:15 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #9 built 1998-Jun-15) Message-Id: Date: Mon, 3 Aug 1998 16:17:15 -0700 (PDT) From: aek (Al Kossow) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Star Trek/GO-8 "Would it be worth checking into reproducing some of this art?" I've forwarded the side art from my kit to someone that said they were going to reproduce it. I took an converted Trek and converted it BACK into an Asteroids! If you have a Trek already, why not just sell the Asteroids to someone who wants one? From ClayC Mon Aug 3 18:22:14 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id SAA27456 for ; Mon, 3 Aug 1998 18:22:13 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id QAA21136 for ; Mon, 3 Aug 1998 16:22:12 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma021134; Mon, 3 Aug 98 16:22:09 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa20552; 3 Aug 98 16:22 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Mon, 3 Aug 1998 16:22:09 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACBF5 > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Star Trek/GO-8 Date: Mon, 3 Aug 1998 16:22:04 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > Clay, what other games can I run in this cab? (Assuming I convert an > Asteroids to Star Trek) > My Sega Multigame has Star Trek, Tac/Scan, Eliminator, Space Fury, and Zektor included on the ROM. I'm doing the "original vs. new" power supply debate right now on mine. I'm really leaning towards just putting the switcher in. If nothing else it'll probably keep the heat down. The Sega Multigame isn't a bad deal either for keeping the boards cool-- you don't need the EPROM board in the cage with the multigame installed. (And getting rid of 23 2716 EPROMs makes a big difference in BTU's... ;-) > I always liked Tac-Scan, though I understand it used a vertical mount > monitor. > Yep, vertical. There's a header on the Sega Multigame card that outputs some status information about the game that's running. You can use those signals to make a X<->Y swapper and scaler to automatically place Tac/Scan on a horizontal screen... -Clay From pyellott@longview.net Mon Aug 3 18:29:02 1998 Received: from mail2.tyler.net ([205.218.118.9]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id SAA28425 for ; Mon, 3 Aug 1998 18:29:01 -0500 (CDT) Received: from yellott.tyler.net ([206.71.123.127]) by mail2.tyler.net (post.office MTA v2.0 0813 ID# 0-11405) with SMTP id AAA309 for ; Mon, 3 Aug 1998 18:31:51 -0500 Message-Id: <3.0.32.19980803182724.00749188@mail.tyler.net> X-Sender: tyr53870@mail.tyler.net X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Mon, 03 Aug 1998 18:28:38 -0500 To: vectorlist@mcfeeley.cc.utexas.edu From: Phil Yellott Subject: Re: Cinematronics Multigame Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Count me in for one also Phil - Phil Yellott (pyellott@longview.net) (http://www.tyler.net/zarek) - From phkahler@Oakland.edu Mon Aug 3 19:30:33 1998 Received: from saturn.acs.oakland.edu (phkahler@saturn.acs.oakland.edu [141.210.10.10]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id TAA11362 for ; Mon, 3 Aug 1998 19:30:30 -0500 (CDT) Received: (from phkahler@localhost) by saturn.acs.oakland.edu (8.8.4/8.6.6) id UAA03786 for vectorlist@mcfeeley.cc.utexas.edu; Mon, 3 Aug 1998 20:31:29 -0400 (EDT) From: Paul Kahler Message-Id: <199808040031.UAA03786@saturn.acs.oakland.edu> Subject: Re: (Color Asteroids (was reproduction artwork...) To: vectorlist@mcfeeley.cc.utexas.edu Date: Mon, 3 Aug 1998 20:31:29 -0500 (EDT) In-Reply-To: <35c6f688.321293027 > from "Zonn" at Aug 3, 98 05:58:09 pm X-Mailer: ELM [version 2.4 PL21] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > >Dunno about WoW (Zonn?), but as I recall Boxing Bugs just loaded the > >colors into a latch. > The best bet for getting color in Cinematronics games is to hack the ROMs, now > if I only had a job like Clay's were I had time to do these sort of things... Ditto that. I have wanted to hack color in for a while too. I still need to be able to run the games in my SD cab before I can start messing with patches. > ...So, Clay, You're company wouldn't be looking for any embedded system software > engineers would they? ;^) Ditto that too! :-) -- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. From phkahler@Oakland.edu Mon Aug 3 20:20:04 1998 Received: from saturn.acs.oakland.edu (phkahler@saturn.acs.oakland.edu [141.210.10.10]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id UAA22883 for ; Mon, 3 Aug 1998 20:20:02 -0500 (CDT) Received: (from phkahler@localhost) by saturn.acs.oakland.edu (8.8.4/8.6.6) id VAA07609 for vectorlist@mcfeeley.cc.utexas.edu; Mon, 3 Aug 1998 21:21:02 -0400 (EDT) From: Paul Kahler Message-Id: <199808040121.VAA07609@saturn.acs.oakland.edu> Subject: Re: Cinematronics Multigame To: vectorlist@mcfeeley.cc.utexas.edu Date: Mon, 3 Aug 1998 21:21:02 -0500 (EDT) In-Reply-To: <199807311932.OAA22653@fastlane.net> from "Mark Shostak" at Jul 31, 98 02:25:07 pm X-Mailer: ELM [version 2.4 PL21] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > Hi all, > > As some of you know, we here at CineLabs :-) have been working on a > multigame system for the Cinematronics platform (CMG for short). > I've been making a major push lately and have redone/improved the system. Cool! Did you end up using my CineMenu software or brew your own? BTW, if anyone has disassembled it I'd be happy to add the comments - I wrote it all on paper, hand assembled it, and typed it in the binary editor in MS DEV Studio. The notes are still lying in the corner for a little longer... > What will it do: [cool list deleted] I'd still like the option to add Space Duel, Black Widow, and Gravitar to the list and have an output to control which board (Atari or Cine) gets control of the display and speaker (and controls?). This would require some hacking on my part, as well as the much desired Cine->WG converter. But if it's do-able with this multigame, it may motivate me... Anyway Anyway... Count me in for one! some day I'll have a working setup... BTW Clay, I never did get any Samples of the A/Ds. I'm also having delays getting my sample PIC's for my "cool product" prototype - We even use PICs at work, and I talked directly to the sales rep! Seems the only way to get samples is to change your name to "Clay". Maybe they're so wrapped up in figgerin' out the origin of your last name... [picture Dilbert's boss] Sure we'll send you that. Hmmm, they can't swim can they?... Ya, whatever you want. I haven't ever noticed them... Hmmm... :-) :-) :-) P.S. Mark, If it's my menu code, can I get a co-developers discount ;-) Ya, I can get this way when cooped-up too long. Thanks, -- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. From shostak@nortel.ca Mon Aug 3 21:46:07 1998 Received: from smtprtp (smtprtp.nortel.com [192.122.117.66]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id VAA06618 for ; Mon, 3 Aug 1998 21:46:06 -0500 (CDT) Message-Id: <199808040246.VAA06618@mcfeeley.cc.utexas.edu> Received: from brtpsa05 by smtprtp; Mon, 3 Aug 1998 22:45:19 -0400 Received: from us.nortel.com by brtpsa05.us.nortel.com id <12130-0 >; Mon, 3 Aug 1998 22:45:02 -0400 Date: 03 Aug 1998 22:44 EDT Sender: "Mark Shostak" To: vectorlist@mcfeeley.cc.utexas.edu From: "Mark Shostak" Subject: Re: Cinematronics Multigame Hi Paul, In message "Cinematronics Multigame", Paul Kahler writes: > Cool! Did you end up using my CineMenu software or brew your own? Actually, I stuck with my own. Hard to scrap that much work this late in the game (no pun intended :). Also, as I mentioned earlier, it had a few issues that prevented me from being able to really test it (if you like I can give you details on that). Lastly, the h/w has evolved significantly since we last spoke, I'm now on the fifth version vs. the first version which I sent you the code for. The MMU now has a more complex state machine, with a total of nine registers instead of only one like it used to have. Although there is more to programming it, it provides a lot more flexibility (better testability, larger address space, control over CCPU functions, support for _future_ color and gray-scale enhancements, JTAG access, etc.). > I'd still like the option to add Space Duel, Black Widow, and Gravitar > to the list and have an output to control which board (Atari or Cine) > gets control of the display and speaker (and controls?). Actually, I can do this with the new MMU architecture. I added a lot of flexibility for future use. I've been day-dreaming of various monitor interfaces (hence the support in the CMG), but for now I'm just trying to keep it simple and get the basic system out the door. It's way too easy to keep adding features (I've already done it four times), but every time you do it delays your ability to get anything out the door. If I had a dime for every cool project I over-complicated out of existence... > This would > require some hacking on my part, as well as the much desired Cine->WG > converter. But if it's do-able with this multigame, it may motivate me... Actually, I'd like to have the Cine->WG i/f support an aux input for just such an occasion... > Anyway Anyway... > Count me in for one! some day I'll have a working setup... Cool! Talk to ya soon... Cheers, Mark From pyellott@longview.net Mon Aug 3 23:42:51 1998 Received: from mail2.tyler.net ([205.218.118.9]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id XAA26958 for ; Mon, 3 Aug 1998 23:42:50 -0500 (CDT) Received: from yellott.tyler.net ([206.71.123.127]) by mail2.tyler.net (post.office MTA v2.0 0813 ID# 0-11405) with SMTP id AAA216 for ; Mon, 3 Aug 1998 23:45:51 -0500 Message-Id: <3.0.32.19980803234238.006aefe0@mail.tyler.net> X-Sender: tyr53870@mail.tyler.net X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Mon, 03 Aug 1998 23:42:44 -0500 To: vectorlist@mcfeeley.cc.utexas.edu From: Phil Yellott Subject: Vectorlist messages Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Does the list not echo your own messages???? Seems I do not see my own messages anymore. I see people's replies to my messages..... Is anyone out there?? Knock Knock. Phil - Phil Yellott (pyellott@longview.net) (http://www.tyler.net/zarek) - From Mike_Ranger Tue Aug 4 09:38:52 1998 Received: from firewall.dofasco.ca (firewall.dofasco.ca [192.139.152.1]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id JAA22481 for ; Tue, 4 Aug 1998 09:38:52 -0500 (CDT) Received: by firewall.dofasco.ca; id AA281891661; Tue, 4 Aug 1998 10:41:01 -0400 Received: from unknown(142.153.128.178) by firewall.dofasco.ca via smap (3.2) id xma028098; Tue, 4 Aug 98 10:40:35 -0400 Received: from msxadmin01.dofasco.ca by PCSDAS.DOFASCO.CA (MX V4.2 VAX) with SMTP; Tue, 04 Aug 1998 09:33:47 EST Received: by msxadmin01.dofasco.ca with Internet Mail Service (5.5.1960.3) id ; Tue, 4 Aug 1998 10:34:12 -0400 Message-Id: <5546B06BA6C5D11190070000F8B84471018A5027@DFSPO02.dofasco.ca> From: Ranger Mike To: vectorlist@mcfeeley.cc.utexas.edu Subject: Lunar Battle Date: Tue, 4 Aug 1998 10:34:23 -0400 Mime-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Has anyone documented the ROM's and changes needed to get this Gravitar Prototype running on a space Duel board? It would be nice to see this up and running, albeit not in it's original prototype form. Mike Ranger, P.Eng Process Automation Dofasco Inc. > * VOICE (905) 548-4591 FAX (905) 548-4891 *Mike_Ranger > > From aek Tue Aug 4 10:23:11 1998 Received: from spies.com (root@[206.67.152.210]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id KAA03776 for ; Tue, 4 Aug 1998 10:23:10 -0500 (CDT) Received: from localhost (341 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Tue, 4 Aug 1998 08:24:23 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #9 built 1998-Jun-15) Message-Id: Date: Tue, 4 Aug 1998 08:24:23 -0700 (PDT) From: aek (Al Kossow) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Lunar Battle Jess should know all the differences. I think the problem will be getting the prom data for this and for Alpha 1. Both games have been dumped, but I don't think it is generally available. From mschulz Tue Aug 4 11:30:13 1998 Received: from jester.ti.com (jester.ti.com [192.94.94.1]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id LAA18355 for ; Tue, 4 Aug 1998 11:30:12 -0500 (CDT) Received: from tilde.csc.ti.com ([157.170.1.149]) by jester.ti.com (8.8.8) with ESMTP id LAA26438 for ; Tue, 4 Aug 1998 11:30:12 -0500 (CDT) Received: from ticipa.Works.Ti.Com (ticipa.works.ti.com [156.117.50.68]) by tilde.csc.ti.com (8.8.8/8.8.8) with SMTP id LAA08451 for ; Tue, 4 Aug 1998 11:29:37 -0500 (CDT) Received: from mschulz2 (mschulz.works.ti.com) by ticipa.Works.Ti.Com with SMTP id AA13334 (5.65c/IDA-1.4.4 for ); Tue, 4 Aug 1998 11:26:27 -0500 Received: by localhost with Microsoft MAPI; Tue, 4 Aug 1998 11:29:36 -0500 Message-Id: <01BDBF9B.29397770.mschulz > From: Michael Schulz Reply-To: "mschulz > To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: (Color Asteroids (was reproduction artwork...) Date: Tue, 4 Aug 1998 11:29:36 -0500 Organization: Adventa Control Technologies, Inc. X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit On Monday, August 03, 1998 5:02 PM, Clay Cowgill [SMTP:ClayC ] wrote: > > Heh... I'm starting to get a little burnt out though. Other than > getting MultiPacs built and some little projects (like you and I > discussed, Al) I'm probably going to take a break and get my own stuff > going again. (Went from all games running to having a sick BattleZone, > Pole Position, and Asteroids!) > > Hey, don't quit until after you get the Nightmare board done! :-) Mike ------------------------------------------------------------------------------- The opinions and views expressed are my own, and do not necessarily reflect those of Adventa Control Technologies, Inc. ------------------------------------------------------------------------------- From ethst3+@pitt.edu Tue Aug 4 13:51:37 1998 Received: from mrzip.cc.utexas.edu (root@mrzip.cc.utexas.edu [128.83.217.16]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id NAA20487 for ; Tue, 4 Aug 1998 13:51:36 -0500 (CDT) Received: from post-ofc06.srv.cis.pitt.edu (root@post-ofc06.srv.cis.pitt.edu [136.142.185.43]) by mrzip.cc.utexas.edu (8.8.5/8.8.5/mrzip.mc-1.24) with ESMTP id NAA28961 for ; Tue, 4 Aug 1998 13:51:21 -0500 (CDT) Received: from unixs1.cis.pitt.edu (ethst3@unixs1.cis.pitt.edu [136.142.185.31]) by post-ofc06.srv.cis.pitt.edu with SMTP (8.8.8/8.8.8/cispo-7.2.2.2) ID for ; Tue, 4 Aug 1998 14:45:45 -0400 (EDT) Date: Tue, 4 Aug 1998 14:45:44 -0400 (EDT) From: Ed Henciak X-Sender: ethst3@unixs1.cis.pitt.edu To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: Re: Star Trek/GO-8 stuff... In-Reply-To: <31452DBFA5F7D111B90D006097C401E30ACBE1 > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Clay, Could you send me this image. I have a cockpit and didn't realize this...I've been playing it in a converted Tempest...I was talking about this a couple days ago with Mike Kelly (RGVAC junkie as well) and it totally slipped my mind that there is no P2 button in the cockpit version of ST. Stupid... Thanks! Ed On Mon, 3 Aug 1998, Clay Cowgill wrote: > Hi everyone. > > I finally picked up my Star Trek cockpit this weekend. :-) So, now I > can actually *use* my own Sega Multigame! > > Whoops... no I can't, because Mr. Science here (me) didn't know that > there's only a "P1 start" button on the cockpit, and no P2 Start (makes > sense now). Kinda impossible to pick games from the Sega Multigame menu > that way... grrrrrrr... Anyway, I made a new "cockpit" version of the > Sega Multigame ROM that uses "phaser" to choose the game and "start" to > run it. E-mail me if you want a copy of the file to burn a replacement > ROM (if you're going to use a Sega Multigame in a cockpit cab...) > > Question time... > > So, the monitor in the cockpit ST was dead (a dead, Go-8? really?) but > after a few hours of tinkering I got it going. Some questions though: > > 1) Getting a lot of "wobbly goblins". Anyone have a shopping list of > what electrolytic caps I should replace? (Values and voltage ratings > would be great...) > > 2) My deflection transistors are all NTE-like "284's". It *seems* to > work ok (vector wobble aside), but what's the consensus about 284's > instead of the 2N6xxx's? > > 3) I was getting some corona/arcing from the HV lead going to the focus > pot. I "fixed" this by removing the metal shield from around the EHT > transformer and cleaning away the accumulated dust from 15 years... No > place to arc to now. ;-) I'd assume arcing isn't normal, have any of > you seen that? (Is it just me, or does 10.3KV going to the focus pot > seem high? I know it's "right", it seems like a high value to use...) > > 4) the original transistors seemed to use a lot of MSPU10's and > MPSU60's. Mine is using a 2N6558 instead of the MPSU10's on the > deflection board. Sound reasonable? Anyone know a good cross/modern > source for the 10's and 60's (aside from NTE crosses)? The 2SA818 > seemed close for one of them... > > Thanks! > -Clay > From jenison Tue Aug 4 14:39:00 1998 Received: from motgate.mot.com (motgate.mot.com [129.188.136.100]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id OAA05170 for ; Tue, 4 Aug 1998 14:38:54 -0500 (CDT) Received: from pobox.mot.com (pobox.mot.com [129.188.137.100]) by motgate.mot.com (8.8.5/8.6.10/MOT-3.8) with ESMTP id OAA19002 for ; Tue, 4 Aug 1998 14:38:49 -0500 (CDT) Comments: ( Received on motgate.mot.com from client pobox.mot.com, sender jenison ) Received: from relay1.cig.mot.com (relay1.cig.mot.com [136.182.15.23]) by pobox.mot.com (8.8.5/8.6.10/MOT-3.8) with ESMTP id OAA11157 for ; Tue, 4 Aug 1998 14:38:48 -0500 (CDT) Received: from calcite.cig.mot.com (jenison (8.8.5/SCERG-RELAY-1.11b) with ESMTP id OAA29931 for ; Tue, 4 Aug 1998 14:38:04 -0500 (CDT) Received: (jenison (8.8.5/SCERG-1.12B) id OAA06055 for vectorlist@mcfeeley.cc.utexas.edu; Tue, 4 Aug 1998 14:38:00 -0500 (CDT) Date: Tue, 4 Aug 1998 14:38:00 -0500 (CDT) From: Mark Jenison Message-Id: <9808041438.ZM6053@calcite> In-Reply-To: "Mark Jenison" "Re: Color Asteroids (was reproduction artwork...)" (Jul 31, 2:06pm) References: <199807311824.LAA26597 > <9807311406.ZM2188@calcite> X-face: oR?Ne3)HMw-8KhQ[.WK_f(>#V%Uoh6<uZW2%T[G$FZ[$](cd:7rBD)F36`*Ea#ym.|Kw5k;\Zx*CkhL=Tg^mSN:b_D!UEf7C"&f\x7Xxt!#UmwVu|hX6brc8QWO;6+pNL X-Mailer: Z-Mail (3.2.1 10apr95) To: vectorlist@mcfeeley.cc.utexas.edu Subject: RE: Star Trek/G-80 stuff Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Along the lines of fixing the Star Trek code for the cockpit version... Something Rick Schieve, Paul Tonizzo and I struggled with for a while was to get decent coining circuity for the Sega g-80 game, especially with Eliminator 4-player. Eliminator 4-player has very specific credit/timing circuitry, where the switch needs to be trigged for *exactly* the time it takes for a coin to drop through the coin validator. This is a large pain in the ass, as people who don't understand this just start beating on the credit switches, causing the game to temporarily pause, and not credit the game up. What I'd like to see is maybe changing the code for Tac/Scan, Eliminator 2-player, Star Trek, Space Fury to have a FREE PLAY mode (maybe have the software look at the dip switches). In addition, if someone could hack the Eliminator 4-player code to get rid of the nasty timed coining crediting, that would be VERY MUCH appreciated (alright, so maybe I'm in the minority there...) Just a thought... ---------------------------------------------------------------------- Mark Jenison E-mail address: jenison Cellular Infrastructure Group Motorola--Arlington Heights, IL ---------------------------------------------------------------------- From aek Tue Aug 4 14:54:04 1998 Received: from spies.com (root@[206.67.152.210]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id OAA08608 for ; Tue, 4 Aug 1998 14:54:03 -0500 (CDT) Received: from localhost (423 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Tue, 4 Aug 1998 12:55:16 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #9 built 1998-Jun-15) Message-Id: Date: Tue, 4 Aug 1998 12:55:16 -0700 (PDT) From: aek (Al Kossow) To: vectorlist@mcfeeley.cc.utexas.edu Subject: RE: Star Trek/G-80 stuff "In addition, if someone could hack the Eliminator 4-player code to get rid of the nasty timed coining crediting, that would be VERY MUCH appreciated (alright, so maybe I'm in the minority there...) " Would you just have "join in" buttons for each player, then? From Mit_Matelske Tue Aug 4 15:06:41 1998 Received: from smtp-gw.BayNetworks.COM (ns1.BayNetworks.COM [134.177.3.20]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id PAA11238 for ; Tue, 4 Aug 1998 15:06:40 -0500 (CDT) Received: from mailhost.BayNetworks.COM ([132.245.135.84]) by smtp-gw.BayNetworks.COM (8.8.8/8.8.8) with ESMTP id NAA12754 for ; Tue, 4 Aug 1998 13:06:22 -0700 (PDT) Received: from lobster1.corpeast.Baynetworks.com (ns2.corpeast.baynetworks.com [192.32.72.17]) by mailhost.BayNetworks.COM (8.8.8/8.8.8) with SMTP id QAA26117 for ; Tue, 4 Aug 1998 16:06:27 -0400 (EDT) Received: from bl-mail1.corpeast.BayNetworks.com (bl-mail1-nf0) by lobster1.corpeast.Baynetworks.com (4.1/BNET-97/04/29-S) id AA16190; Tue, 4 Aug 98 16:06:27 EDT for vectorlist@mcfeeley.cc.utexas.edu Received: from mitnt ([206.210.192.116]) by bl-mail1.corpeast.BayNetworks.com (post.office MTA v2.0 0529 ID# 0-13458) with SMTP id AAA3723 for ; Tue, 4 Aug 1998 16:06:22 -0400 Message-Id: <3.0.32.19980804150908.010c0910 > X-Sender: mmatelsk X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Tue, 04 Aug 1998 15:09:09 -0500 To: vectorlist@mcfeeley.cc.utexas.edu From: Mit_Matelske (Mit Matelske) Subject: RE: Star Trek/G-80 stuff Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" > >Eliminator 4-player has very specific credit/timing circuitry, where the switch >needs to be trigged for *exactly* the time it takes for a coin to drop through >the coin validator. This is a large pain in the ass, as people who don't >understand this just start beating on the credit switches, causing the game to >temporarily pause, and not credit the game up. > ... Yes, I have the same problem. Recently I was working on a couple boards and had to keep going from my test bench, I mean kitchen table, to a sega game to check the board out b/c I could never coin the damn thing on the test bench. Free play would be awesome. Mit From jenison Tue Aug 4 15:12:39 1998 Received: from motgate.mot.com (motgate.mot.com [129.188.136.100]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id PAA12357 for ; Tue, 4 Aug 1998 15:12:33 -0500 (CDT) Received: from mothost.mot.com (mothost.mot.com [129.188.137.101]) by motgate.mot.com (8.8.5/8.6.10/MOT-3.8) with ESMTP id PAA10812 for ; Tue, 4 Aug 1998 15:12:10 -0500 (CDT) Comments: ( Received on motgate.mot.com from client mothost.mot.com, sender jenison ) Received: from relay1.cig.mot.com (relay1.cig.mot.com [136.182.15.23]) by mothost.mot.com (8.8.5/8.6.10/MOT-3.8) with ESMTP id PAA12739 for ; Tue, 4 Aug 1998 15:12:10 -0500 (CDT) Received: from calcite.cig.mot.com (jenison (8.8.5/SCERG-RELAY-1.11b) with ESMTP id PAA02360 for ; Tue, 4 Aug 1998 15:11:02 -0500 (CDT) Received: (jenison (8.8.5/SCERG-1.12B) id PAA06509 for vectorlist@mcfeeley.cc.utexas.edu; Tue, 4 Aug 1998 15:10:59 -0500 (CDT) Date: Tue, 4 Aug 1998 15:10:59 -0500 (CDT) From: Mark Jenison Message-Id: <9808041510.ZM6507@calcite> In-Reply-To: aek (Al Kossow) "RE: Star Trek/G-80 stuff" (Aug 4, 12:55pm) References: X-face: oR?Ne3)HMw-8KhQ[.WK_f(>#V%Uoh6<uZW2%T[G$FZ[$](cd:7rBD)F36`*Ea#ym.|Kw5k;\Zx*CkhL=Tg^mSN:b_D!UEf7C"&f\x7Xxt!#UmwVu|hX6brc8QWO;6+pNL X-Mailer: Z-Mail (3.2.1 10apr95) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Star Trek/G-80 stuff Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Aug 4, 12:55pm, Al Kossow wrote: > Subject: RE: Star Trek/G-80 stuff > "In addition, if someone could hack the Eliminator 4-player code to get rid of > the nasty timed coining crediting, that would be VERY MUCH appreciated > (alright, so maybe I'm in the minority there...) > " > > Would you just have "join in" buttons for each player, then? I'm not sure what you mean by "join in" buttons...you can't join in during the game (although, that would be an interesting addition :-)) once it's started. I'm talking about making it easier to credit the game in the first place; if you don't hold the credit switch for the exact amount of time it takes for a coin to drop through the validator, then the switch you pressed is just ignored, and the demo mode continues. What's worse is when one player get's it right, then the other players only have 10 seconds to "correctly time" their credit button presses, or they don't get to play. The service switch nicely credits up 4-players automatically and doesn't care about timing issues, but I'd rather use the credit buttons that I set up so I don't have to reach inside the game (or have non-games reach inside the cabinet) or for when less then four players are playing. ---------------------------------------------------------------------- Mark Jenison E-mail address: jenison Cellular Infrastructure Group Motorola--Arlington Heights, IL ---------------------------------------------------------------------- From ClayC Tue Aug 4 15:14:18 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id PAA13516 for ; Tue, 4 Aug 1998 15:14:17 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id NAA09305 for ; Tue, 4 Aug 1998 13:14:16 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma009301; Tue, 4 Aug 98 13:14:13 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa10601; 4 Aug 98 13:14 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Tue, 4 Aug 1998 13:14:12 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACC09 > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Star Trek/G-80 stuff Date: Tue, 4 Aug 1998 13:14:10 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > Eliminator 4-player has very specific credit/timing circuitry, where > the switch > needs to be trigged for *exactly* the time it takes for a coin to drop > through > the coin validator. This is a large pain in the ass, as people who > don't > understand this just start beating on the credit switches, causing the > game to > temporarily pause, and not credit the game up. > I remember that from when I was doing the multigame code-- my test setup was a bunch of bare boards on the workbench, and I was tagging inputs with a jumper-wire. Hard to get credits sometimes. ;-) Wasn't the coin circuitry tied to INT on the Z-80? That should be really easy code to find. > What I'd like to see is maybe changing the code for Tac/Scan, > Eliminator > 2-player, Star Trek, Space Fury to have a FREE PLAY mode (maybe have > the > software look at the dip switches). > Hmmmm. Probably not *too* tough. I should have done it when I was still doing the Sega Multigame, but after patching everything for the control panels I was a little sick of it. ;-) > In addition, if someone could hack the Eliminator 4-player code to get > rid of > the nasty timed coining crediting, that would be VERY MUCH appreciated > (alright, so maybe I'm in the minority there...) > I'll look at my listings and see if it looks easy to patch or not. Sega took great delight in making all sorts of screwy jumps and crap through (HL) to make my life hell. (Yes, I'm sure they did it specifically to annoy *me*... ;-) -Clay From jess Tue Aug 4 16:17:41 1998 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id QAA04785 for ; Tue, 4 Aug 1998 16:17:35 -0500 (CDT) Received: from asuwlink.uwyo.edu by ROPER.UWYO.EDU (PMDF V5.1-10 #27528) with ESMTP id <0EX6006BGOEIG2@ROPER.UWYO.EDU> for vectorlist@mcfeeley.cc.utexas.edu; Tue, 4 Aug 1998 15:15:54 -0600 (MDT) Received: from glitter-dial.uwyo.edu (ras8729.uwyo.edu [129.72.87.29]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with SMTP id PAA13685 for ; Tue, 04 Aug 1998 15:15:53 -0600 (MDT) Date: Tue, 04 Aug 1998 15:14:33 -0600 From: Jess Askey Subject: Re: Lunar Battle To: vectorlist@mcfeeley.cc.utexas.edu Reply-to: jess Message-id: <35C779B9.19BD > MIME-version: 1.0 X-Mailer: Mozilla 3.04 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: Al Kossow wrote: > > Jess should know all the differences. I think the problem will > be getting the prom data for this and for Alpha 1. Both games > have been dumped, but I don't think it is generally available. I can't speak for Callan about his Lunar Battle, but I can say that Im sort of wary about making the Alpha 1 images available because I fear the game will be 'raped' by emulators. I really worked hard to get this game and spent years looking for something like it. I really just don't like the idea of 10 year olds all over the world playing my rare game. I guess that is a bit selfish but .... sigh. Luckily for me however, the Alpha 1 images run on a one of a kind boardset and they will not work on a production Major Havoc board. Callan's situation is a bit different since his may possibly work on one of the most common color vector boardsets that are typically used for parts etc. Bean Spillin time... Someone out there has Alpha 1 ROM images and it works (I think) on one of the more obscure emulators. :-| Zip jess From jenison Tue Aug 4 17:18:09 1998 Received: from motgate.mot.com (motgate.mot.com [129.188.136.100]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id RAA19624 for ; Tue, 4 Aug 1998 17:17:55 -0500 (CDT) Received: from pobox.mot.com (pobox.mot.com [129.188.137.100]) by motgate.mot.com (8.8.5/8.6.10/MOT-3.8) with ESMTP id RAA24976 for ; Tue, 4 Aug 1998 17:17:22 -0500 (CDT) Comments: ( Received on motgate.mot.com from client pobox.mot.com, sender jenison ) Received: from relay1.cig.mot.com (relay1.cig.mot.com [136.182.15.23]) by pobox.mot.com (8.8.5/8.6.10/MOT-3.8) with ESMTP id RAA20223 for ; Tue, 4 Aug 1998 17:17:22 -0500 (CDT) Received: from calcite.cig.mot.com (jenison (8.8.5/SCERG-RELAY-1.11b) with ESMTP id RAA11023 for ; Tue, 4 Aug 1998 17:15:26 -0500 (CDT) Received: (jenison (8.8.5/SCERG-1.12B) id RAA08292 for vectorlist@mcfeeley.cc.utexas.edu; Tue, 4 Aug 1998 17:15:26 -0500 (CDT) Date: Tue, 4 Aug 1998 17:15:26 -0500 (CDT) From: Mark Jenison Message-Id: <9808041715.ZM8290@calcite> In-Reply-To: Jess Askey "Re: Lunar Battle" (Aug 4, 3:14pm) References: X-face: oR?Ne3)HMw-8KhQ[.WK_f(>#V%Uoh6<uZW2%T[G$FZ[$](cd:7rBD)F36`*Ea#ym.|Kw5k;\Zx*CkhL=Tg^mSN:b_D!UEf7C"&f\x7Xxt!#UmwVu|hX6brc8QWO;6+pNL X-Mailer: Z-Mail (3.2.1 10apr95) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Lunar Battle Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Aug 4, 3:14pm, Jess Askey wrote: > Subject: Re: Lunar Battle > Al Kossow wrote: > > > > Jess should know all the differences. I think the problem will > > be getting the prom data for this and for Alpha 1. Both games > > have been dumped, but I don't think it is generally available. > > I can't speak for Callan about his Lunar Battle, but I can say that Im > sort of wary about making the Alpha 1 images available because I fear > the game will be 'raped' by emulators. I really worked hard to get this > game and spent years looking for something like it. I really just don't > like the idea of 10 year olds all over the world playing my rare game. I > guess that is a bit selfish but .... sigh. Yes, it does. We gathered together and purchased Zektor EPROMs at a huge price in order to keep the code from falling into the hands of someone who would hoard it. We shared it with everyone (wasn't that whole thing how vectorlist got started in the first place??). Anyway, yes, the game is on emulators (of course, Lee Bender found a Zektor a few months later, who knew?) and in multigames, but people are enjoying a NEW game (even if it is actually a OLD game), and isn't that what gaming is really all about? Yes, there used to be a time when I could say I was the only one in the world playing Zektor (and I was the best in the world at that game at one point! ;-)), but I'm also glad that everyone else is playing something I that I was a part of. Now download the EPROMS so we can play it too ;-) ;-) ---------------------------------------------------------------------- Mark Jenison E-mail address: jenison Cellular Infrastructure Group Motorola--Arlington Heights, IL ---------------------------------------------------------------------- From pyellott@longview.net Tue Aug 4 17:49:24 1998 Received: from mail2.tyler.net ([205.218.118.9]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id RAA26656 for ; Tue, 4 Aug 1998 17:49:20 -0500 (CDT) Received: from yellott.tyler.net ([206.71.123.127]) by mail2.tyler.net (post.office MTA v2.0 0813 ID# 0-11405) with SMTP id AAA256 for ; Tue, 4 Aug 1998 17:52:21 -0500 Message-Id: <3.0.32.19980804174909.006f2ac8@mail.tyler.net> X-Sender: tyr53870@mail.tyler.net X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Tue, 04 Aug 1998 17:49:16 -0500 To: vectorlist@mcfeeley.cc.utexas.edu From: Phil Yellott Subject: New Games Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hey, how about some of you smart people making new games that are ROM swaps of Star Wars, or Tempest, or whatever? Given the hardware already there, could something new/different be implemented? Ideas? Phil - Phil Yellott (pyellott@longview.net) (http://www.tyler.net/zarek) - Wanted, $10,000 reward: Schroedinger's Cat, Dead or Alive - - From ClayC Tue Aug 4 18:09:34 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id SAA29448 for ; Tue, 4 Aug 1998 18:09:33 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id QAA12978 for ; Tue, 4 Aug 1998 16:09:32 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma012974; Tue, 4 Aug 98 16:09:27 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa29186; 4 Aug 98 16:09 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Tue, 4 Aug 1998 16:09:27 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACC19 > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: New Games Date: Tue, 4 Aug 1998 16:09:25 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain I was working on a tank game for the Sega vector game system. Kinda like Bolo or X-tank if you've seen those. The spinner controls turret position or tank direction depending on "aim" or "run" mode. one button set run/aim, another was "go", and another was "fire". I was trying to be sneaky and have a scrolling background, but never got around to making it work fully. ;-) (Ok, it's actually based on TRON, with all the graphics being Tron-like stuff...) It got pushed down on the queue 'cause I didn't have a Sega vector game to test in, but now I do so maybe I'll work on it again for fun. Have to finish off some other projects first though. (Ok, actually more like "more projects than I can count" rather than "some other projects") Something on an Atari AVG game would be cool, but I've been in Z-80 mode for a long time now and switching processors too often hurts my brain. :-) -Clay > ---------- > From: Phil Yellott[SMTP:pyellott@longview.net] > Reply To: vectorlist@mcfeeley.cc.utexas.edu > Sent: Tuesday, August 04, 1998 3:49 PM > To: vectorlist@mcfeeley.cc.utexas.edu > Subject: New Games > > Hey, how about some of you smart people making new games that are ROM > swaps > of Star Wars, or Tempest, or whatever? > > Given the hardware already there, could something new/different be > implemented? > > Ideas? > > Phil > > - > Phil Yellott (pyellott@longview.net) (http://www.tyler.net/zarek) > - > Wanted, $10,000 reward: Schroedinger's Cat, Dead or Alive > - > - > From steve.ozdemir Tue Aug 4 18:19:37 1998 Received: from granite.plpt.com (granite.plpt.com [199.181.238.77]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id SAA06295 for ; Tue, 4 Aug 1998 18:19:36 -0500 (CDT) Message-Id: <199808042319.SAA06295@mcfeeley.cc.utexas.edu> Received: by granite.plpt.com with Internet Mail Service (5.5.1960.3) id ; Tue, 4 Aug 1998 16:20:01 -0700 From: "Ozdemir, Steve" To: vectorlist@mcfeeley.cc.utexas.edu Subject: Sharing the rare/unique stuff Date: Tue, 4 Aug 1998 16:19:44 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain G'day folks, I certainly don't agree with the rationale of "I spent alot of time/money finding the unique item" to keep rare/unique games from everyone else. Making sure that the collecting community doesn't loose these unique games _AGAIN_ should supercede any selfish desires. I'd like to think folks would distribute the data/architecture of these rare/unique games so that others in the collecting community wouldn't have to go through the same trouble locating the game. Also doesn't it count for something that the collecting community will always have access to these rare/unique games by distributing the data/architecture widely? With that said, I'll also say that I think Jess has been most generous over the years with both his time and WWW site. He has made significant contributions to the collecting community, and I wish he'd continue with this exemplary effort/behavior regarding this Alpha 2 matter. Steve Ozdemir sso ps - For the record, I've released both Demon code and the Cinematronics Exercisor (with David Fish's help) to the collecting community. If anyone wants to remanufacture the Demon sound board I'd be quite interested in this. While it is digital the complexity of the Demon sound board is on the order of Space Wars/Barrier sound boards...both of which should be remanufactured by this point. From joel-r Wed Aug 5 09:08:02 1998 Received: from palrel1.hp.com (palrel1.hp.com [156.153.255.242]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id JAA04252 for ; Wed, 5 Aug 1998 09:07:51 -0500 (CDT) Received: from hpanr0.an.hp.com (hpanr0.an.hp.com [15.4.147.21]) by palrel1.hp.com (8.8.6/8.8.5tis) with SMTP id HAA12383 for ; Wed, 5 Aug 1998 07:07:42 -0700 (PDT) Received: from hpanzzaw.an.hp.com by hpanr0.an.hp.com with SMTP (1.37.109.8/15.5+IOS 3.22) id AA03529; Wed, 5 Aug 1998 10:07:39 -0400 Message-Id: <35C867FD.3B6A > Date: Wed, 05 Aug 1998 10:11:09 -0400 From: Joel Rosenzweig Reply-To: joel-r Organization: Hewlett-Packard Medical Products Group X-Mailer: Mozilla 3.0Gold (WinNT; I) Mime-Version: 1.0 To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Lunar Battle References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jess, Let me preface this by saying that I'm not personally interested in Alpha 1 or Alpha 2 rom images. I'm merely commenting because the content of your message bothered me enough to write. I would just like to point out that you are among friends here. We all share the same love of vector games, which really is the point of our gathering here. It just seems to me that there would actually be more enjoyment knowing that you could give birth to a game (so to speak) by giving it away to the general public, than hiding it, thereby keeping it out of sight from others who might similarly really enjoy your unique find. I understand the novelty of having "the only one" in existance, but in the end, I don't believe that it diminishes anything to know that others, who love vector games just like you and me, are enjoying this "new" game, too. I certainly appreciate your generosity with me, and others in the vector community. You've been, and are, a great resource. I hope you'll receive these comments in the spirit in which they are given. Joel- Jess Askey wrote: > I can't speak for Callan about his Lunar Battle, but I can say that Im > sort of wary about making the Alpha 1 images available because I fear > the game will be 'raped' by emulators. I really worked hard to get this > game and spent years looking for something like it. I really just don't > like the idea of 10 year olds all over the world playing my rare game. I > guess that is a bit selfish but .... sigh. > Luckily for me however, the Alpha 1 images run on a one of a kind > boardset and they will not work on a production Major Havoc board. > Callan's situation is a bit different since his may possibly work on one > of the most common color vector boardsets that are typically used for > parts etc. > Bean Spillin time... Someone out there has Alpha 1 ROM images and it > works (I think) on one of the more obscure emulators. :-| Zip > > jess From ClayC Wed Aug 5 10:52:38 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id KAA01676 for ; Wed, 5 Aug 1998 10:52:36 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id IAA25337 for ; Wed, 5 Aug 1998 08:52:35 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma025331; Wed, 5 Aug 98 08:52:29 -0700 Received: from vanmail1.van.diamondmm.com by dogbert.supra.com id aa22559; 5 Aug 98 8:52 PDT Received: by vanmail1.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Wed, 5 Aug 1998 08:52:28 -0700 Message-ID: <31452DBFA5F7D111B90D006097C401E30ACC1C > From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Lunar Battle Date: Wed, 5 Aug 1998 08:52:27 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Hmmmmmmmm... Well I'm going to step on some toes here, but what the hell... ;-) I'm going to side with Jess on this one. While it's nice to have everything "shared" and available, this hobby does have elements of a "collector's" sport. One-of-a-kinds are rare and inherently valuable. Having this be a "digitally" based hobby makes things even trickier since a "copy" of an original is (for all intents and purposes) as good as the real thing. Having copies out there could well limit Jess' ability to sell the game for a fair profit sometime down the road. He should be able to protect his investment if he wants to. Jess has done all sorts of cool "free" stuff for the hobby, so I don't really think we should be giving him a hard time because he wants to keep something that he owns to himself. If I have a rare, original painting, should I make the materials available so others can make *perfect* copies of it, just because they don't have that painting in their collection? (If people want the code released, get a group together, take donations and come up with enough money to "buy" a copy from Jess for enough money that he doesn't feel like he's getting a raw deal. A shiny new dedicated Major Havoc might go a long ways towards consoling the devaluation of his one-of-a-kind game... ;-) -Clay From djeffery Wed Aug 5 11:47:36 1998 Received: from mpsrv3.multipath.com (mpsrv3.multipath.com [204.92.253.123]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id LAA16045 for ; Wed, 5 Aug 1998 11:47:35 -0500 (CDT) Received: by mpsrv3.multipath.com (SMI-8.6/SMI-SVR4) id MAA28472; Wed, 5 Aug 1998 12:44:37 -0400 From: djeffery (Doug Jefferys) Message-Id: <199808051644.MAA28472 > Subject: Re: GO-5 question To: vectorlist@mcfeeley.cc.utexas.edu Date: Wed, 5 Aug 1998 12:44:36 -0400 (EDT) In-Reply-To: <35BF4EEE.11437915 > from "John Robertson" at Jul 29, 98 09:33:50 am X-Mailer: ELM [version 2.4 PL21] Content-Type: text Once upon a time, John Robertson wrote: > Doug Jefferys wrote: > > > > [snip story of GO-5 with shorted-out ceramic resistor and fuzzy vectors] > > This resistor is part of the deflection circuitry. In some monitors > (19") this was just a peice of wire, in the 13" it was a resistor. If it > works, that is if the picture is not too large/small, then I would leave > it shorted. Cool. The resistor has been left shorted. > The picture getting fuzzy implies fading caps. I would replace all the > capacitors in the HV cage. Try and get low ESR and 105 degree " caps. > These cost a little more, but are well worth it. Done, and *wow*, what a difference. More to the point, I'm amazed at how "large" the screen had bloomed to without my noticing as the original caps aged. Looking back at the burn-in on the screen, I noticed a "streaked" appearance, indicating the lettering in the attract mode had slowly been growing in size over the years when the machine was in the arcade. 20/20 hindsight, anyone? Meanwhile, my thanks to John for the tip. Later, Doug. -- Douglas W. Jefferys | Star Data Systems | Email: djeffery | From shostak@nortel.ca Wed Aug 5 13:47:26 1998 Received: from smtprtp (smtprtp.nortel.com [192.122.117.66]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id NAA12293 for ; Wed, 5 Aug 1998 13:47:24 -0500 (CDT) Message-Id: <199808051847.NAA12293@mcfeeley.cc.utexas.edu> Received: from brtpsa05 by smtprtp; Wed, 5 Aug 1998 14:46:02 -0400 Received: from us.nortel.com by brtpsa05.us.nortel.com id <22483-0 >; Wed, 5 Aug 1998 14:45:21 -0400 Date: 05 Aug 1998 14:45 EDT Sender: "Mark Shostak" To: vectorlist@mcfeeley.cc.utexas.edu From: "Mark Shostak" Subject: Demon Sound Boards (was re:Sharing the rare/unique stuff) In message "Sharing the rare/unique stuff", Ozdemir, Steve writes: > G'day folks, > If anyone wants to remanufacture the Demon sound board I'd be quite > interested in this. While it is digital the complexity of the Demon > sound board is on the order of Space Wars/Barrier sound boards...both of > which should be remanufactured by this point. Hi Steve, I'm willing to take a look at the Demon board. I may have extra space on the Cinematronics Multigame PCB I'm about to run and am looking for something to fill it. What information can you provide on the Demon sound board? Cheers, Mark From jwelser Wed Aug 5 13:55:18 1998 Received: from piglet.cc.utexas.edu (jwelser@piglet.cc.utexas.edu [128.83.42.61]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id NAA13568 for ; Wed, 5 Aug 1998 13:55:18 -0500 (CDT) From: jwelser Received: from localhost (jwelser@localhost) by piglet.cc.utexas.edu (8.8.5/8.8.5/piglet.mc-1.4) with SMTP id NAA18234 for ; Wed, 5 Aug 1998 13:55:16 -0500 (CDT) Date: Wed, 5 Aug 1998 13:55:15 -0500 (CDT) X-Sender: jwelser@piglet.cc.utexas.edu To: vectorlist@mcfeeley.cc.utexas.edu Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Guys, When you post to the Vectorlist, you HAVE to do it from the address that you used to subscribe to the list. I've been noticing a lot of messages bouncing back lately because people aren't doing this. Subscribe from each address if you want to post from both.... Anyways, 2 just bounced, so I'll forward them to the list.. Joe From jwelser Wed Aug 5 13:56:12 1998 Received: from piglet.cc.utexas.edu (jwelser@piglet.cc.utexas.edu [128.83.42.61]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id NAA13776 for ; Wed, 5 Aug 1998 13:56:11 -0500 (CDT) From: jwelser Received: from localhost (jwelser@localhost) by piglet.cc.utexas.edu (8.8.5/8.8.5/piglet.mc-1.4) with SMTP id NAA18469 for ; Wed, 5 Aug 1998 13:56:10 -0500 (CDT) Date: Wed, 5 Aug 1998 13:56:09 -0500 (CDT) X-Sender: jwelser@piglet.cc.utexas.edu To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Lunar Battle (fwd) Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII From: retrodaddy@usa.net (The Retrodaddy) To: vectorlist@mcfeeley.cc.utexas.edu Cc: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Lunar Battle Date: Wed, 05 Aug 1998 16:30:04 GMT Message-ID: <35c987ce.52920597@mail.atl.bellsouth.net> References: In-Reply-To: <35C867FD.3B6A > X-Mailer: Forte Agent .99g/32.326 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by mcfeeley.cc.utexas.edu id LAA13771 On Wed, 05 Aug 1998 10:11:09 -0400, you wrote: >Let me preface this by saying that I'm not personally interested in >Alpha 1 or Alpha 2 rom images. I'm merely commenting because the >content of your message bothered me enough to write. Can anyone verify the number of Alpha 1 or 2 machines actually known to be produced? I was offered a new job today at a local operator, and I could have sworn there was an alpha 1 or 2 in his warehouse. I'm not just saying this to stir up trouble, just curious as to whether or not I might have actually found something that awful rare, or my mind was playing tricks. He does have quite a bit of vector parts that I went ahead and bought, but nothing that strikes a person with awe or anything. I'll probably offer them here, as I don't have the masochistic streak to enjoy vector stuff enough to keep it. :> My Web Page for arcade machine sales http://arcade.hypermart.net/ Emulation Pages http://www.geocities.com/SiliconValley/Bay/7268/ My ICQ Pager Number is 169923 From bovine@eecs.umich.edu Wed Aug 5 14:12:01 1998 Received: from quip.eecs.umich.edu (bovine@quip.eecs.umich.edu [141.212.99.8]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id OAA15832 for ; Wed, 5 Aug 1998 14:12:00 -0500 (CDT) Received: from localhost (bovine@localhost) by quip.eecs.umich.edu (8.9.1/8.9.0) with SMTP id PAA28911 for ; Wed, 5 Aug 1998 15:11:53 -0400 (EDT) Date: Wed, 5 Aug 1998 15:11:53 -0400 (EDT) From: Mitchell Rohde To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Lunar Battle In-Reply-To: <31452DBFA5F7D111B90D006097C401E30ACC1C > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII And I'll ad my 2 cents... With all due respect, beta rom images of an old circuit board are not exactly a Monet or Picasso. I can appreciate that this is a collecting hobby, etc etc... but if someone asked me for a copy of some lousy roms, no matter how excited I might be about them, I'd fork them over. The only thing to worry about is frying them when sucking the data (handling, shock, etc killing the roms). And if you have the stuff on disk already... BTW, what's the point of playing with the beta other than for comparison or disassembly/hacking purposes? The game will most likely be much better in final form... Mitch From chris Wed Aug 5 20:54:34 1998 Received: from westnet.com (chris [206.24.6.2]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id UAA21352 for ; Wed, 5 Aug 1998 20:54:34 -0500 (CDT) Received: from localhost (chris@localhost) by westnet.com (8.9.0/8.9.0) with SMTP id VAA05771 for ; Wed, 5 Aug 1998 21:54:23 -0400 (EDT) Date: Wed, 5 Aug 1998 21:54:23 -0400 (EDT) From: "Christopher X. Candreva" To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: I'm A BIG Dummy In-Reply-To: <35C6147F.61221352 > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 3 Aug 1998, John Robertson wrote: > Hi Chris! > > If you are missing the HV, then I don't think the LV2000 kit will help. > You flyback Xformer has croaked...maybe...check the caps and > transistors/resistors int he HV cage, there is a chance it can be > revived. Otherwise there is always my HVraster hack... Ya know, you really scared me. Luckily, you were wrong. :-) Both 5 amp fuses on the deflection board were blown. Built LV2000, went to replace both fuses --- cursed loudly because it was 11:00 PM and I only had 1 5 AMP slow blow left. Today bought more fuses. Tested board with new fuses -- -26 working, no +26V. Gloated that I was right, installed LV2000, played Tempest. In a way hard to pin down, the pictures actually looks better. It's like the colors are brighter, or sharper. I thought maybe it was just me being happy my burnt hands weren't in vain, but my wife agrees with me. -Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From jess Wed Aug 5 23:48:38 1998 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id XAA25954 for ; Wed, 5 Aug 1998 23:48:38 -0500 (CDT) Received: from asuwlink.uwyo.edu by ROPER.UWYO.EDU (PMDF V5.1-10 #27528) with ESMTP id <0EX900HCY40JF6@ROPER.UWYO.EDU> for vectorlist@mcfeeley.cc.utexas.edu; Wed, 5 Aug 1998 22:48:19 -0600 (MDT) Received: from glitter-dial (ras8717.uwyo.edu [129.72.87.17]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with SMTP id WAA03250 for ; Wed, 05 Aug 1998 22:48:17 -0600 (MDT) Date: Wed, 05 Aug 1998 22:48:11 -0600 From: Jess Askey Subject: Re: Lunar Battle :-0 To: vectorlist@mcfeeley.cc.utexas.edu Reply-to: jess Message-id: <35C9358A.58E8 > Organization: The Audio Analyst/The Game Spot MIME-version: 1.0 X-Mailer: Mozilla 3.0 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: <35C867FD.3B6A > Joel Rosenzweig wrote: > > Jess, > > Let me preface this by saying that I'm not personally interested in > Alpha 1 or Alpha 2 rom images. I'm merely commenting because the > content of your message bothered me enough to write. > > I would just like to point out that you are among friends here. We all > share the same love of vector games, which really is the point of our > gathering here. It just seems to me that there would actually be more > enjoyment knowing that you could give birth to a game (so to speak) by > giving it away to the general public, than hiding it, thereby keeping it > out of sight from others who might similarly really enjoy your unique > find. I understand the novelty of having "the only one" in existance, > but in the end, I don't believe that it diminishes anything to know that > others, who love vector games just like you and me, are enjoying this > "new" game, too. > Well, Im sort of confused by the responses to my first post. I sincerely didn't mean to come across in they way everyone perceived. If you notice near the end you will definitely notice that Alpha 1 is available and as playable as possible on a public emulator. Since the memory map is undocumented in schematics none of the player I/O has been figured out yet (by me at least). I don't have the equipment to easily figure out a memory map except by using an ohmmeter so you can probably understand why it has not been done yet. Im sort of puzzled why no one responded with 'Which emulator is it?'. C'mon guys, "wots uh the deal" here. I have no problem with vector lovers playing the game but I really don't want all the trendy people that write me 10 times a day asking for emulator ROM images to have the game when they obviously don't care where the game came from but just want to have all 6 zillion games that can run on M**M. (Even tho that is not the correct EMU(Hint Hint) I guess my sarcastic and playful tone just can't not be taken non-seriously here? Is my grammar to be questioned next? I sincerely hope that no one gets offended by this, if so, I apologize. But hey, not one person on vectorlist has even asked for the ROM images. rambling again... :-0 jess :-) -- Jess M. Askey ********* The Game Archive *********** GameArchive/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From jess Wed Aug 5 23:54:51 1998 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id XAA26654 for ; Wed, 5 Aug 1998 23:54:50 -0500 (CDT) Received: from asuwlink.uwyo.edu by ROPER.UWYO.EDU (PMDF V5.1-10 #27528) with ESMTP id <0EX900H3649NTH@ROPER.UWYO.EDU> for vectorlist@mcfeeley.cc.utexas.edu; Wed, 5 Aug 1998 22:53:47 -0600 (MDT) Received: from glitter-dial (ras8717.uwyo.edu [129.72.87.17]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with SMTP id WAA03567 for ; Wed, 05 Aug 1998 22:53:46 -0600 (MDT) Date: Wed, 05 Aug 1998 22:53:40 -0600 From: Jess Askey Subject: Re: Lunar Battle (fwd) To: vectorlist@mcfeeley.cc.utexas.edu Reply-to: jess Message-id: <35C936D4.3506 > Organization: The Audio Analyst/The Game Spot MIME-version: 1.0 X-Mailer: Mozilla 3.0 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: > From: retrodaddy@usa.net (The Retrodaddy) > Can anyone verify the number of Alpha 1 or 2 machines actually known > to be produced? I was offered a new job today at a local operator, > and I could have sworn there was an alpha 1 or 2 in his warehouse. > I'm not just saying this to stir up trouble, just curious as to > whether or not I might have actually found something that awful rare, > or my mind was playing tricks. He does have quite a bit of vector > parts that I went ahead and bought, but nothing that strikes a person > with awe or anything. I'll probably offer them here, as I don't have > the masochistic streak to enjoy vector stuff enough to keep it. :> Well as far as I know the Alpha 1 that I have (not Alpha 2, as far as I know, that is a typo that has been propagated) is one of a kind. The programmer for Major Havoc doesn't even remember the game being called 'Alpha 1'. There is quite a long explanation of the history of Major Havoc/Tollian Web/Alpha 1 available at http://www.gamearchive.com/video/manufacturer/atari/vector/html/alpha_1.html All Tollian Web boards are early production versions of Major Havoc. jess -- Jess M. Askey ********* The Game Archive *********** GameArchive/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From jess Thu Aug 6 00:00:34 1998 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id AAA26993 for ; Thu, 6 Aug 1998 00:00:29 -0500 (CDT) Received: from asuwlink.uwyo.edu by ROPER.UWYO.EDU (PMDF V5.1-10 #27528) with ESMTP id <0EX900H6U4H2TH@ROPER.UWYO.EDU> for vectorlist@mcfeeley.cc.utexas.edu; Wed, 5 Aug 1998 22:58:14 -0600 (MDT) Received: from glitter-dial (ras8717.uwyo.edu [129.72.87.17]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with SMTP id WAA03785 for ; Wed, 05 Aug 1998 22:58:13 -0600 (MDT) Date: Wed, 05 Aug 1998 22:58:07 -0600 From: Jess Askey Subject: Re: Lunar Battle To: vectorlist@mcfeeley.cc.utexas.edu Reply-to: jess Message-id: <35C937DF.7C65 > Organization: The Audio Analyst/The Game Spot MIME-version: 1.0 X-Mailer: Mozilla 3.0 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: Mitchell Rohde wrote: > > And I'll ad my 2 cents... > > With all due respect, beta rom images of an old circuit board are > not exactly a Monet or Picasso. I can appreciate that this is a > collecting hobby, etc etc... but if someone asked me for a copy > of some lousy roms, no matter how excited I might be about them, I'd > fork them over. The only thing to worry about is frying them when > sucking the data (handling, shock, etc killing the roms). And if you > have the stuff on disk already... > Exactly!!! The Alpha 1 gameplay is basically a very simplistic version of Major Havoc. The sound effects are rough, gameplay is buggy, only half the number of levels. Not really much fun to play. The production version is much more interesting to say the least. The only really neat thing about the game is that the hardware is one-of-a-kind and the cabinet is in a really nice converted crystal castles upright and all the overlays are hand made. > BTW, what's the point of playing with the beta other than for > comparison or disassembly/hacking purposes? The game will most > likely be much better in final form... 100% correct. jess -- Jess M. Askey ********* The Game Archive *********** GameArchive/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From aek Thu Aug 6 00:18:32 1998 Received: from spies.com (root@[206.67.152.210]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id AAA04348 for ; Thu, 6 Aug 1998 00:18:31 -0500 (CDT) Received: from localhost (679 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Wed, 5 Aug 1998 22:18:30 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #9 built 1998-Jun-15) Message-Id: Date: Wed, 5 Aug 1998 22:18:30 -0700 (PDT) From: aek (Al Kossow) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Lunar Battle :-0 Ok, I wasn't going to say anything about this, but since you've given the hint. Neil Bradley's "Retrocade" will eventually have support for Lunar Battle and Alpha 1, but the prom sets for both games will be encrypted, making them useless to anyone else. I haven't asked you for them since I have no personal need for them, and, with a couple of exceptions (like if someone explictly asks me not to) I will always give manuals, schematics, and rom data to anyone who asks me for them, on the "balance of favors" principle. From jess Thu Aug 6 00:42:50 1998 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id AAA07839 for ; Thu, 6 Aug 1998 00:42:49 -0500 (CDT) Received: from asuwlink.uwyo.edu by ROPER.UWYO.EDU (PMDF V5.1-10 #27528) with ESMTP id <0EX900J4F6JC81@ROPER.UWYO.EDU> for vectorlist@mcfeeley.cc.utexas.edu; Wed, 5 Aug 1998 23:42:48 -0600 (MDT) Received: from glitter-dial (ras8744.uwyo.edu [129.72.87.44]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with SMTP id XAA06245 for ; Wed, 05 Aug 1998 23:42:47 -0600 (MDT) Date: Wed, 05 Aug 1998 23:42:39 -0600 From: Jess Askey Subject: Re: Lunar Battle :-0 To: vectorlist@mcfeeley.cc.utexas.edu Reply-to: jess Message-id: <35C9424F.3C5 > Organization: The Audio Analyst/The Game Spot MIME-version: 1.0 X-Mailer: Mozilla 3.0 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: Al Kossow wrote: > > Ok, I wasn't going to say anything about this, but since > you've given the hint. Neil Bradley's "Retrocade" will > eventually have support for Lunar Battle and Alpha 1, but > the prom sets for both games will be encrypted, making > them useless to anyone else. I haven't asked you for them > since I have no personal need for them, and, with a couple > of exceptions (like if someone explictly asks me not to) > I will always give manuals, schematics, and rom data to > anyone who asks me for them, on the "balance of favors" > principle. Yep, absoloutley right. The ROM images for Alpha 1 were scrambled and Neil was given the key. I did this in an attempt to keep the game away from MAME but it won't stop them from getting it eventually (those guys are pretty good!). It was meant to give Retrocade a small edge over MAME since Neil was one of the original vector EMUlators (Along with Eric!). Jess -- Jess M. Askey ********* The Game Archive *********** GameArchive/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From jrr Thu Aug 6 01:44:29 1998 Received: from penelope.aktom.com (smtp.aktom.com [207.219.208.2]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id BAA17805 for ; Thu, 6 Aug 1998 01:44:26 -0500 (CDT) Received: from vanc01m03-15.bctel.ca (vanc01m03-15.bctel.ca [209.52.188.15]) by penelope.flippers.com (NTMail 3.03.0012/4c.abyd) with ESMTP id ha009523 for ; Wed, 5 Aug 1998 23:52:17 +0100 Message-ID: <35C9516D.FB5FD261 > Date: Wed, 05 Aug 1998 23:47:09 -0700 From: John Robertson Reply-To: jrr Organization: John's Jukes Ltd. X-Mailer: Mozilla 4.04 [en] (Win16; U) MIME-Version: 1.0 To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: I'm A BIG Dummy References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit What mE make a msitaek? NVer! John :_##) Christopher X. Candreva wrote: > > On Mon, 3 Aug 1998, John Robertson wrote: > > > Hi Chris! > > > > If you are missing the HV, then I don't think the LV2000 kit will help. > > You flyback Xformer has croaked...maybe...check the caps and > > transistors/resistors int he HV cage, there is a chance it can be > > revived. Otherwise there is always my HVraster hack... > > Ya know, you really scared me. > > Luckily, you were wrong. :-) > > Both 5 amp fuses on the deflection board were blown. Built LV2000, went to > replace both fuses --- cursed loudly because it was 11:00 PM and I only had > 1 5 AMP slow blow left. > > Today bought more fuses. Tested board with new fuses -- -26 working, no > +26V. Gloated that I was right, installed LV2000, played Tempest. > > In a way hard to pin down, the pictures actually looks better. It's like the > colors are brighter, or sharper. I thought maybe it was just me being happy > my burnt hands weren't in vain, but my wife agrees with me. > > -Chris > > ========================================================== > Chris Candreva -- chris -- (914) 967-7816 > WestNet Internet Services of Westchester > http://www.westnet.com/ -- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr "Old pinballers never die, they just flip out." From Mike_Ranger Thu Aug 6 08:06:55 1998 Received: from firewall.dofasco.ca (firewall.dofasco.ca [192.139.152.1]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id IAA10282 for ; Thu, 6 Aug 1998 08:06:54 -0500 (CDT) Received: by firewall.dofasco.ca; id AA099398949; Thu, 6 Aug 1998 09:09:09 -0400 Received: from unknown(142.153.128.178) by firewall.dofasco.ca via smap (3.2) id xma009823; Thu, 6 Aug 98 09:08:40 -0400 Received: from msxadmin01.dofasco.ca by PCSDAS.DOFASCO.CA (MX V4.2 VAX) with SMTP; Thu, 06 Aug 1998 08:01:43 EST Received: by msxadmin01.dofasco.ca with Internet Mail Service (5.5.1960.3) id ; Thu, 6 Aug 1998 08:59:52 -0400 Message-Id: <5546B06BA6C5D11190070000F8B84471018A5039@DFSPO02.dofasco.ca> From: Ranger Mike To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Lunar Battle :-0 Date: Thu, 6 Aug 1998 08:58:02 -0400 Mime-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Well... Sorry for stirring up such a mess. Being a big fan of gravitar, pretty handy with a soldering iron, and knowing that Lunar battle was based on a space duel PCB, I was looking for an interesting project, and the chance to see Gravitar's lineage. On the bright side, it is really nice to see the passion come out on this issue, given that both sides of the argument have merit. To me, however, nothing gives me more pride than ownership of an original game, regardless of value, and in my mind, a duplication is not an original, and would not de-value the factory proto-types. Anyone who says "Ha, why would I spend $xxx on an original game I when I can get a knock off for $xxx/10" Is not a real collector! And if you ever see the definition of a real collector, the word "Vectorlist" would be included. Things that make me go "Oohhhh" - The coin door lighting up, the flash of the marquee as it lighting up, the chatter of the monitor as the screen comes to life, and, of course, Clay's garage. Mike From longhorn Thu Aug 6 11:43:01 1998 Received: from piglet.cc.utexas.edu (longhorn@piglet.cc.utexas.edu [128.83.42.61]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id LAA09058 for ; Thu, 6 Aug 1998 11:43:01 -0500 (CDT) Received: (from longhorn@localhost) by piglet.cc.utexas.edu (8.8.5/8.8.5/piglet.mc-1.4) id LAA18640 for vectorlist@mcfeeley.cc.utexas.edu; Thu, 6 Aug 1998 11:42:58 -0500 (CDT) From: Paul Labuda Message-Id: <199808061642.LAA18640@piglet.cc.utexas.edu> Subject: Mcfeeley list processor upgrade 9-5 Tuesday Aug 11 (fwd) To: vectorlist@mcfeeley.cc.utexas.edu Date: Thu, 6 Aug 1998 11:42:57 -0500 (CDT) X-Mailer: ELM [version 2.4 PL24 ME8] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hey, all, just thought you'd like to know about this. The listproc will finally be upgraded to 8.2, which, among other things, will allow me to prepend [vectorlist] to all Subject: lines. I'm also fervently hoping that it will allow me to turn on echoing of posts to the sender's mailbox. :-) Note that vectorlist will not send out mail for a large portion of the day on August 11. ObVectorlist: Anybody wanna sell me a Quantum or a Sundance? ;-) - Paul Labuda longhorn ----- Forwarded message from Mic Kaczmarczik ----- From owner-list-owners-announce@mcfeeley.cc.utexas.edu Thu Aug 6 11:29 CDT 1998 Message-Id: Date: Thu, 6 Aug 98 11:27:37 CDT Reply-To: listmaster@mcfeeley.cc.utexas.edu Sender: owner-list-owners-announce@mcfeeley.cc.utexas.edu Precedence: bulk From: Mic Kaczmarczik To: list-owners-announce@mcfeeley.cc.utexas.edu Cc: help-group@UTS.CC.UTEXAS.EDU, unix-staff@CC.UTEXAS.EDU Subject: Mcfeeley list processor upgrade 9-5 Tuesday Aug 11 X-Sender: Mic Kaczmarczik X-Listprocessor-Version: 8.1 -- ListProcessor(tm) by CREN Content-Type: text Content-Length: 592 To all mailing list owners: The mailing list service operating on mcfeeley will be down for system upgrades between 9:00 a.m. and 5:00 p.m. on Tuesday, August 11. We will add 64MB of system memory, upgrade the operating system to Solaris 2.6, and upgrade the list processor software to Listproc 8.2. Mail sent to mcfeeley during this time will be stored on another host and delivered once the upgrade is complete. We regret the inconvenience caused by this downtime. Mic Kaczmarczik ACITS Unix Services -- Mic Kaczmarczik -- Unix Services -- UT Austin Academic Computing (ACITS) -- ----- End of forwarded message from Mic Kaczmarczik ----- From ClayC Thu Aug 6 12:27:46 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id MAA21640 for ; Thu, 6 Aug 1998 12:27:45 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id KAA19032 for ; Thu, 6 Aug 1998 10:27:38 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma019029; Thu, 6 Aug 98 10:27:24 -0700 Received: from vanmail3.van.diamondmm.com by dogbert.supra.com id aa12181; 6 Aug 98 10:27 PDT Received: by vanmail3.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Thu, 6 Aug 1998 10:26:28 -0700 Message-ID: From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Lunar Battle :-0 Date: Thu, 6 Aug 1998 10:26:28 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > a duplication is not an original, and would not de-value the factory > proto-types. > Not to beat a dead horse, but to some people duplicates really do devalue an original. When I sold the only known Atari 5200 Stargate cartridge the collector doing the buying was quite specific that he was only interested in it if I'd never distributed the ROM images... (And at $600.00 for a cart I wasn't going to argue...) ESB values certainly tanked after the SW/ESB kits became available too-- had more than a couple people bitch at me about that. > Things that make me go "Oohhhh" - The coin door lighting up, the flash > of the marquee as it lighting up, the chatter of the monitor as the > screen comes to life, and, of course, Clay's garage. > :-) I need to take more pictures this weekend-- it's looking pretty good in there now. ;-) Ob. Vector-- any of you that have taken a Star Trek Cockpit apart... Is there some trick to getting the monitor bezel "assembly" back into place? I swear that either the opening got smaller of the bezel/panel got bigger 'cause I can't for the life of me get that sucker back in place! :-| grrrrr... -Clay From jrr Thu Aug 6 12:33:08 1998 Received: from penelope.aktom.com (smtp.aktom.com [207.219.208.2]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with SMTP id MAA22531 for ; Thu, 6 Aug 1998 12:33:06 -0500 (CDT) Received: from nvcr01m01-11.bctel.ca (nvcr01m01-11.bctel.ca [207.194.20.11]) by penelope.flippers.com (NTMail 3.03.0012/4c.abyd) with ESMTP id na009529 for ; Thu, 6 Aug 1998 10:41:05 +0100 Message-ID: <35C9E97B.B4A1CD49 > Date: Thu, 06 Aug 1998 10:35:55 -0700 From: John Robertson Reply-To: jrr Organization: John's Jukes Ltd. X-Mailer: Mozilla 4.04 [en] (Win16; U) MIME-Version: 1.0 To: vectorlist@mcfeeley.cc.utexas.edu Subject: FA:Cine. games Was...Re: Mcfeeley list processor References: <199808061642.LAA18640@piglet.cc.utexas.edu> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi Paul! And others on the vectorlist. Sorry about this, but it IS vector related. I have a Sundance and Solar Quest, and Speed Freak for sale. Bids so far are Sundance - $500US Speed Freak $750US Solar Quest...no bids. Any interest? Should I not post any more bids? This can go to email easily at this point, but would others like to know the flow or just the outcome? John :-#)# Paul Labuda wrote: > > Hey, all, just thought you'd like to know about this. The listproc ... > ObVectorlist: Anybody wanna sell me a Quantum or a Sundance? ;-) Blame it on Paul, he asked for someone to sell him a Sundance! > > - Paul Labuda > longhorn > > ----- Forwarded message from Mic Kaczmarczik ----- > .... -- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr "Old pinballers never die, they just flip out." From zonn Thu Aug 6 12:52:18 1998 Received: from relay.pair.com (relay1.pair.com [209.68.1.20]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id MAA26804 for ; Thu, 6 Aug 1998 12:52:17 -0500 (CDT) Received: from SHAD.isidesign.com (SHAD.isidesign.com [205.230.20.121]) by relay.pair.com (8.8.7/8.8.5) with SMTP id NAA22232 for ; Thu, 6 Aug 1998 13:45:14 -0400 (EDT) From: zonn (Zonn) To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: Mcfeeley list processor upgrade 9-5 Tuesday Aug 11 (fwd) Date: Thu, 06 Aug 1998 17:33:12 GMT Message-ID: <35c9e840.62931511 > References: <199808061642.LAA18640@piglet.cc.utexas.edu> In-Reply-To: <199808061642.LAA18640@piglet.cc.utexas.edu> X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by mcfeeley.cc.utexas.edu id MAA26805 On Thu, 6 Aug 1998 11:42:57 -0500 (CDT), Paul Labuda wrote: >Hey, all, just thought you'd like to know about this. The listproc will >finally be upgraded to 8.2, which, among other things, will allow me to >prepend [vectorlist] to all Subject: lines. I'm also fervently hoping that >it will allow me to turn on echoing of posts to the sender's mailbox. :-) > >Note that vectorlist will not send out mail for a large portion of the day >on August 11. > >ObVectorlist: Anybody wanna sell me a Quantum or a Sundance? ;-) But why would you want to *buy* a Sundance when I made the ROMs available to everyone? ;^) ;^) -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From ClayC Thu Aug 6 12:58:23 1998 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id MAA28172 for ; Thu, 6 Aug 1998 12:58:22 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id KAA19601 for ; Thu, 6 Aug 1998 10:58:21 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma019593; Thu, 6 Aug 98 10:58:07 -0700 Received: from vanmail3.van.diamondmm.com by dogbert.supra.com id aa15207; 6 Aug 98 10:58 PDT Received: by vanmail3.van.diamondmm.com with Internet Mail Service (5.5.1960.3) id ; Thu, 6 Aug 1998 10:57:12 -0700 Message-ID: From: Clay Cowgill To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Mcfeeley list processor upgrade 9-5 Tuesday Aug 11 (fwd) Date: Thu, 6 Aug 1998 10:57:11 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain > But w