From owner-vectorlist Mon Jun 1 09:56:44 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 09:56:26 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC7CA > From: Clay Cowgill To: "'vectorlist > Subject: game sighting... Date: Mon, 1 Jun 1998 09:54:38 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill Any of you that have Comedy Central by cable or satellite dish might want to check out a show called "Premium Blend". It's some comedy stand-up thing with music... I didn't play super-close attention because I was busy watching the games on the stage. ;-) There's a Tempest (with the marquee light burned out, nice side-art though) in attract mode, and a Centipede right next to it. Off to the right of the stage there's a mystery game... I haven't got a good look at it at-- very frustrating. Kinda neat. -Clay Clayton N. Cowgill Engineering Manager ------------------------------------------------- /\ Diamond Multimedia System, Inc. \/ Communications Division From owner-vectorlist Mon Jun 1 10:15:25 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 10:15:17 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35723907.7758@istar.ca> Date: Sun, 31 May 1998 22:15:51 -0700 From: John Robertson Organization: John's Jukes Ltd X-Mailer: Mozilla 3.03Gold (Win16; U) MIME-Version: 1.0 To: vectorlist Subject: Re: game sighting... References: <31452DBFA5F7D111B90D006097C401E30AC7CA > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: John Robertson Clay Cowgill wrote: > > Any of you that have Comedy Central by cable or satellite dish might > want to check out a show called "Premium Blend". It's some comedy > stand-up thing with music... I didn't play super-close attention > because I was busy watching the games on the stage. ;-) > > There's a Tempest (with the marquee light burned out, nice side-art > though) in attract mode, and a Centipede right next to it. Off to the > right of the stage there's a mystery game... I haven't got a good look > at it at-- very frustrating. > > Kinda neat. > > -Clay ... Well, I don't have cable TV, so I'm just guessing, but maybe it's a Major Havoc? John ;-#)# -- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr "Old pinballers never die, they just flip out." From owner-vectorlist Mon Jun 1 10:27:08 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 10:27:00 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <01BD8D47.A2CBEDB0.wnerini > From: "William A. Nerini" To: "'Alan J McCormick'" Cc: "Vectorlist (E-mail)" Subject: RE: Omega Race: Not Just a Hobby. A Carreer. Date: Mon, 1 Jun 1998 10:25:43 -0000 Organization: The Daily Racing Form X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "William A. Nerini" Well, Looks Like I'm in the market for the guts of the machine. The Cage is there on the monitor, disconnected and with no PCB. Know the market price for a replacement? The Missing Chips are on the MB, So, I'll most likely need a new one, Although I'll pull the battery the afternoon. I haven't had a chance to see if there's even power coming out of the power supply. So I might just need one of those... yes, I knew getting into this that I might have to rebuild the things inside entirely. I also knew this would probably be _more_ expensive than just actually buying a working one, but, thanks to the internet explosion, I've got cash to spare. I remeber when I was ten, looking at guys working on these machines and wanting to do that. It looks like I'll get to do that in spades. As for getting a working machine, I'm Talking to someone about buying their cocktail Rip-Off, my favorite BW vector game, I'm ready, he's slow, c'est la vie! Will -----Original Message ----- From: Alan J McCormick [SMTP:gonzothegreat ] Sent: Sunday, May 31, 1998 11:06 PM To: wnerini Subject: Re: Omega Race: Not Just a Hobby. A Carreer. REMOVE THE BATTERY ASAP!!! Pardon the shouting but do it now and the rest of us will be able to sleep at night. The game is playable w/o the battery. If you absolutely need the battery functions, mount a replacement one off the PCB and hook it up with maybe a foot of wire. The Ni-Cad nastiness isn't something akin to battery acid. Its more of an electrochemical reaction that causes a *nasty* reaction on PCB traces. I don't know the exact nature of everything that happens but in a nutshell, its a pain to fix after the decay has started. If the missing chips are along the top of the CPU PCB by the sound board connector, I believe you are in luck. I think they are just 2114 RAM chips. ... I looked at my good GO-5 13" and there should be the main deflection PCB and the high voltage unit. The HV unit is mounted in a metal cage with the most obvious lead coming out of it being the HV suction cup. BTW The deflection PCB often developed bad solder joints. ... Not easily. You would have to hack up the CPU board to do this. I haven't tried this but when I gave mine a cursory look, I shuddered and decided to let a greater hacker try their luck. ... I can xerox schems for the game & the monitor if you still need them. Personally, I would have suggested a JAMMA game (or even a Space Duel) as a first one to fix up. Omega Race is a cool game but there are a bazillion things that go wrong on these monsters. Ugh... From owner-vectorlist Mon Jun 1 10:30:13 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 10:30:09 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <01BD8D48.1D746150.wnerini > From: "William A. Nerini" To: "Vectorlist (E-mail)" Subject: Best places to find parts? Date: Mon, 1 Jun 1998 10:29:09 -0000 Organization: The Daily Racing Form X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "William A. Nerini" So, Where can a guy like me, an average joe, find the guts of a BW vector game? besides the newsgroup that is. Any actual companies, or just catch as catch can? From owner-vectorlist Mon Jun 1 11:14:27 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 11:14:17 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC7CE > From: Clay Cowgill To: "'vectorlist > Subject: over-kill power supplies... Date: Mon, 1 Jun 1998 11:12:26 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill Hi all, Figured some of you might want first crack at these... A couple years ago my project here was a rack-mount modem server. It held 12 VME-bus sized dual modem cards, a busy out card, and a supervisor module. Each "rack" is the standard 19" wide module with a fan tray (three super-quiet AC fans) built into the bottom. Now the interesting part. Each Rack has two, hot-swappable, redundant, current sharing DC power supplies (150 watts each). They supply +5 (24A?), +12 (1A), -12 (1A). Anyway, before I drag them off to the local surplus place I thought some of you might want them. The racks were built by Lucent Technologies, and the power supplies by CEC in California. They're kinda big and heavy, but if anyone wants one... I'll sell 'em for a little less than $0.01 on the dollar, so that's about $40 a rack. (I'll let you do the math backwards... ;-) Figure $15 for shipping (they are heavy). Add another $20 and I'll stick 12 dual-modem cards in them before I ship it... They won't work, but they have good switches and LEDs and other parts (self-healing fuses, lots of analog stuff, etc.) on them. The fans and power supplies are the best parts, but there's a bunch of DB-9 connectors and other "stuff" inside as well. Anyway, e-mail me at clayc if you want one of these beasts. I think I have 6 or 8? -Clay Clayton N. Cowgill Engineering Manager ------------------------------------------------- /\ Diamond Multimedia System, Inc. \/ Communications Division From owner-vectorlist Mon Jun 1 11:17:09 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 11:17:05 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Mon, 1 Jun 1998 11:17:03 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: over-kill power supplies... Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) you could build a hell of a vector display in one of those.. VME version of the G-80 :-) From owner-vectorlist Mon Jun 1 11:33:53 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 11:33:49 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <3572F3B7.C970E2F9 > Date: Mon, 01 Jun 1998 14:32:23 -0400 From: Corey Stup X-Mailer: Mozilla 4.04 [en] (WinNT; I) MIME-Version: 1.0 To: vectorlist Subject: Re: Omega Race: Not Just a Hobby. A Career (spelled correctly!). References: <01BD8D47.A2CBEDB0.wnerini > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Corey Stup All this talk about Omega Race made me take a closer look at my Mini. Looks like the boardset I have does NOT have a battery installed, nor did it ever. Hence, no battery damage, and an ULTRA-CLEAN boardset. BTW, this machine is for sale - very clean example. Good control panel, small crack on the upper side of the marquee. Side "wood" is good, with a fairly small gash on the bottom of the left side. Works 100% - monitor nice and bright. Email if anyone is interested in picking it up - machine is located in Louisville, KY. I'd prefer to sell locally, but could be conviced ($$) to ship. From owner-vectorlist Mon Jun 1 13:47:31 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 13:45:52 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC7D8 > From: Clay Cowgill To: "'vectorlist > Subject: Device programmer for sale... Date: Mon, 1 Jun 1998 13:44:24 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill Yes, I'm spring cleaning if you haven't noticed... I have an MCT "MUP" device programmer for sale. It's the predecessor to the MCT "EMUP". It does most good "video game" devices such as PALs, Bipolar PROMs (Star Wars matrix PROMs, Asteroids state machine, color PROMs, etc.), EPROMs up to 27010, and tests RAM and TTL parts. 8751 type stuff too. No adapters needed for DIP parts. $200 shipped. (Sorry, no trades-- need $$$) It comes with an ISA card, cable and DOS software. (Heck, if you include another $200 I'll throw in the 486 that's running it at the moment...) The full list of supported parts is available at: http://www.e-volve.net/~clay/MUP.lst For you comparison shoppers, refurbished MCT-EMUP's are currently $290 shipped. (Although General Devices are saying they're raising the price $25 in a couple days.) Thanks, -Clay Clayton N. Cowgill Engineering Manager ------------------------------------------------- /\ Diamond Multimedia System, Inc. \/ Communications Division From owner-vectorlist Mon Jun 1 14:08:46 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 14:08:31 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <01BD8D66.9E438E50.wnerini > From: "William A. Nerini" To: "'vectorlist > Subject: RE: Omega Race: Not Just a Hobby. A Career (spelled correctly!). Date: Mon, 1 Jun 1998 14:07:30 -0000 Organization: The Daily Racing Form X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "William A. Nerini" So, A couple questions about the Mini. Are the boardsets the same, the power supplies, monitors? I can provide pics of mine if you're unsure... But I might be interested... -----Original Message----- From: Corey Stup [SMTP:cstup ] Sent: Monday, June 01, 1998 11:32 AM To: vectorlist Cc: Corey Stup Subject: Re: Omega Race: Not Just a Hobby. A Career (spelled correctly!). All this talk about Omega Race made me take a closer look at my Mini. Looks like the boardset I have does NOT have a battery installed, nor did it ever. Hence, no battery damage, and an ULTRA-CLEAN boardset. BTW, this machine is for sale - very clean example. Good control panel, small crack on the upper side of the marquee. Side "wood" is good, with a fairly small gash on the bottom of the left side. Works 100% - monitor nice and bright. Email if anyone is interested in picking it up - machine is located in Louisville, KY. I'd prefer to sell locally, but could be conviced ($$) to ship. From owner-vectorlist Mon Jun 1 14:28:36 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 14:28:15 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <01BD8D69.60889C10.wnerini > From: "William A. Nerini" To: "Vectorlist (E-mail)" Subject: Sorry About that Last Message.. Date: Mon, 1 Jun 1998 14:27:15 -0000 Organization: The Daily Racing Form X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "William A. Nerini" It was supposed to be directly yo Corey. From owner-vectorlist Mon Jun 1 17:40:08 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 17:39:38 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35734959.FDB50A7@gate.net> Date: Mon, 01 Jun 1998 20:37:46 -0400 From: "George A. Booras" X-Mailer: Mozilla 4.04 [en] (Win95; U) MIME-Version: 1.0 To: vectorlist Subject: Re: ESB Inquiry References: <31452DBFA5F7D111B90D006097C401E30AC7C8 > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "George A. Booras" A question to our vector gurus - I just bought my Star Wars and noticed a few things with the monitor I was curious about: 1) When the game is over the screen "jumps" (for lack of a better term - it gets oversized for a second then comes back to normal) for a second before entering into attract mode or entering high score, etc. What would be the cause of this? 2) Secondly, when the Death Star dies, 2 things happen - first a very bright straight stray line goes from the screen's center point to about 3 inches away. When the explosion concludes - one bright white dot with several lesser white dots are at center screen, with low intensity white lines radiating from them occassionally. Any suggestions about this? 3) Lastly, I noticed that when the game is doing the famous Star Wars style scrollback the letters are often "shaky" or "vibrating" when they are scrolling back - I know its from the monitor drawing and refreshing, but is it normal? By the way, the monitor, I believe, is a Wells-Gardner - serial # starts with WG ... Thanks everyone, George From owner-vectorlist Mon Jun 1 18:03:36 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 1 Jun 1998 18:03:31 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <3.0.5.32.19980601210121.0089ac50@se.mediaone.net> X-Sender: dpage@se.mediaone.net X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.5 (32) Date: Mon, 01 Jun 1998 21:01:21 -0400 To: vectorlist From: dp Subject: Re: ESB Inquiry In-Reply-To: <35734959.FDB50A7@gate.net> References: <31452DBFA5F7D111B90D006097C401E30AC7C8 > Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: dp \At 08:37 PM 6/1/98 -0400, you wrote: >A question to our vector gurus - I just bought my Star Wars and noticed a >few things with the monitor I was curious about: > >1) When the game is over the screen "jumps" (for lack of a better term - it >gets oversized for a second then comes back to normal) for a second before >entering into attract mode or entering high score, etc. What would be the >cause of this? This is probably the tube. I had this same problem only much worse with another wg and found that changing tubes solved the problem. >2) Secondly, when the Death Star dies, 2 things happen - first a very >bright straight stray line goes from the screen's center point to about 3 >inches away. When the explosion concludes - one bright white dot with >several lesser white dots are at center screen, with low intensity white >lines radiating from them occassionally. Any suggestions about this? This may be a bug or minor mathbox problem. > >3) Lastly, I noticed that when the game is doing the famous Star Wars >style scrollback the letters are often "shaky" or "vibrating" when they are >scrolling back - I know its from the monitor drawing and refreshing, but is >it normal? This is also the tube. There is a place that sells the tubes for around 125.00 new. I think the atari web site has the address. ( a ampliphone tube also looks killer in the well gardner chassie.) > >By the way, the monitor, I believe, is a Wells-Gardner - serial # starts >with WG ... Yes it's a wells. Bill Lacovra recapped that chassie. And he is thorough. Dave From owner-vectorlist Tue Jun 2 13:24:49 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 2 Jun 1998 13:24:08 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <01BD8E29.93446BA0.wnerini > From: "William A. Nerini" To: "Vectorlist (E-mail)" Subject: tech:Omega Race Missing Chips Question. Date: Tue, 2 Jun 1998 13:23:03 -0000 Organization: The Daily Racing Form X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "William A. Nerini" OK, after having pulled the boards from the cabinet and removing the NiCad Battery I've gotten down to the missing chips. They are: All 4 2732s are missing, that's PCB positions (J8-M8). Both the 2716s(E1, F1) Since I haven't gotten my manual in the mail, can someone give me a quick ID on these chips. Although, I'll be they're the game ROMs. I believe that something went bad on this machine(I'll bet the monitor), and they salvaged what they could use, and left the rest. From owner-vectorlist Tue Jun 2 14:55:51 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 2 Jun 1998 14:55:32 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <01BD8E36.592D6F90.wnerini > From: "William A. Nerini" To: "'vectorlist > Subject: RE: Need to scavenge a 68000 fast Date: Tue, 2 Jun 1998 14:54:30 -0000 Organization: The Daily Racing Form X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "William A. Nerini" You Know, I just cam across this post(I know it's old), but you might try finding an Amiga 500/100 or old Mac. They all used the 68000, and the form factor didn't change for a LONG time. I've seem Amiga 500's for $5 in thrift stores! -----Original Message----- From: Ozdemir, Steve [SMTP:steve.ozdemir ] Sent: Wednesday, April 22, 1998 11:20 AM To: 'vectorlist ' Cc: Ozdemir, Steve Subject: Need to scavenge a 68000 fast G'day folks, Can someone point me to that list of arcade games on the WWW which tells what processor is used? It may be part of some MAME resource site. I need to find a 68000 fast, but I don't know off hand which of my dead boards might have one. I sure don't want to strip the 68000 off my Cosmic Chasm! Steven S Ozdemir sso pany renamed itself in Feb) sso (good for a few more months) ozdemir@xenon.stanford.edu (permanent...weekly) From owner-vectorlist Wed Jun 3 10:36:17 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 3 Jun 1998 10:35:52 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: 03 Jun 1998 13:32 EDT To: vectorlist From: "Mark Shostak" Subject: PLD Stuff Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Mark Shostak" Greetings, Does anyone have any experience with CUPL? I'm in the process of trying to compile the Cinematronics Multigame. I installed CUPL on my machine this morning and everything seemed to go pretty well and was looking for some input: Do people prefer the schematic input or the text input? I kinda like the text input, but schematic input might be easier. Has anyone used CUPL w/ a V750 target before? If so, I have some more specific questions about that particular application. Thanks, Mark Oh ya, has anyone seen any EEPROM versions of the ATV750? My book shows them all as OTP/EPROM, but it's pretty old. Also, does anyone know of a cheap source. My distributor wants ~$4.75 a piece in single tube quantities. From owner-vectorlist Wed Jun 3 10:46:18 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 3 Jun 1998 10:46:11 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 3 Jun 1998 11:44:23 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Some more for sale... Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Hey Jess, If you ever get tired of your alpha 1 and want an I Robot, I would be willing to work some kind of trade. -jeff >Me again, > It looks like I may be buying a house soon (finally, a real gameroom!) >So Im considering selling off a bunch of stuff. Most is not vector >related but in the vectorlist spirit I would much rather give all you >guys first crack. Here is the list. I really don't know what some of >this stuff is worth so Im putting the prices a bit high just because >everyone always tells me I sell things for too little. If you like the >price and think it is fair you can help me get a house :-) Otherwise >make an offer and I may take it, first come first serve though. Bulk >offers will be given price breaks. REMEMBER: reply to me and not the >list!!!! Reply to all and then remove the vectorlist email from the CC. >or mailto:jess > >Mystic Marathon boardset: works 100% still on sheet metal plate, >includes manuals. $210. > >Firefox boardset: works 100%. With quad pokey IC ( you can eliminate the >annoying Quad Pokey eliminator PCB on your major havoc with this!). $60 > >Bally Fathom Pinball Machine: email me (sorry this isn't vector :-) >asking $600. > >Escape from the Planet of the Robot Monsters PCB - Works 100% JAMMA? $80 > >6 Asteroids Boardsets without ROM's - Unknown state but in decent >condition. $40 > >Meadows Lazer Command PCB - Unknown condition but good shape $25. > >Kee Games double board (Marked K5T-D) I know it is a driving game but I >dont' know which one. Unknown condition. $30 > >Unknown PCB - (URL??) Long and thin, marked Good and dated 8/20/74. The >connector is hand wired to the PCB via lots of white wires. Has >reference #'s in the font that your bank account uses for the routing >#'s. PCB is not labeled with game name but has the # 2605 on it. No CPU >of course. $30. > >Nutting boardset - big and square. Has 8 pots on the one edge and the >connector in the middle of the board (molex) ASSY # 104-002 $30 > >Atari Super Bug PCB - missing power regulator $25 > >Atari Breakout PCB - nice condition $30 > >Atari/Kee LeMans PCB - Unknown but very nice $30 > >Atari Pong boardset (syzygy) - Unknown condition but very nice. $80 > >(2) Atari pinball CPU board - (Airborne Avenger) unknown but good shape. >$100 for both. > >Atari Pinball Score display - unknown condition $50 > >Williams Make Trax boardset - works 100%. $25 > >URL PAddle Battle 1973 PCB - tagged as good. $30 > >Atari Pong Doubles PCB- unknowns condition very good $40 > >Atari Super Bug PCB - complete and marked good. $35 > >(2)Atari Crystal Castles PCB- tagged good, $65 each > >Atari Lunar Lander PCB - tagged good, $80 > >Atari Xevious PCB - unknown, $40 > >Atari Pole Position PCB - burned power connectors, unknown $75 > >Atari Asteroids Deluxe PCB - tagged good, $60 > >Atari Gauntlet PCB - works 100%, $50 > >Atari Skydiver PCB - unknown, good condition. $35 > >Atari Football PCB - unknown, good condition. $35 > >Atari Night Driver PCB - unknown, good condition $35 > >Atari Space Race PCB??? - has a diode ROM that looks like 1/2 of the >ship shape on the graphics, pretty cool looking. I may be wrong about >what game it is tho. PCB is labeled 1066AF and is hand written-> >BF-1372. $35 > >thanks!!! Remember to reply to me!!! mailto:jess > jess > > > > > >-- >Jess M. Askey *** Coming Soon - The Game Archive *** >Game Spot/Audio Analyst * Pinball, Video, Parts, Collecting * >509 S. 2nd Street Unit B * http://www.gamearchive.com * >Laramie WY 82070 ************************************** jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Wed Jun 3 10:54:52 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 3 Jun 1998 10:54:43 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 3 Jun 1998 11:52:58 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Some more for sale...(sorry) Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Sorry about that jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Wed Jun 3 11:01:30 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 3 Jun 1998 11:01:26 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Wed, 3 Jun 1998 11:01:24 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Some more for sale... Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) "Hey Jess, If you ever get tired of your alpha 1 and want an I Robot, I would be willing to work some kind of trade. " of all the people in the world, I would think Jess would be the last person to sell or trade a prototype Major Havoc :-) From owner-vectorlist Wed Jun 3 19:17:27 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 3 Jun 1998 19:17:20 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Wed, 03 Jun 1998 20:08:40 -0600 From: "Jess & Shannon (remote)" Subject: Re: Some more for sale... To: vectorlist Message-id: <357601A8.8E9 > MIME-version: 1.0 X-Mailer: Mozilla 3.04 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Jess & Shannon (remote)" Al Kossow wrote: > > "Hey Jess, > If you ever get tired of your alpha 1 and want an I Robot, I would > be willing to work some kind of trade. > " > > of all the people in the world, I would think Jess would be the last person > to sell or trade a prototype Major Havoc :-) well I think it is going to take me at least 10 years to finish my sequel, maybe after that tho! 8^) jess From owner-vectorlist Wed Jun 3 19:17:31 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 3 Jun 1998 19:17:17 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Wed, 03 Jun 1998 20:05:58 -0600 From: "Jess & Shannon (remote)" Subject: Re: Some more for sale... To: vectorlist Message-id: <35760106.2C7D > MIME-version: 1.0 X-Mailer: Mozilla 3.04 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Jess & Shannon (remote)" Jeff Hendrix wrote: > > Hey Jess, > If you ever get tired of your alpha 1 and want an I Robot, I would > be willing to work some kind of trade. > Well, I don't think I would sell that puppy for quite a while! ;-) It's a keeeper. jess From owner-vectorlist Wed Jun 3 19:37:03 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Wed, 3 Jun 1998 19:36:58 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Wed, 3 Jun 1998 19:36:56 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Asteroids add-on board Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) I was digging through my storage locker and came upon a Asteroids board that had the switch settings for that little add-on board that came up on here a month or so ago. It plugs into a DIP socket at C5 1 2 3 4 5 6 7 4 increments on 5 increments on 6 increments on 22 seconds on 45 seconds on 1.5 minutes on 3.0 minutes on now you know as much about it as I do :-) maybe John R remembers it. sort of sounds like a game time limiter. From owner-vectorlist Thu Jun 4 02:40:22 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 02:40:13 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: Message-ID: Date: Thu, 4 Jun 1998 05:38:38 EDT To: vectorlist Mime-Version: 1.0 Subject: Re: Asteroids add-on board Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 3.0 16-bit for Windows sub 41 Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Hey guys, I have one of those boards. I found it in a machine but it was not installed. Funny thing is that I was going to ask about it tonight...weird. Anyways, it looks like a timer that speeds up gameplay based on time rather than level. My guess is that this was a mod to stop the "saucer hunters" that would tie up machines for hours. It was made by Z-TEK Systems of Garland, Texas. I have the two page installation instructions if anyone wants a copy. Just give me your fax # and I will send you a copy on Friday. They won't do you any good unless you have the board since there aren't any schematics. Kirby G From owner-vectorlist Thu Jun 4 06:06:11 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 06:06:05 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: djeffery (Doug Jefferys) Message-Id: <199806041302.JAA28231 > Subject: Re: Asteroids add-on board To: vectorlist Date: Thu, 4 Jun 1998 09:02:24 -0400 (EDT) In-Reply-To: > Hey guys, I have one of those boards. I found it in a machine but it was not > installed. Funny thing is that I was going to ask about it tonight...weird. > Anyways, it looks like a timer that speeds up gameplay based on time rather > than level. Hmm, looking back at Al's rate multiplier comments, and thinking about the LS161, suppose it's a counter, and the switches are geared to speed things up after the increments are passed. IIRC, there's a software-readable counter in Asteroids. Might come from the same LS161 that triggers the NMI. Might have something to do with that. What components are on this beast? (I'm curious that it plugs into a DIP switch, which tells me that the setting is being read by software. Are there ROM modifications on the Asteroids board that go with the daughterboard?) Later, Doug. -- Douglas W. Jefferys | Star Data Systems | Email: djeffery | From owner-vectorlist Thu Jun 4 06:49:17 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 06:49:07 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Thu, 4 Jun 1998 09:47:57 -0400 (EDT) From: Mitchell Rohde To: vectorlist Subject: Redesign of boards... In-Reply-To: <199806041302.JAA28231 > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Mitchell Rohde Hey all- I was thinking (insert laughs here :) ) ... I've seen many redesigns and multigame add ons here, but I don't think I've seen a complete redesign of a game board... It would be interesting to redo a classic board like Asteroids or something using the same program, but reduce much of the TTL and associated circuits to PLDs or PALs, etc. I was looking over some of my schematics and thought about: Space Invaders (look at all those 1 bit rams...) Asteroids (a bunch of fairly common Atari board design) Battlezone (more atari design) etc... The idea being that we could make the stuff a little more reliable and service-able (sp).... maybe incorporate multigame stuff, etc... Anyway, thoughts? Mitch From owner-vectorlist Thu Jun 4 07:18:18 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 07:18:07 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <9806041429.AA11691 > From: "omar" To: Subject: Re: Redesign of boards... Date: Thu, 4 Jun 1998 10:19:22 -0400 X-Msmail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1161 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "omar" Mitchell, A really good candidate would also be the Cinematronics CPU board. You could add a pretty large flash prom (cheap for 1Mbit <$6) and incorporate someone else's Cine Multi-game hack (someone was working on this part before, right?). That would just leave the necessity for the universal sound board that someone else on the group was also working on before :-) ---------- > From: Mitchell Rohde > To: vectorlist > Cc: Mitchell Rohde > Subject: Redesign of boards... > Date: Thursday, June 04, 1998 9:47 AM > > > Hey all- > > I was thinking (insert laughs here :) ) ... I've seen many redesigns > and multigame add ons here, but I don't think I've seen a complete > redesign of a game board... > > It would be interesting to redo a classic board like Asteroids or > something using the same program, but reduce much of the TTL and > associated circuits to PLDs or PALs, etc. I was looking over some of my > schematics and thought about: > > Space Invaders (look at all those 1 bit rams...) > Asteroids (a bunch of fairly common Atari board design) > Battlezone (more atari design) > > etc... > > The idea being that we could make the stuff a little more reliable and > service-able (sp).... maybe incorporate multigame stuff, etc... > > Anyway, thoughts? > > Mitch > > From owner-vectorlist Thu Jun 4 08:13:06 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 08:12:46 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC824 > From: Clay Cowgill To: "'vectorlist > Subject: RE: Redesign of boards... Date: Thu, 4 Jun 1998 08:11:25 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill I've thought about doing Ms. Pac Man/etc (and I know Kev was going down the same path probably before I was). I'd kicked around Asteroids too-- I was thinking of trying to drop it all (most all anyway) onto a couple big CPLD's or an FPGA or something. A "one chip" asteroids so to speak... On the Sega Multigame I was going to pull all the 2114's into a single SRAM (like I did with the EPROMs), but then I decided it would just add cost to the PCB and add complexity to the design... Something of Asteroids-level complexity is a good candidate, IMHO. -Clay > I was thinking (insert laughs here :) ) ... I've seen many > redesigns > and multigame add ons here, but I don't think I've seen a complete > redesign of a game board... > > It would be interesting to redo a classic board like Asteroids or > something using the same program, but reduce much of the TTL and > associated circuits to PLDs or PALs, etc. I was looking over some of > my > schematics and thought about: From owner-vectorlist Thu Jun 4 08:28:57 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 08:28:38 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Thu, 4 Jun 1998 08:28:36 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Redesign of boards... Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) You would make lots of people happy if you did a new Space Invaders board. It's a trivial design (the biggest part would be the discrete sound stuff) by todays standards. You could get rid of everything but 5V for power, and if you could easily build a multi-game with a dozen or so variants. All the I/O port definitions can be found in the MAME sources. I guess you could do a 'generic' AVG board for all the games other than Asteroids(dlx) and Lunar Lander, and a DVG board for those (and Omega Race). There are enough differences in the design to make it tricky to do, though. Again, you can see all the memory maps and things in the MAME sources. From owner-vectorlist Thu Jun 4 14:08:58 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 14:08:29 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC82C > From: Clay Cowgill To: "'vectorlist > Subject: RE: Redesign of boards... Date: Thu, 4 Jun 1998 14:07:14 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > I guess you could do a 'generic' AVG board for all the games other > than Asteroids(dlx) and Lunar Lander, and a DVG board for those > (and Omega Race). There are enough differences in the design to > make it tricky to do, though. Again, you can see all the memory > maps and things in the MAME sources. > So... I bought yet another CPLD development package a few days ago. This time the Vantis (AMD) stuff. It's Synario based (which makes for a kinda interesting fist-fight between it an the Lattice Synario package), but the Vantis parts are about half the cost of equivalent Lattice stuff... A 64 Macrocell CPLD from Vantis is only about $3.69 in singles with 32 I/O's 15ns tpd, etc. I think the Asteroids Deluxe vector state machine, BRM's and misc glue would fit in one part without too much trouble. I/Os get to be the constraint since you'll need external RAM and ROM and 12bit wide datapath to the DACs... On a semi-related note-- a while back someone was working on getting Lunar Lander code to run on Asteroids. Anyone ever hear anything more about it? (I'm thinking of trying it given the info that's in MAME-- and since Neil Bradley still has my Blasteroids board, he owes me some help. ;-) -Clay (I'm also thinking of doing a software menu system based multigame Pacman. Two bit score's $240 for dip-switches and EPROMs kinda irks me...) From owner-vectorlist Thu Jun 4 17:23:14 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 17:22:47 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC83B > From: Clay Cowgill To: "'vectorlist > Subject: Game sighting (reprise) Date: Thu, 4 Jun 1998 17:21:23 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill So a couple days ago I pointed out the Comedy Central show "Premium Blend" because it has a Tempest and Centipede running on the stage and a third game I couldn't quite ID. Well, after seeing Shawn Switenky's webpage I think I know what it was... An upright Space Wars! Going to have to try to see it more closely next time. -Clay Clayton N. Cowgill Engineering Manager ------------------------------------------------- /\ Diamond Multimedia System, Inc. \/ Communications Division From owner-vectorlist Thu Jun 4 18:47:11 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 18:46:57 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35774D7B.56915CD9 > Date: Thu, 04 Jun 1998 21:44:27 -0400 From: Kev X-Mailer: Mozilla 4.04 [en] (Win95; I) MIME-Version: 1.0 To: vectorlist Subject: Re: Redesign of boards... References: <31452DBFA5F7D111B90D006097C401E30AC82C > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Kev Clay Cowgill wrote: > (I'm also thinking of doing a software menu system based multigame > Pacman. Two bit score's $240 for dip-switches and EPROMs kinda irks > me...) Good! This is what I was hoping for all along, till Bob took the framework & ran with it. He is making the kit available to RGVACers for $99, but he has only given credit to one person helping him. Anyhow, since we are on the subject, Yes I'd like to see a redesign of Pac Man PCBs. This is something that operators will mention to me that they would buy (and Galaga). There are a few xtras to consider, it must go both JAMMA and original Pac Man harness. Other than that they could care less but I would like to see the software menu upgrade and maybe a few extra perks. This would be the best $$ project but would also be the most likely to attract legal attention too. Space Invaders has its problems too, if it was simply the SI board that would be simple enough (assuming you are also doing the audio), but what about all the other Midway 8080 games that run on this motherboard? Would it be best to repro just the mother board and retain the Audio/ I/O board plug. I belive some of the early games used +-15VDC for optical inputs and 12 VDC for audio. Definitely need to replace those RAMs some how. I'll leave the Vectors to those that have more cranial capacity, I just want to vote for the linkable Battlezones! -- Kev Mowerman >>REMOVE THE ? to REPLY Looking for Pac-Man related hacks & Video Game Coin Op Page -> http://www.erols.com/mowerman From owner-vectorlist Thu Jun 4 19:13:45 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 19:13:16 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) To: vectorlist Date: Thu, 4 Jun 1998 21:02:50 -0500 Subject: FS: B&K 465 CRT tester Message-ID: <19980604.210338.9630.0.gonzothegreat > References: X-Mailer: Juno 1.49 X-Juno-Line-Breaks: 1-2,8-9,12-20 From: gonzothegreat (Alan J McCormick) Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: gonzothegreat (Alan J McCormick) I am selling off an extra CRT tester I picked up a while ago and never got around to using before I found a Model 480. It is a B&K 465 with all the docs. Please note that this is an older unit (probably mid 70s vintage) and I do not have the specific adapters needed to test the common CRTs used in raster & vector games. Having said that, in the past I have been able to steal a neck PCB off a monitor and wire up other CRT testers successfully. You could also make a universal adapter with a few clip leads. Cosmetically, the unit looks like it was never used. Functionally, it lights up and you can adjust the filament V but since I don't have any tubes that I have an adapter for, I can't fully test it. I do have a JPEG of the unit if anybody wants it. $60 plus shipping. Thanks Virtu-Al _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] From owner-vectorlist Thu Jun 4 19:17:21 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 19:16:58 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: zonn (Zonn) To: vectorlist Subject: Re: Redesign of boards... Date: Fri, 05 Jun 1998 02:16:40 GMT Message-ID: <357d53a1.27301838 > References: <31452DBFA5F7D111B90D006097C401E30AC82C > In-Reply-To: <35774D7B.56915CD9 > X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: zonn (Zonn) On Thu, 04 Jun 1998 21:44:27 -0400, Kev wrote: >I'll leave the Vectors to those that have more cranial capacity, I just = want >to vote for the linkable Battlezones! Linkable Battlezones!! Come on! Let's leave the classics alone! They = are what they are, we shouldn't try to change them to make them something = different, just because WE think it would be fun. The authors new what they were doing = when they wrote the code. Just leave it alone. Like colorization of old = movies never caught on, neither will these tweaks to the games. A linkable Tempest on the other hand....now *THAT* would be COOOOL!!!! ;^) -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From owner-vectorlist Thu Jun 4 19:28:00 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 19:27:38 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <199806050230.UAA00932 > From: "Chris Cope" Organization: Pinpoint Solutions To: vectorlist Date: Thu, 4 Jun 1998 20:20:29 -0700 Subject: Re: Redesign of boards... In-reply-to: <35774D7B.56915CD9 > X-mailer: Pegasus Mail for Win32 (v3.01a) Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Chris Cope" > > > Clay Cowgill wrote: > > > (I'm also thinking of doing a software menu system based multigame > > Pacman. Two bit score's $240 for dip-switches and EPROMs kinda irks > > me...) > Yeah, the DIPs are pretty inconvenient. The two ways I can see to do this from a hardware point of view: 1) add a boot ROM that is active after the Z80 leaves reset. The row 6 ROM has to be inactive or you get bus contention. Once the code jumps from the boot ROM, the row 6 ROM has to cut in. 2) Put the menu system in the first page of the row 6 ROM. You lose a game, but no new hardware is needed. Chris ------------------ Chris Cope 303-444-7257 x109 Pinpoint Solutions mailto:chrisc From owner-vectorlist Thu Jun 4 19:35:00 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 19:34:56 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <3FF8121C9B6DD111812100805F31FC0D03E3F681 > From: "David Shoemaker (Comforce/RhoTech)" To: "'vectorlist > Cc: zonn Subject: RE: Redesign of boards... Date: Thu, 4 Jun 1998 19:33:45 -0700 X-Mailer: Internet Mail Service (5.5.2328.0) Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "David Shoemaker (Comforce/RhoTech)" > Linkable Battlezones!! Come on! Let's leave the classics alone! They > are what > they are, we shouldn't try to change them to make them something > different, just > because WE think it would be fun. The authors new what they were doing > when > they wrote the code. Just leave it alone. Like colorization of old > movies > never caught on, neither will these tweaks to the games. > > A linkable Tempest on the other hand....now *THAT* would be COOOOL!!!! > Using the modified tubes by that "D" person. :) From owner-vectorlist Thu Jun 4 22:21:59 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 22:21:48 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <35762523.20A2@istar.ca> Date: Wed, 03 Jun 1998 21:40:03 -0700 From: John Robertson Organization: John's Jukes Ltd X-Mailer: Mozilla 3.03Gold (Win16; U) MIME-Version: 1.0 To: vectorlist Subject: Re: Asteroids add-on board References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: John Robertson Al Kossow wrote: > > I was digging through my storage locker and came upon a > Asteroids board that had the switch settings for that > little add-on board that came up on here a month or so > ago. It plugs into a DIP socket at C5 > > 1 2 3 4 5 6 7 > 4 increments on > 5 increments on > 6 increments on > 22 seconds on > 45 seconds on > 1.5 minutes on > 3.0 minutes on > > now you know as much about it as I do :-) > > maybe John R remembers it. sort of sounds like a > game time limiter. Nope, I don't recall this one. We did make a few mods to games years ago that would change the NMI timing to speed up the play , and I recall hearing about an add-on circuit that would do it automatically, so perhaps this is what you have. However I have no idea what little board you are speaking of, so... John :-#)# -- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr "Old pinballers never die, they just flip out." From owner-vectorlist Thu Jun 4 22:22:03 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Thu, 4 Jun 1998 22:21:55 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <357627EA.3152@istar.ca> Date: Wed, 03 Jun 1998 21:51:54 -0700 From: John Robertson Organization: John's Jukes Ltd X-Mailer: Mozilla 3.03Gold (Win16; U) MIME-Version: 1.0 To: vectorlist Subject: Re: Asteroids add-on board References: <199806041302.JAA28231 > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: John Robertson Doug Jefferys wrote: > > Once upon a time, Kgowland wrote: > > > > Hey guys, I have one of those boards. I found it in a machine but it was not > > installed. Funny thing is that I was going to ask about it tonight...weird. > > Anyways, it looks like a timer that speeds up gameplay based on time rather > > than level. > > Hmm, looking back at Al's rate multiplier comments, and thinking about > the LS161, suppose it's a counter, and the switches are geared to speed > things up after the increments are passed. > > IIRC, there's a software-readable counter in Asteroids. Might come > from the same LS161 that triggers the NMI. Might have something to > do with that. What components are on this beast? (I'm curious that > it plugs into a DIP switch, which tells me that the setting is being > read by software. Are there ROM modifications on the Asteroids board > that go with the daughterboard?) > > Later, > Doug. > > -- > Douglas W. Jefferys | > Star Data Systems | > Email: djeffery | There was no need for changing the game roms, everything just ran FASTER. If would get real interesting at 8X speed...usually 2X or maybe 4X was the most we ever did. Our addon was simpler than the one Al (etc.) are speaking of, we just used a couple of the switches on a dip switch that was unused, and wired them to change the clock on the NMI. An automatic change would have been nicer... John :-#)# -- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr "Old pinballers never die, they just flip out." From owner-vectorlist Fri Jun 5 09:17:01 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 09:16:47 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC83F > From: Clay Cowgill To: "'vectorlist > Subject: RE: Redesign of boards... Date: Fri, 5 Jun 1998 09:15:23 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Yeah, the DIPs are pretty inconvenient. The two ways I can see to do > this from a hardware point of view: ... > 2) Put the menu system in the first page of the row 6 ROM. You lose > a game, but no new hardware is needed. > I like #2. Basically what the Sega multigame is. (Actually, I think I might be able to just plug in the Sega multigame with a PAL change... ;-) Does Pac use IRQ or NMI? If not, that might make for an easy "menu caller". Otherwise a little hardware can reset the bank multigame bank register to the menu segment and force a reset. No big deal... The more I work on these multigame projects the more I wonder if I should just make a general-purpose control mapper? Something that takes N inputs on one side and can under program control route any input to any "output" on the other side. Have a few "select" lines that choose a particular program. (The idea being you could hook up a couple joysticks, and a bunch of buttons and under program control from a little built-in processor "rewire" them to different outputs. I don't know if there's enough "multigame" capable boards to really merit it though.) -Clay From owner-vectorlist Fri Jun 5 09:43:31 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 09:43:27 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 5 Jun 1998 10:41:42 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Star Wars Shapes Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) I've been trying to locate where the shapes from star wars are stored. I've spent hours looking through the code and still haven't figured it out. I've also dropped the vector ROM (as well as all the other ROMs) onto Jess's PVector viewer and it doesn't come up with anything. Anybody able to offer some insight? -jeff jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Fri Jun 5 09:48:39 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 09:48:35 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: djeffery (Doug Jefferys) Message-Id: <199806051649.MAA04951@mpws15> Subject: Re: Redesign of boards... To: vectorlist Date: Fri, 5 Jun 1998 12:49:04 -0400 (EDT) In-Reply-To: <31452DBFA5F7D111B90D006097C401E30AC83F > from "Clay Cowgill" at Jun 5, 98 09:15:23 am X-Mailer: ELM [version 2.4 PL21] Content-Type: text Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: djeffery (Doug Jefferys) Once upon a time, Clay Cowgill wrote: > > The more I work on these multigame projects the more I wonder if I > should just make a general-purpose control mapper? Something that takes > N inputs on one side and can under program control route any input to > any "output" on the other side. Have a few "select" lines that choose a > particular program. Hmm, I've been thinking of the same thing (implemented in solder, rather than silicon :) for test-playing. I often find myself plugging vertical games into a testbench with a horizontally- mounted monitor. I've noticed that the "switching" required to map the four directions of a joystick to the four directions of a stick rotated 90 degrees is basically the same thing as you'd need to do with a trackball at either 90 degrees or 45 degrees. A little gadget you could stick between a control panel and the rest of a wiring harness would be handy for generic usage, but including such a gadget in software for a multigame would be way cool. (On a tangent to the "Run Lunar Lander on Asteroids" thread - as cool as it sounds, keep in mind that if you carry the logic too far, you end up with a 500-game "software-switchable multigame" running on a P200MMX with 64M and a 6.4G hard drive :-) ObVector: ...my old Gravitar <-> Black Widow hack. I forgot, in the first rev of the docs, that one of the sockets (L7) is wired for a 2716, not a 2532. Any attempt to plug the "vector ROM" daughterboard into that particular socket will result in a very confused machine. The other three sockets, of course, are fine, but my docs implied that it could be in any of the four sockets. Oops. My bad. Later, Doug. -- Douglas W. Jefferys | Star Data Systems | Email: djeffery | From owner-vectorlist Fri Jun 5 10:22:08 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 10:21:53 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <199806051720.NAA04064 > From: "The Retrodaddy" To: Cc: "Clay Cowgill" Subject: Re: Redesign of boards... Date: Fri, 5 Jun 1998 13:18:44 -0400 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1162 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "The Retrodaddy" > > Yeah, the DIPs are pretty inconvenient. The two ways I can see to do > > this from a hardware point of view: Here is a quote from a reply Bob Sokol gave when I asked about relocating the dip block. Apparently, they have at least already taken it into account. > Bob, would it be possible to relocate the dip block via a cable? It > would be extremely convenient if the cable were long enough to be run > up thru the light/speaker area, and mounted under that area on the > outside. Just a thought. > Yes, we provide a place to tie into the HEX switch so you can remote the dip switches. Look at the picture at: http://www.Pacman.com/16in1.jpg on the left board (the 5E&F bd) there is an empty 8 pin socket where you can parrallel the dip switch. Just set the dip sw on the main boardto all 4 open. Bob From owner-vectorlist Fri Jun 5 10:42:54 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 10:42:50 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC840 > From: Clay Cowgill To: "'vectorlist > Subject: RE: Redesign of boards... Date: Fri, 5 Jun 1998 10:41:16 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > (On a tangent to the "Run Lunar Lander on Asteroids" thread - as cool > as it sounds, keep in mind that if you carry the logic too far, you > end > up with a 500-game "software-switchable multigame" running on a > P200MMX > with 64M and a 6.4G hard drive :-) > Yeah, that thinking was behind my wanting to do an ISA (or PCI, Al ;-) card that was just a vector generator. So, you could basically hook up a PC to a Wells Gardner (for example) vector monitor and run emulated vector games on a real vector display. (With a sufficiently fast PC I bet you could do some path analysis on the vector display list and sort each frame for shortest draw time so you could run "fast" vector games (like Sega stuff) on a WG monitor...) > ObVector: > ...my old Gravitar <-> Black Widow hack. I forgot, in the first rev > of the docs, that one of the sockets (L7) is wired for a 2716, not a > 2532. Any attempt to plug the "vector ROM" daughterboard into that > particular socket will result in a very confused machine. The other > three sockets, of course, are fine, but my docs implied that it could > be in any of the four sockets. Oops. My bad. > Good to know! I was actually going to try this sometime for my mutoid Gravitar/BW machine. (One side is Gravitar sideart, the other is Black Widow. ;-) -Clay From owner-vectorlist Fri Jun 5 11:10:05 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 11:10:02 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: zonn (Zonn) To: vectorlist Subject: Re: Redesign of boards... Date: Fri, 05 Jun 1998 18:09:43 GMT Message-ID: <357d3391.84638164 > References: <31452DBFA5F7D111B90D006097C401E30AC840 > In-Reply-To: <31452DBFA5F7D111B90D006097C401E30AC840 > X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: zonn (Zonn) On Fri, 5 Jun 1998 10:41:16 -0700 , Clay Cowgill = wrote: > > >> (On a tangent to the "Run Lunar Lander on Asteroids" thread - as cool >> as it sounds, keep in mind that if you carry the logic too far, you >> end >> up with a 500-game "software-switchable multigame" running on a >> P200MMX >> with 64M and a 6.4G hard drive :-) >>=20 >Yeah, that thinking was behind my wanting to do an ISA (or PCI, Al ;-) >card that was just a vector generator. So, you could basically hook up >a PC to a Wells Gardner (for example) vector monitor and run emulated >vector games on a real vector display. I *like* this idea! Then we could colorize the old Cinematronics games! >(With a sufficiently fast PC I >bet you could do some path analysis on the vector display list and sort >each frame for shortest draw time so you could run "fast" vector games >(like Sega stuff) on a WG monitor...) Or just put a slight delay to allow the WG to catchup, you probably = wouldn't even notice a thing, it would just extend the drawing time slightly = towards the end of the 1/40 second refresh of the Sega games. I imagine there is = some dead time at the end of each refresh, before the screen starts to redraw that = could take up the slack. -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From owner-vectorlist Fri Jun 5 11:34:03 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 11:33:58 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: zonn (Zonn) To: vectorlist Subject: Re: Redesign of boards... Date: Fri, 05 Jun 1998 18:33:39 GMT Message-ID: <357e3481.84878348 > References: <31452DBFA5F7D111B90D006097C401E30AC840 > In-Reply-To: <31452DBFA5F7D111B90D006097C401E30AC840 > X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: zonn (Zonn) On Fri, 5 Jun 1998 10:41:16 -0700 , Clay Cowgill = wrote: >(With a sufficiently fast PC I >bet you could do some path analysis on the vector display list and sort >each frame for shortest draw time so you could run "fast" vector games >(like Sega stuff) on a WG monitor...) On a side note, this sounds a lot like the traveling salesman puzzle = where one tries to find the quickest route for a salesman that must visit a bunch = of cities. Last I heard there is no sort for this kind of thing (short of a brute = force approach), in fact it's mostly believed that no algorithm will ever be = found (See Robert Sedgwick's "Algorithms" book). According to the chapter on exhaustive searches even given a computer 1,000,000 times faster that = today's fastest (copyright was 1992) you couldn't sort a 100 points, of the = traveling salesman puzzle, in a year's time. Pretty hard to do a couple of hundred= points forty times a second... But if you do work out this sort you could be very famous among the = mathematical types, and with a properly applied patent, very rich! -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From owner-vectorlist Fri Jun 5 11:56:26 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 11:55:41 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Fri, 5 Jun 1998 11:54:30 -0700 (PDT) Message-Id: <199806051854.LAA03374 > From: Andrew Wilson To: vectorlist In-reply-to: <357e3481.84878348 ) Subject: Re: Redesign of boards... Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Andrew Wilson >On a side note, this sounds a lot like the traveling salesman puzzle where one >tries to find the quickest route for a salesman that must visit a bunch of >cities. Ooooh. Good insight, Zonn! I didn't see this connection before. Yah, finding the *optimal* route is NP-complete (meaning no polynomial-time algorithm exists), but given an arbitrary unsorted set of line segments you generally can order them such that the total time to draw them is (possibly significantly) shorter than the time to draw the original unsorted set. It's only finding the optimal ordering that is hard. Drew From owner-vectorlist Fri Jun 5 12:18:49 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 12:18:33 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC844 > From: Clay Cowgill To: "'vectorlist > Subject: RE: Redesign of boards... Date: Fri, 5 Jun 1998 12:17:11 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > I *like* this idea! Then we could colorize the old Cinematronics > games! > Yep, do the "color" overlays for Battlezone too... ;-) > Or just put a slight delay to allow the WG to catchup, you probably > wouldn't > even notice a thing, it would just extend the drawing time slightly > towards the > end of the 1/40 second refresh of the Sega games. I imagine there is > some dead > time at the end of each refresh, before the screen starts to redraw > that could > take up the slack. > From what I learned about the WG it's basically pretty happy as long as you don't "instantly" reposition the beam farther than 1/2 of a screen axis away. That's frustrating since most of the Sega games would probably work just fine if their draw order was a little different. The single most "problematic" part of the display for the Wells Gardner 6100 is that the Sega games "jump" from the score displays (at a far edge of the screen) to the game objects which can be far away from the edge. If they'd just jump to the center of the screen, and then jump to the game objects it'd be fine. (Not coincidentally that's the behavior of the Atari AVG...) -Clay From owner-vectorlist Fri Jun 5 12:28:58 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 12:28:54 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: zonn (Zonn) To: vectorlist Subject: Re: Redesign of boards... Date: Fri, 05 Jun 1998 19:28:37 GMT Message-ID: <35814556.89187368 > References: <199806051854.LAA03374 > In-Reply-To: <199806051854.LAA03374 > X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: zonn (Zonn) On Fri, 5 Jun 1998 11:54:30 -0700 (PDT), Andrew Wilson wrote: > >>On a side note, this sounds a lot like the traveling salesman puzzle = where one >>tries to find the quickest route for a salesman that must visit a bunch= of >>cities. > > Ooooh. Good insight, Zonn! I didn't see this connection before. > > Yah, finding the *optimal* route is NP-complete (meaning no >polynomial-time algorithm exists), but given an arbitrary unsorted set = of >line segments you generally can order them such that the total time to = draw >them is (possibly significantly) shorter than the time to draw the = original >unsorted set. It's only finding the optimal ordering that is hard. Very true! (I left out that part for effect. ;^) , but looking through = those sort algorithms, they certainly didn't look like the kinda thing you = could do forty times a second real time! One did guarantee a path that was shorter than twice optimal though... =46rom an engineering point of view (what I'm good at, I have to take = other peoples word on the math stuff...), I'd say add the wait state between = large trace swings and leave the order alone! ;^) -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From owner-vectorlist Fri Jun 5 12:34:47 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 12:34:38 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC845 > From: Clay Cowgill To: "'vectorlist > Subject: RE: Redesign of boards... Date: Fri, 5 Jun 1998 12:32:57 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > On a side note, this sounds a lot like the traveling salesman puzzle > where one > tries to find the quickest route for a salesman that must visit a > bunch of > cities. > Yep. It's the shortest path problem. ;-) > Last I heard there is no sort for this kind of thing (short of a brute > force > approach), in fact it's mostly believed that no algorithm will ever be > found > (See Robert Sedgwick's "Algorithms" book). According to the chapter > on > exhaustive searches even given a computer 1,000,000 times faster that > today's > fastest (copyright was 1992) you couldn't sort a 100 points, of the > traveling > salesman puzzle, in a year's time. Pretty hard to do a couple of > hundred points > forty times a second... > Aiiigh! Run! It's the revenge of CS325! I think the nature of the hardware gives you some heuristics though that bound your sort considerably. There's a couple things we'd like if we were WG vector monitors.... ;-) 1) we like the beam to be by the center of the screen 2) we don't like to jump long distances at a time Given those two you can tackle the vector list with a little more smarts... Sort the points based on distance from the center, then tackle each quadrant as a "section" to draw. Draw as much as you can going from close to the center to out, then hop back to the center to settle. You'd probably want to draw the quadrants in 1-3-2-4 order or something to balance the deflection. For any "long" lines (where "long" means aproaching half a screen axis), break them up into several smaller segments. Since we're mostly likely a fast Digital Vector Generator we'll assume we can get back exactly to where we leave off a line. (Unlike the AVG.) Feh. It's probably all academic though since all you need is a *little* more ooomph out of the monitor to get all the Sega stuff. Zonn's idea to stretch the draw time should help. Project number 234123-7 for me is to add some wait-states in the Sega vector generator after a beam "jump" to give the WG monitor time to settle inbetween beam moves. I think I figured it's only a couple micro seconds that are needed... For what it's worth, with the Vantis 64 macrocell parts so cheap now I think I'm going to toss the DSP idea (which wasn't *quite* fast enough, and just try a couple of hardware adders/controllers)... -Clay > But if you do work out this sort you could be very famous among the > mathematical > types, and with a properly applied patent, very rich! > > -Zonn > > <><><><><><><><><><><><><><><><><><><><><><><><><><><>< > > ------ ___ Member of A.A.C.S.: > |---- | ( ) Association for Artistically > / / ( () ) Challenged Signatures > / / //\\ // (__) > / ---/ // \\ //\\ // zonn > -------| // \\/ > From owner-vectorlist Fri Jun 5 12:49:14 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 12:49:05 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: Date: Fri, 5 Jun 1998 12:49:03 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: RE: Redesign of boards... Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: aek (Al Kossow) "From what I learned about the WG it's basically pretty happy as long as you don't "instantly" reposition the beam farther than 1/2 of a screen axis away." Have you ever looked at the deflection circuit itself to see if there may be too much slew rate limiting in the driver circuits? From owner-vectorlist Fri Jun 5 13:01:40 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 13:01:22 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC846 > From: Clay Cowgill To: "'vectorlist > Subject: RE: Redesign of boards... Date: Fri, 5 Jun 1998 12:59:38 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > "From what I learned about the WG it's basically pretty happy as long > as > you don't "instantly" reposition the beam farther than 1/2 of a screen > axis away." > > Have you ever looked at the deflection circuit itself to see if there > may be too much slew rate limiting in the driver circuits? > Hmmmm. No, not specifically. I figured that a hardware fix for the 6100 wouldn't be easy (although I do still want to compare a 6400 performance-wise). I did a bunch of measurements and experiments while writing the Sega Multigame menu system and it always came down to that the monitor really wanted "AVG" like behavior. Some games like Star Wars have a lot of long lines-- but I think they effectively drop the frame rate to give more time to the AVG. (although maybe that's an artifact of the throughput of the matrix processor being limited?) -Clay From owner-vectorlist Fri Jun 5 14:29:40 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 14:29:27 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: zonn (Zonn) To: vectorlist Subject: Re: Redesign of boards... Date: Fri, 05 Jun 1998 21:29:08 GMT Message-ID: <358562e0.96750513 > References: In-Reply-To: X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: zonn (Zonn) On Fri, 5 Jun 1998 12:49:03 -0700 (PDT), aek (Al Kossow) wrote: >"From what I learned about the WG it's basically pretty happy as long as >you don't "instantly" reposition the beam farther than 1/2 of a screen >axis away." > >Have you ever looked at the deflection circuit itself to see if there >may be too much slew rate limiting in the driver circuits?=20 I have, and it's not the driver's. It always comes back to the Yoke = impedance / Supply voltage ratio. -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From owner-vectorlist Fri Jun 5 20:32:47 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 20:32:24 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Fri, 05 Jun 1998 17:21:33 -0600 From: "Jess & Shannon (remote)" Subject: Re: Star Wars Shapes To: vectorlist Message-id: <35787D7D.7832 > MIME-version: 1.0 X-Mailer: Mozilla 3.04 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Jess & Shannon (remote)" Jeff Hendrix wrote: > > I've been trying to locate where the shapes from star wars are stored. I've > spent hours looking through the code and still haven't figured it out. > I've also dropped the vector ROM (as well as all the other ROMs) onto > Jess's PVector viewer and it doesn't come up with anything. > Anybody able to offer some insight? I would imagine that the vector generators are a bit different. The Vector Viewer program was made for the Major Havoc hardware. Also since the objects are actually made up of planes and the CPU was upgraded to something faster... Im thinking that most objects are created on the fly by the CPU. Sort of like Tempest's tubes. jess From owner-vectorlist Fri Jun 5 21:00:10 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Fri, 5 Jun 1998 21:00:03 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: From: "Frank Palazzolo" To: vectorlist Date: Fri, 5 Jun 1998 23:57:46 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Star Wars Shapes In-reply-to: Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Frank Palazzolo" I would imagine for things like the tie fighters, the 3D coordinate information is stored somehow, and then there is an actual 3D to 2D projection done in the software to draw them on the screen - Probably by the mathbox. Hence, they look different every frame. At one point I disassembled most of the sound rom in that game but never delved far into the game roms. I'd be interested in whatever you find out, though ;) -Frank palazzol From owner-vectorlist Mon Jun 8 10:55:09 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 10:54:11 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC84C > From: Clay Cowgill To: "'vectorlist > Subject: Vaguely vector... Date: Mon, 8 Jun 1998 10:52:45 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill I just thought this was kinda neat, even though it's not entirely vector related. I've kinda decided to compete with Two-Bit Score with a rival pac-man multigame. (but a software selectable one at half their "retail" price) Anyway, the vector part-- it turns out that a Sega (vector) Multigame can be a PacMan multigame by cutting one trace and adding one wire and reprogramming the PAL. Not bad-- one day's work and it's running! http://www.e-volve.net/~clay/multipac.html The bummer is that the PCB is oriented the "wrong" way, so it gets in the way of the Sync Bus controller daughtercard on Pac. I moved mine to the back-side of the board for development work, but I think I'll just replace it entirely with a CPLD for the final version. -Clay Clayton N. Cowgill Engineering Manager ------------------------------------------------- /\ Diamond Multimedia System, Inc. \/ Communications Division From owner-vectorlist Mon Jun 8 11:16:37 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 11:16:02 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <1.5.4.32.19980608182142.0292d8c8 > X-Sender: cmoore X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 08 Jun 1998 14:21:42 -0400 To: vectorlist From: "Christopher V. Moore" Subject: Cinematronics Assembler 1.0 Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher V. Moore" Hi All, I have finished up my first release of my Cinematronics Assembler project and am ready to have a couple of people test it out. I don't have a web page, but if you're interested, please send me some email and I'll send it to you. -Chris -- Christopher V. Moore -- Principal Engineer Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891 Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore From owner-vectorlist Mon Jun 8 12:02:15 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 12:02:02 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: Kurt Mahan Message-Id: <199806081900.NAA08044 > Subject: Re: Vaguely vector... To: vectorlist Date: Mon, 8 Jun 1998 13:00:50 -0600 (MDT) In-Reply-To: <31452DBFA5F7D111B90D006097C401E30AC84C > from "Clay Cowgill" at Jun 8, 98 10:52:45 am X-Mailer: ELM [version 2.4 PL25] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Kurt Mahan > The bummer is that the PCB is oriented the "wrong" way, so it gets in > the way of the Sync Bus controller daughtercard on Pac. I moved mine to > the back-side of the board for development work, but I think I'll just > replace it entirely with a CPLD for the final version. Did anybody ever reproduce both of the flying boards? There has got to be a good demand for them by now. (Clay -- you should do it!) Kurt From owner-vectorlist Mon Jun 8 12:14:51 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 12:13:09 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 8 Jun 1998 13:11:24 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: Re: Cinematronics Assembler 1.0 Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) I'm interested. Please send. -jeff >Hi All, > >I have finished up my first release of my Cinematronics Assembler project >and am ready to have a couple of people test it out. I don't have a web page, >but if you're interested, please send me some email and I'll send it to >you. > >-Chris >-- >Christopher V. Moore -- Principal Engineer >Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891 >Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore > jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Mon Jun 8 12:27:13 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 12:26:57 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <31452DBFA5F7D111B90D006097C401E30AC852 > From: Clay Cowgill To: "'vectorlist > Subject: RE: Vaguely vector... Date: Mon, 8 Jun 1998 12:25:10 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.1960.3) Content-Type: text/plain Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Clay Cowgill > Did anybody ever reproduce both of the flying boards? There has got > to > be a good demand for them by now. (Clay -- you should do it!) > I'm working on it. I have the VRAM addressor done in Synario and targeted to a Vantis CPLD. I'm going to do the Sync Bus controller next and probably include it on the same PCB as the multigame. (It only adds a few $$$ to that board since I already have to pay for the PCB anyway...) Looks like TwoBit Score has some reproductions... At $45 a pop. (ouch!) I should be able to sell them for ~$12-15? While I'm thinking of it-- I've got the rest of the first dozen Vector Display Correctors finished up so if Ray, ScottS, Mit, MarkJ, or JeffH want to send your $35+$3, I'm ready. (Gregg, Tom, Todd, Guy, and Steve-- yours shipped today. ESB kits too, Gregg.) -Clay From owner-vectorlist Mon Jun 8 12:27:49 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 12:27:34 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <1.5.4.32.19980608193315.0290c304 > X-Sender: cmoore X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="=====================_897348795==_" Date: Mon, 08 Jun 1998 15:33:15 -0400 To: vectorlist From: "Christopher V. Moore" Subject: Re: Cinematronics Assembler 1.0 X-Attachments: C:\A_CinematronicsAssemblerRelease1.0\CinematronicsAssemb ler.zip; Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher V. Moore" --=====================_897348795==_ Content-Type: text/plain; charset="us-ascii" At 01:11 PM 6/8/98 -0600, you wrote: >I'm interested. Please send. > >-jeff > Hi Jeff, Here you go. Let know of any problems you have with it. 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lc3KR5VHlSeUJ5WnlG3KPiWvDOfEXAwXy8WBrcs5DcyxnjPBDO/lGmF+j3CnYFY7uQGY0UvcCBeu EqtiVLEwq1mqtaB7RSq9yqSyqvbCfJ5QvQgW1aPqUw2ATV1SjajG8JXf/b77/S/7/R9QSwECFAAU AAAACADHncckFrAaIngOAAAXKwAACgAAAAAAAAABACAAtoEAAAAATWFudWFsLnR4dFBLAQIUABQA AAAIALCluyRBv6xVADwAAACEAAALAAAAAAAAAAAAIAD/gaAOAABjaW5lYXNtLmV4ZVBLBQYAAAAA AgACAHEAAADJSgAAAAA= --=====================_897348795==_ Content-Type: text/plain; charset="us-ascii" -- Christopher V. Moore -- Principal Engineer Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891 Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore --=====================_897348795==_-- From owner-vectorlist Mon Jun 8 12:42:44 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 12:42:37 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <1.5.4.32.19980608194819.0290d0a4 > X-Sender: cmoore X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 08 Jun 1998 15:48:19 -0400 To: vectorlist From: "Christopher V. Moore" Subject: Ooop! Sorry about that Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher V. Moore" Sorry folks. I was responding to Jeff Hendrix and I wasn't paying attention to the reply address. -Chris -- Christopher V. Moore -- Principal Engineer Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891 Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore From owner-vectorlist Mon Jun 8 12:58:36 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 12:58:15 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) From: zonn (Zonn) To: vectorlist Cc: cmoore Subject: Re: Cinematronics Assembler 1.0 Date: Mon, 08 Jun 1998 19:57:50 GMT Message-ID: <3581415c.350352789 > References: In-Reply-To: X-Mailer: Forte Agent 1.5/32.451 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: zonn (Zonn) On Mon, 8 Jun 1998 13:11:24 -0600, jeffh (Jeff Hendrix) wrote: >I'm interested. Please send. > >-jeff > Too all others that are interested, I just placed it on the Cinematronics homepage at: www.zonn.com/Cinematronics I haven't played with it yet, but it looks pretty cool! -Zonn <><><><><><><><><><><><><><><><><><><><><><><><><><><>< ------ ___ Member of A.A.C.S.: |---- | ( ) Association for Artistically / / ( () ) Challenged Signatures / / //\\ // (__) / ---/ // \\ //\\ // zonn -------| // \\/ From owner-vectorlist Mon Jun 8 16:53:45 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Mon, 8 Jun 1998 16:53:11 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Mon, 08 Jun 1998 17:53:03 -0600 From: Jess Askey Subject: Re: Cinematronics Assembler 1.0 To: vectorlist Cc: "Christopher V. Moore" Message-id: <357C795F.3338 > Organization: The Audio Analyst/The Game Spot MIME-version: 1.0 X-Mailer: Mozilla 3.0 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: <1.5.4.32.19980608182142.0292d8c8 > Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Jess Askey Christopher V. Moore wrote: > > Hi All, > > I have finished up my first release of my Cinematronics Assembler project > and am ready to have a couple of people test it out. I don't have a web page, > but if you're interested, please send me some email and I'll send it to > you. If you want space on gamearchive I can supply you with it. Or I can make a quick page for you if you supply the text and graphics. jess -- Jess M. Askey ********* The Game Archive *********** GameArchive/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From owner-vectorlist Tue Jun 9 07:54:12 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 9 Jun 1998 07:53:49 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-ID: <01BD937B.86700270.wnerini > From: "William A. Nerini" To: "Vectorlist (E-mail)" Cc: "John Butler (E-mail)" Subject: Omega Race Date: Tue, 9 Jun 1998 07:52:16 -0000 Organization: The Daily Racing Form X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "William A. Nerini" Well, I've gotten my manual, and thanks(BIG) to John Butler, have a second Omega Race Cabinet with Working monitor. I've gone over everything. It looks good. I'm going to try to power up tonight. From owner-vectorlist Tue Jun 9 10:24:20 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 9 Jun 1998 10:23:55 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Message-Id: <1.5.4.32.19980609172939.02907d98 > X-Sender: cmoore X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 09 Jun 1998 13:29:39 -0400 To: vectorlist From: "Christopher V. Moore" Subject: Re: Cinematronics Assembler 1.0 Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: "Christopher V. Moore" >If you want space on gamearchive I can supply you with it. Or I can make >a quick page for you if you supply the text and graphics. > jess > Hi Jess, Thanks for the offer but I think I'm all set now that Zonn put it up on the Cinematronics page. -Chris -- Christopher V. Moore -- Principal Engineer Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891 Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore From owner-vectorlist Tue Jun 9 12:07:57 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 9 Jun 1998 12:04:44 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) X-Sender: jeffh (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 9 Jun 1998 13:02:55 -0600 To: vectorlist From: jeffh (Jeff Hendrix) Subject: RE: Vaguely vector... Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: jeffh (Jeff Hendrix) Clay, Do you still have an unpopulated one for me? -jeff > >While I'm thinking of it-- I've got the rest of the first dozen Vector >Display Correctors finished up so if Ray, ScottS, Mit, MarkJ, or JeffH >want to send your $35+$3, I'm ready. > >(Gregg, Tom, Todd, Guy, and Steve-- yours shipped today. ESB kits too, >Gregg.) > >-Clay jeffh Buy/Sell/Trade classic video arcade games. www.diac.com/~jeffh/ From owner-vectorlist Tue Jun 9 17:08:53 1998 Received: by goonsquad.spies.com via sendmail with stdio id for vectorlist-outgoing; Tue, 9 Jun 1998 17:08:19 -0700 (PDT) (Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13) Date: Tue, 09 Jun 1998 18:08:41 -0600 From: Jess Askey Subject: Re: Cinematronics Assembler 1.0 To: vectorlist Message-id: <357DCE89.586C > Organization: The Audio Analyst/The Game Spot MIME-version: 1.0 X-Mailer: Mozilla 3.0 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: <1.5.4.32.19980609172939.02907d98 > Sender: owner-vectorlist Precedence: bulk Reply-To: vectorlist CC: Jess Askey Christopher V. Moore wrote: > > >If you want space on gamearchive I can supply you with it. Or I can make > >a quick page for you if you supply the text and graphics. > > jess > > > > Hi Jess, > > Thanks for the offer but I think I'm all set now that Zonn put it up on > the Cinematronics page. > > -Chris > -- > Christopher V. Moore -- Principal Engineer > Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891 > Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore > Okay, cool. We are going to mirror and maintain Zonn's page on gamearchive as well since he doesn't really have the time to put into the page for constant updates... so after it all transfers over maybe we can make some more changes. thanks jess -- Jess M. Askey ********* The Game Archive *********** GameArchive/Audio Analyst * Pinball, Video, Parts, Collecting * 509 S. 2nd Street Unit B * http://www.gamearchive.com * Laramie WY 82070 ************************************** From longhorn Wed Jun 17 12:42:48 1998 Received: from piglet.cc.utexas.edu (longhorn@piglet.cc.utexas.edu [128.83.42.61]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id MAA27240 for ; Wed, 17 Jun 1998 12:42:48 -0500 (CDT) Received: (from longhorn@localhost) by piglet.cc.utexas.edu (8.8.5/8.8.5/piglet.mc-1.4) id MAA11874 for vectorlist@mcfeeley.cc.utexas.edu; Wed, 17 Jun 1998 12:31:34 -0500 (CDT) From: Paul Labuda Message-Id: <199806171731.MAA11874@piglet.cc.utexas.edu> Subject: New home for vectorlist! To: vectorlist@mcfeeley.cc.utexas.edu Date: Wed, 17 Jun 1998 12:31:34 -0500 (CDT) X-Mailer: ELM [version 2.4 PL24 ME8] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Greetings, fellow vector-heads! Since vectorlist went away, I've volunteered to start the list back up again. Al sent me the subscriber list at the time of the list's demise on spies, and I've added everybody who was a subscriber then. To post to the list at its new home, send e-mail to: vectorlist I will post a message to RGVAC soon to notify the general populace of the move. If you have any suggestions for improvements of the list's introductory and welcome messages, I welcome them! You can reach me at labuda or at my UT account. If you need help of any kind, mail me or the other owner of the list, Joe Welser at jwelser . The server is a standard ListProc server, and the list is open to any subscribers. If you'd like to maintain the archives of messages, let me know and we'll work something out. - Paul Labuda longhorn From wnerini Wed Jun 17 13:29:10 1998 Received: from forego.drf.com (root@[208.139.165.12]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id NAA12652 for ; Wed, 17 Jun 1998 13:29:07 -0500 (CDT) Received: from willnerini (wnerini.drf.com [208.139.165.223]) by forego.drf.com (8.7.4/8.7.3) with SMTP id LAA24605 for ; Wed, 17 Jun 1998 11:25:45 -0700 (MST) Received: by localhost with Microsoft MAPI; Wed, 17 Jun 1998 11:28:46 -0000 Message-ID: <01BD99E3.175B0970.wnerini > From: "William A. Nerini" Reply-To: "wnerini > To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: New home for vectorlist! Date: Wed, 17 Jun 1998 11:28:45 -0000 Organization: The Daily Racing Form X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit HOORAY! Well, For those who didn't see it in RGVAC, I've got the Arcade Collector's Archive up again at: http://nerini.drf.com/VGArchive/ -----Original Message----- From: Paul Labuda [SMTP:longhorn ] Sent: Wednesday, June 17, 1998 10:32 AM To: vectorlist@mcfeeley.cc.utexas.edu Subject: New home for vectorlist! Greetings, fellow vector-heads! Since vectorlist went away, I've volunteered to start the list back up again. Al sent me the subscriber list at the time of the list's demise on spies, and I've added everybody who was a subscriber then. To post to the list at its new home, send e-mail to: vectorlist I will post a message to RGVAC soon to notify the general populace of the move. If you have any suggestions for improvements of the list's introductory and welcome messages, I welcome them! You can reach me at labuda or at my UT account. If you need help of any kind, mail me or the other owner of the list, Joe Welser at jwelser . The server is a standard ListProc server, and the list is open to any subscribers. If you'd like to maintain the archives of messages, let me know and we'll work something out. - Paul Labuda longhorn From joel-r Wed Jun 17 13:34:46 1998 Received: from palrel1.hp.com (palrel1.hp.com [156.153.255.242]) by mcfeeley.cc.utexas.edu (8.8.5/8.8.5/mcfeeley.mc-1.21) with ESMTP id NAA13601 for ; Wed, 17 Jun 1998 13:34:45 -0500 (CDT) Received: from hpanr0.an.hp.com (hpanr0.an.hp.com [15.4.147.21]) by palrel1.hp.com (8.8.6/8.8.5tis) with SMTP id LAA06329 for ; Wed, 17 Jun 1998 11:34:43 -0700 (PDT) Received: from hpanzzaw.an.hp.com by hpanr0.an.hp.com with SMTP (1.37.109.8/15.5+IOS 3.22) id AA12203; Wed, 17 Jun 1998 14:34:41 -0400 Message-Id: <35880CE4.F24 > Date: Wed, 17 Jun 1998 14:37:24 -0400 From: Joel Rosenzweig Reply-To: joel-r Organization: Hewlett-Packard Medical Products Group X-Mailer: Mozilla 3.0Gold (WinNT; I) Mime-Version: 1.0 To: vectorlist@mcfeeley.cc.utexas.edu Subject: Re: New home for vectorlist! References: <199806171731.MAA11874@piglet.cc.utexas.edu> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Paul, Thank you for taking up the effort. I'm sure everyone appreciates it greatly. Joel- From kmahan Wed Jun 17 13:43:06 1998 Received: from xmission.xmission.com (kmahan [198.60.22.2]) by mc