From shag Wed Sep 1 08:13:47 1999 Received: from smtprtp1.ntcom.nortel.net (smtprtp1.ntcom.nortel.net [137.118.22.14]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id IAA20599 for ; Wed, 1 Sep 1999 08:13:45 -0500 (CDT) Received: from zrchb213.us.nortel.com (actually zrchb213) by smtprtp1.ntcom.nortel.net; Wed, 1 Sep 1999 09:12:46 -0400 Received: by zrchb213.us.nortel.com with Internet Mail Service (5.5.2448.0) id ; Wed, 1 Sep 1999 08:12:43 -0500 Message-ID: <402CC1A33A3FD311A5A00000F8082A5F14E59F > From: "Simon Whittam" To: "'vectorlist '" Subject: Cinematronics Audio Board Identification: G-5235-A Date: Wed, 1 Sep 1999 08:12:40 -0500 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I've looked on spies but couldn't find this cine snd board TIFF'd. What is it? Not AA nor RO. Different layout than SC. G-5235-A AUDIO PCB markings on component side. G-5250 markings on solder side. Thanks, SPW From ClayC Wed Sep 1 11:16:18 1999 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA22335 for ; Wed, 1 Sep 1999 11:16:15 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id JAA24291 for ; Wed, 1 Sep 1999 09:16:09 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma024269; Wed, 1 Sep 99 09:15:41 -0700 Received: from vanmail3.van.diamondmm.com by dogbert.supra.com id aa17958; 1 Sep 99 9:15 PDT Received: by vanmail3.van.diamondmm.com with Internet Mail Service (5.5.2448.0) id ; Wed, 1 Sep 1999 09:15:40 -0700 Message-ID: From: Clay Cowgill To: "'vectorlist '" Subject: RE: The force Date: Wed, 1 Sep 1999 09:15:39 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN > Um... well, Oregon is no slouch, either. There are tons of companies up > here > and even bigger than "silicon valley" in some respects. > Yeah, depends on how you deal with rain. (Goes double for Seattle) Rain is OK by me 'cause it's a good excuse to hide inside and nerd-out with game stuff. Vancouver, WA (where I'm at) is a good deal with a fair amount of techy-stuff here. (Sharp, HP, WaferTech, Linear Technology, AVX, Kyocera, S3, Analog Devices, etc.) Washington has no state income tax, and there's no sales tax in Oregon (a couple miles away). > Well, there's plenty of places fairly inexpensive in the Crescent City, > Yreka, and other northern Californian cities. Or did you mean *CENTRAL* > California - near the bay area? I wouldn't mind living in the bay area > myself. I know Intel would transfer me, but the cost of living increase > they'd give me would be minimal to reality. > Having just spent a week in San Jose/bay area I can say it's a fine place to visit, but wouldn't want to live there. ;-) I'm too spoiled with my 5 minute rush-hour commute up here. ;-) (I'm pretty sure I'd snap down there and pull a "want to see what an M-11 looks like when fired from a moving car?" routine on I-880 some day...) The other rub is that it looks like my $150K house here goes for about $400K down there! I doubt S3 would give me a 250% raise if I moved to San Jose... ;-) Ob. Vector: I was scrounging through the MAME source last night and noticed Aztarac support files. Has that been emulated and I was just off in la-la land and missed it? -Clay From jenison Wed Sep 1 11:20:30 1999 Received: from ftpbox.mot.com (ftpbox.mot.com [129.188.136.101]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA23231 for ; Wed, 1 Sep 1999 11:20:29 -0500 (CDT) Received: [from pobox2.mot.com (pobox2.mot.com [129.188.137.195]) by ftpbox.mot.com (MOT-ftpbox 1.0) with ESMTP id LAA11802 for ; Wed, 1 Sep 1999 11:20:28 -0500 (CDT)] Received: [from relay1.cig.mot.com (relay1.cig.mot.com [136.182.15.23]) by pobox2.mot.com (MOT-pobox2 2.0) with ESMTP id LAA15613 for ; Wed, 1 Sep 1999 11:20:24 -0500 (CDT)] Received: from crecendo.cig.mot.com (crecendo [160.15.1.35]) by relay1.cig.mot.com (8.8.8+Sun/SCERG-RELAY-1.11b) with ESMTP id LAA02949 for ; Wed, 1 Sep 1999 11:20:23 -0500 (CDT) Received: (jenison (8.7.5 Motorola CIG/ITS v1.1 (Solaris 2.5)) id LAA03881 for vectorlist ; Wed, 1 Sep 1999 11:20:22 -0500 (CDT) Date: Wed, 1 Sep 1999 11:20:22 -0500 (CDT) From: Mark Jenison Message-Id: <199909011620.LAA03881 > In-Reply-To: "Mark Jenison" "Revisited: Sega XY freeplay" (Sep 1, 9:54am) References: <199908031531.KAA15853 > <9908031104.ZM18660@crecendo> <9909010911.ZM18393@crecendo> <9909010954.ZM541@crecendo> X-face: oR?Ne3)HMw-8KhQ[.WK_f(>#V%Uoh6<uZW2%T[G$FZ[$](cd:7rBD)F36`*Ea#ym.|Kw5k;\Zx*CkhL=Tg^mSN:b_D!UEf7C"&f\x7Xxt!#UmwVu|hX6brc8QWO;6+pNL X-Mailer: Z-Mail (3.2.1 10oct95) To: vectorlist Subject: Revisited: Sega XY freeplay Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I had to resubscribe to vectorlist today...apparently I was unsubscribed (and just after my post about the way reply was set up...how coincidental!). I thought the list was awfully quiet. :-) Does anyone understand how Sega implemented the timed-coining for their vector games? Is it all in software, or is it hardware? ---------------------------------------------------------------------- Mark Jenison E-mail address: jenison Cellular Infrastructure Group Motorola--Arlington Heights, IL ---------------------------------------------------------------------- From jess Wed Sep 1 11:27:09 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA24248 for ; Wed, 1 Sep 1999 11:27:09 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.10.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHE00DH32YEIA@ROPER.UWYO.EDU> for vectorlist ; Wed, 1 Sep 1999 10:25:26 -0600 (MDT) Received: from magenta.com (ras895.uwyo.edu [129.72.89.5]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id KAA09440 for ; Wed, 01 Sep 1999 10:25:24 -0600 (MDT) Date: Wed, 01 Sep 1999 10:26:26 -0600 From: Jess Askey Subject: Re: The force To: vectorlist Message-id: <37CD53B2.A861E79E > MIME-version: 1.0 X-Mailer: Mozilla 4.5 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Clay Cowgill wrote: > Ob. Vector: I was scrounging through the MAME source last night and noticed > Aztarac support files. Has that been emulated and I was just off in la-la > land and missed it? > Yeah, it was emulated a couple of minor revisions ago. There was something else interesting but I can't remember what it was. You can see the newest additions at mame.retrogames.com under the 'whatsnew' link. From chris Wed Sep 1 11:28:58 1999 Received: from westnet.com (chris [206.24.6.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA24590 for ; Wed, 1 Sep 1999 11:28:57 -0500 (CDT) Received: from localhost (chris@localhost) by westnet.com (8.9.1/8.9.1) with ESMTP id MAA15318 for ; Wed, 1 Sep 1999 12:28:52 -0400 (EDT) Date: Wed, 1 Sep 1999 12:28:51 -0400 (EDT) From: "Christopher X. Candreva" To: "'vectorlist '" Subject: RE: The force In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN On Wed, 1 Sep 1999, Clay Cowgill wrote: > Having just spent a week in San Jose/bay area I can say it's a fine place to > visit, but wouldn't want to live there. ;-) I'm too spoiled with my 5 > minute rush-hour commute up here. ;-) (I'm pretty sure I'd snap down there I'm just a spoiled New Yorker -- I've yet to find any place that lives up. I just can't take walking into a restaraunt at 10:00 PM and being told the kitchen is closed. :-) > Ob. Vector: I was scrounging through the MAME source last night and noticed > Aztarac support files. Has that been emulated and I was just off in la-la > land and missed it? Yes, you have. :-) It appeared in 0.36 Beta 2. Cosmic Chasm appeared in Beta 1. I check out www.davesvgc.com every morning, right before Userfriendly.org Great for little tidbits like this. :-) -Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From Joe.Magiera Wed Sep 1 11:31:04 1999 Received: from portal2.ameritech.com (portal2.ameritech.com [144.160.5.70]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id LAA25190 for ; Wed, 1 Sep 1999 11:31:02 -0500 (CDT) Received: from mi54150exch01c.ameritech.com (mi54150exch01c.nwoc.mi.ameritech.com) by portal2.ameritech.com with SMTP id MAA27227 (InterLock SMTP Gateway 3.0 for ); Wed, 1 Sep 1999 12:31:01 -0400 Received: by mi54150exch01c.nwoc.mi.ameritech.com with Internet Mail Service (5.5.2448.0) id ; Wed, 1 Sep 1999 12:30:45 -0400 Message-Id: From: "Magiera, Joe" To: "'vectorlist '" Subject: Solar Quest game play opinions? Date: Wed, 1 Sep 1999 12:35:48 -0400 Mime-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain; charset="iso-8859-1" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I have a chance to pick up a Solar Quest at a good price. I don't remember this game at all. Can anyone comment on the game play? Fun, hard, easy, stupid, etc...? I've somewhat screwed up my PC, so I can't even try it in MAME right now. Interested to hear the group's thoughts. Joe joe.magiera From scott Wed Sep 1 11:39:33 1999 Received: from hume.neobright.net (IDENT:root@hume.neobright.net [209.143.19.251]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA27320 for ; Wed, 1 Sep 1999 11:39:31 -0500 (CDT) Received: from [209.143.54.238] ([209.143.54.238]) by hume.neobright.net (8.9.3/8.9.3 FNG) with ESMTP id MAA24358 for ; Wed, 1 Sep 1999 12:39:29 -0400 Message-Id: <199909011639.MAA24358@hume.neobright.net> X-Mailer: Microsoft Outlook Express for Macintosh - 4.01 (295) Date: Wed, 01 Sep 1999 12:37:15 -0400 Subject: Re: Solar Quest From: "Scott Harner" To: vectorlist Mime-version: 1.0 X-Priority: 3 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN its a pretty cool game definitely not stupid (i dont think cine made ANY stupid games) reminds you alot of star castle there is a sun in the middle of the screen and enemy ships to avoid if you have a mac there is an emulation of solar quest at macmame.org ---------- From: "Magiera, Joe" >To: "'vectorlist '" >Subject: Solar Quest game play opinions? >Date: Wed, Sep 1, 1999, 12:35 PM > >I have a chance to pick up a Solar Quest at a good price. I don't remember >this game at all. Can anyone comment on the game play? Fun, hard, easy, >stupid, etc...? > >I've somewhat screwed up my PC, so I can't even try it in MAME right now. > >Interested to hear the group's thoughts. > >Joe > >joe.magiera > From John.Butler@asu.edu Wed Sep 1 11:49:33 1999 Received: from post2.inre.asu.edu (post2.inre.asu.edu [129.219.13.72]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA29297 for ; Wed, 1 Sep 1999 11:49:32 -0500 (CDT) Received: from mainex1.asu.edu (mainex1.asu.edu [129.219.10.200]) by asu.edu (PMDF V5.2-31 #33824) with ESMTP id <0FHE003JU42FEG@asu.edu> for vectorlist ; Wed, 1 Sep 1999 09:49:28 -0700 (MST) Received: by mainex1.asu.edu with Internet Mail Service (5.5.2650.10) id ; Wed, 01 Sep 1999 09:49:25 -0700 Content-return: allowed Date: Wed, 01 Sep 1999 09:49:24 -0700 From: John Butler Subject: Re Hello Again and Help me save a Space Duel To: "'vectorlist '" Message-id: <23C4FF6DECA4D21182C400A0C9D17B74E35F26@mainex4.asu.edu> MIME-version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.10) Content-type: multipart/alternative; boundary="----_=_NextPart_001_01BEF499.F203A994" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01BEF499.F203A994 Content-Type: text/plain; charset="iso-8859-1" After lurking about the last couple years in the vectorlist I think it is time that I say howdy and ask some questions. Many of you already know me since I have been collecting for some time now. I have a bit of a decision to make. I know where there is a Space Duel cabinet that has been converted to Street Fi_____. The art is in nice shape, and I would really like a Space Duel. The problem is that there is no WG 6101. Does someone out there have a spare to rescue this game? I would also need the CP and the Marquee. If I can get all the pieces for a decent price I will rescue this machine. If I can't then I think I will have to let it go on as a JAMMA cab. ( Insert tear here. ) Let me know if you have any of the parts. I believe that I already have a trade deal set up for A Space Duel board. Also let me know if you are interested in a trade. How goes the work on a replacement monitor for the vector games? Has anyone had anytime to devote? I know there are lot's of us who would pay decent money for a new X-Y? Especially 25" and ready for that Star Trek Sit-down that I have ( even a nice 19" would be nice ). Oh, Anyone have a Star Trek upright wiring harness for sale? Sorry about the amount of wants etc, I know this is not a commerce group, but there really is some meat here somewhere? Right? John --------------------------------------------------------------------- John Butler Technology Support Analyst Counseling and Consultation Arizona State University 480-965-6451 ------_=_NextPart_001_01BEF499.F203A994 Content-Type: text/html; charset="iso-8859-1" Re Hello Again and Help me save a Space Duel

After lurking about the last couple years in the vectorlist I think it is
time that I say howdy and ask some questions. Many of you already know me
since I have been collecting for some time now. I have a bit of a decision
to make. I know where there is a Space Duel cabinet that has been converted
to Street Fi_____. The art is in nice shape, and I would really like a
Space Duel. The problem is that there is no WG 6101. Does someone out
there have a spare to rescue this game? I would also need the CP and the
Marquee. If I can get all the pieces for a decent price I will rescue this
machine. If I can't then I think I will have to let it go on as a JAMMA
cab. ( Insert tear here. )

Let me know if you have any of the parts. I believe that I already have a
trade deal set up for A Space Duel board. Also let me know if you are
interested in a trade.

How goes the work on a replacement monitor for the vector games? Has anyone
had anytime to devote? I know there are lot's of us who would pay decent
money for a new X-Y? Especially 25" and ready for that Star Trek Sit-down
that I have ( even a nice 19" would be nice ).

Oh, Anyone have a Star Trek upright wiring harness for sale?

Sorry about the amount of wants etc, I know this is not a commerce group,
but there really is some meat here somewhere? Right?

John

---------------------------------------------------------------------
John Butler
Technology Support Analyst
Counseling and Consultation
Arizona State University
480-965-6451

------_=_NextPart_001_01BEF499.F203A994-- From neil Wed Sep 1 11:49:35 1999 Received: from synthcom.com (beacon.synthcom.com [198.145.98.253]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA29301 for ; Wed, 1 Sep 1999 11:49:33 -0500 (CDT) Received: from RETROCADE (unix.synthcom.com [198.145.98.7]) by synthcom.com (8.9.3/8.9.3) with SMTP id KAA11111 for ; Wed, 1 Sep 1999 10:00:17 -0700 (PDT) (envelope-from neil ) Message-ID: <014c01bef49a$79828390$076291c6 > From: "Neil Bradley" To: References: Subject: Re: Solar Quest game play opinions? Date: Wed, 1 Sep 1999 09:53:11 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2918.2701 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2918.2701 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN > I have a chance to pick up a Solar Quest at a good price. I don't remember > this game at all. Can anyone comment on the game play? Fun, hard, easy, > stupid, etc...? > I've somewhat screwed up my PC, so I can't even try it in MAME right now. Solar Quest has been emulated (with sound) for quite some time in Retrocade, including the cheesy overlay. ;-) -->Neil From atwilson Wed Sep 1 11:55:42 1999 Received: from mail.rdc1.wa.home.com (imail [24.0.2.66]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA29943 for ; Wed, 1 Sep 1999 11:55:42 -0500 (CDT) Received: from KIMAGURE ([24.5.125.30]) by mail.rdc1.wa.home.com (InterMail v4.01.01.00 201-229-111) with ESMTP id <19990901165540.FMMU6201.mail.rdc1.wa.home.com@KIMAGURE> for ; Wed, 1 Sep 1999 09:55:40 -0700 From: Andrew Wilson To: vectorlist In-reply-to: <23C4FF6DECA4D21182C400A0C9D17B74E35F26@mainex4.asu.edu> (message from John Butler on Wed, 01 Sep 1999 09:49:24 -0700) Subject: Re: Re Hello Again and Help me save a Space Duel References: <23C4FF6DECA4D21182C400A0C9D17B74E35F26@mainex4.asu.edu> Message-Id: <19990901165540.FMMU6201.mail.rdc1.wa.home.com@KIMAGURE> Date: Wed, 1 Sep 1999 09:55:40 -0700 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN >The problem is that there is no WG 6101. Does someone out >there have a spare to rescue this game? There's one for sale on ebay right now. Search for "WG Color XY"... Drew From aek Wed Sep 1 12:18:03 1999 Received: from spies.com (root [198.180.182.10]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id MAA01929 for ; Wed, 1 Sep 1999 12:18:01 -0500 (CDT) Received: from localhost (227 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Wed, 1 Sep 1999 10:17:56 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #18 built 1998-Oct-15) Message-Id: Date: Wed, 1 Sep 1999 10:17:56 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: Cinematronics Audio Board Identification: G-5235-A Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN G-5235 sounds like a Rockola board number From ClayC Wed Sep 1 13:11:12 1999 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id NAA07527 for ; Wed, 1 Sep 1999 13:11:03 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id LAA25872 for ; Wed, 1 Sep 1999 11:11:02 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma025868; Wed, 1 Sep 99 11:10:39 -0700 Received: from vanmail3.van.diamondmm.com by dogbert.supra.com id aa25289; 1 Sep 99 11:10 PDT Received: by vanmail3.van.diamondmm.com with Internet Mail Service (5.5.2448.0) id ; Wed, 1 Sep 1999 11:10:38 -0700 Message-ID: From: Clay Cowgill To: "'vectorlist '" Subject: RE: Revisited: Sega XY freeplay Date: Wed, 1 Sep 1999 11:10:37 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN It's all software. You can find it pretty close to the beginning of the code in Star Trek at least. Star Trek code is a real bastard to follow. They make extensive use of the software reset in the Z-80 for jumps, and then do indirect jumps through RAM to make a little event dispatcher out of it. With a debugger build of MAME now though it should be easy to spot. Worst case, just disassemble the whole game and grep out the port that the coin switches are connected to. Then just look at the source around the areas where the port are access and see which one is testing for the coin switches. (Alternatively you could use breakpoints in MAME set to the addresses where the port accesses are and just run the game and hit 1 or 2 and see if the breakpoint triggers...) Once you locate the coin switch reads, just step through the code and fine the timing loop. From there, hack on the ROM image (I wish MAME's debugger would let you modify program memory...) and test to make sure you killed the timer. ;-) Since I never seem to get around to this, I'll look for my disassemblies of all the G-80 stuff. I think I noted the coin-timer in at least one... Probably a two-byte patch to just jump over it... -Clay > ---------- > From: Mark Jenison[SMTP:jenison ] > Reply To: vectorlist > Sent: Wednesday, September 01, 1999 9:20 AM > To: vectorlist > Subject: Revisited: Sega XY freeplay > > I had to resubscribe to vectorlist today...apparently I was unsubscribed > (and > just after my post about the way reply was set up...how coincidental!). I > thought the list was awfully quiet. :-) > > Does anyone understand how Sega implemented the timed-coining for their > vector > games? Is it all in software, or is it hardware? > > ---------------------------------------------------------------------- > Mark Jenison E-mail address: jenison > Cellular Infrastructure Group Motorola--Arlington Heights, IL > ---------------------------------------------------------------------- > From jess Wed Sep 1 14:11:55 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id OAA25418 for ; Wed, 1 Sep 1999 14:11:54 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.60.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHE0055AAJT8S@ROPER.UWYO.EDU> for vectorlist ; Wed, 1 Sep 1999 13:09:29 -0600 (MDT) Received: from magenta.com (ras8748.uwyo.edu [129.72.87.48]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id NAA00110 for ; Wed, 01 Sep 1999 13:09:28 -0600 (MDT) Date: Wed, 01 Sep 1999 13:09:28 -0600 From: Jess Askey Subject: Re: Revisited: Sega XY freeplay To: vectorlist Message-id: <37CD79E8.B85729DC > MIME-version: 1.0 X-Mailer: Mozilla 4.5 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Clay Cowgill wrote: > Once you locate the coin switch reads, just step through the code and fine > the timing loop. From there, hack on the ROM image (I wish MAME's debugger > would let you modify program memory...) and test to make sure you killed the > timer. ;-) > It is pretty easy to recompile MAME and change all the ROM loader functions so that you can edit them in the debugger. If anyone needs help with this or is interested I can help with any questions. The biggest PITA about the MAME debugger is that it will only break on 'writes' to a memory location and not on a read :-( (Unless this has changed in the last 3 months). > Since I never seem to get around to this, I'll look for my disassemblies of > all the G-80 stuff. I think I noted the coin-timer in at least one... > Probably a two-byte patch to just jump over it... > > -Clay > > > ---------- > > From: Mark Jenison[SMTP:jenison ] > > Reply To: vectorlist > > Sent: Wednesday, September 01, 1999 9:20 AM > > To: vectorlist > > Subject: Revisited: Sega XY freeplay > > > > I had to resubscribe to vectorlist today...apparently I was unsubscribed > > (and > > just after my post about the way reply was set up...how coincidental!). I > > thought the list was awfully quiet. :-) > > > > Does anyone understand how Sega implemented the timed-coining for their > > vector > > games? Is it all in software, or is it hardware? > > > > ---------------------------------------------------------------------- > > Mark Jenison E-mail address: jenison > > Cellular Infrastructure Group Motorola--Arlington Heights, IL > > ---------------------------------------------------------------------- > > From ClayC Wed Sep 1 15:34:11 1999 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id PAA09929 for ; Wed, 1 Sep 1999 15:34:09 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id NAA27615 for ; Wed, 1 Sep 1999 13:34:08 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma027604; Wed, 1 Sep 99 13:33:50 -0700 Received: from vanmail3.van.diamondmm.com by dogbert.supra.com id aa04241; 1 Sep 99 13:33 PDT Received: by vanmail3.van.diamondmm.com with Internet Mail Service (5.5.2448.0) id ; Wed, 1 Sep 1999 13:33:39 -0700 Message-ID: From: Clay Cowgill To: "'vectorlist '" Subject: RE: Revisited: Sega XY freeplay Date: Wed, 1 Sep 1999 13:33:37 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN > It is pretty easy to recompile MAME and change all the ROM loader > functions so that > you can edit them in the debugger. If anyone needs help with this or is > interested > I can help with any questions. > > The biggest PITA about the MAME debugger is that it will only break on > 'writes' to > a memory location and not on a read :-( (Unless this has changed in the > last > 3 months). > Yeah, I patched the CPU emulation in a couple processors (6502 and 6809) to allow logging of reads and writes to "computed" (for lack of a better word) addresses like EA on the 6809. I was having trouble finding where the Exidy gun games were hitting some copy protection since it was all EA stuff. Since they keep chan--- 'er... improving everything in MAME my patches usually get broken from one version to the other though so I kinda give up keeping them working and just re-write when I need to. The whole debugger is a little bizarre, IMHO, but since I'm not spending any of my time to help improve it I won't bitch. A "watch" window would be nice though. (The ICE for my SNES devsys has that-- very cool. Of course it's also non-intrusive so you can watch areas of memory in real-time while the code is running. Makes it incredibly easy to see what locations are used for what functions. ;-) I dug around at lunch and couldn't find any notes about where I found that damn debouncing routine. Never ceases to amaze me how cryptic code can look after you've been away from it a while! I knew the Sega G-80 really well for a while there, and I was just scratching my head trying to follow it now. (...and of course I only commented the sections I was working on, so my "accidental" discoveries like the debounce are apparently not noted. Grrrr. "Oh, that's obvious, I'll remember where that is..." ;-) -Clay From jess Wed Sep 1 15:53:57 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id PAA12972 for ; Wed, 1 Sep 1999 15:53:56 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.60.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHE00DDJFD563@ROPER.UWYO.EDU> for vectorlist ; Wed, 1 Sep 1999 14:53:29 -0600 (MDT) Received: from magenta.com (ras8941.uwyo.edu [129.72.89.41]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id OAA01839 for ; Wed, 01 Sep 1999 14:53:28 -0600 (MDT) Date: Wed, 01 Sep 1999 14:53:28 -0600 From: Jess Askey Subject: Re: Revisited: Sega XY freeplay To: vectorlist Message-id: <37CD9248.F1EBCC46 > MIME-version: 1.0 X-Mailer: Mozilla 4.5 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Clay Cowgill wrote: > Yeah, I patched the CPU emulation in a couple processors (6502 and 6809) to > allow logging of reads and writes to "computed" (for lack of a better word) > addresses like EA on the 6809. I was having trouble finding where the Exidy > gun games were hitting some copy protection since it was all EA stuff. > Since they keep chan--- 'er... improving everything in MAME my patches > usually get broken from one version to the other though so I kinda give up > keeping them working and just re-write when I need to. > Im in the same boat with all my changes. > The whole debugger is a little bizarre, IMHO, but since I'm not spending any > of my time to help improve it I won't bitch. A "watch" window would be nice > though. (The ICE for my SNES devsys has that-- very cool. Of course it's > also non-intrusive so you can watch areas of memory in real-time while the > code is running. Makes it incredibly easy to see what locations are used > for what functions. ;-) Well, you can sort of do a 'watch' window via the 'cheats'. You can make it display certain memory loctions across the top of the screen which works pretty well but you have to be in the non-debug screen to see them. I think you are limited to 16 locations tho. The cheats also have a really cool process to help find the mystery location of a variable. Works pretty well actually. You have to know some basic idea of how the variable changes but it can at least narrow the search down to a small handful of locations. From ClayC Wed Sep 1 16:08:21 1999 Received: from suprahwy.supra.com (suprahwy.supra.com [205.229.114.11]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id QAA18962 for ; Wed, 1 Sep 1999 16:08:15 -0500 (CDT) Received: (from smap@localhost) by suprahwy.supra.com (8.8.5/8.8.5) id OAA28050 for ; Wed, 1 Sep 1999 14:08:14 -0700 (PDT) Received: from supra.com(dogbert.supra.com 10.10.0.21) by suprahwy.supra.com via smap (V2.0) from ; id xma028043; Wed, 1 Sep 99 14:08:08 -0700 Received: from vanmail3.van.diamondmm.com by dogbert.supra.com id aa06455; 1 Sep 99 14:08 PDT Received: by vanmail3.van.diamondmm.com with Internet Mail Service (5.5.2448.0) id ; Wed, 1 Sep 1999 14:08:06 -0700 Message-ID: From: Clay Cowgill To: "'vectorlist '" Subject: RE: Revisited: Sega XY freeplay Date: Wed, 1 Sep 1999 14:08:05 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN > Well, you can sort of do a 'watch' window via the 'cheats'. You can make > it display > certain memory loctions across the top of the screen which works pretty > well but you > have to be in the non-debug screen to see them. I think you are limited to > 16 locations > tho. > How are those activated? (Maybe I just didn't see them in the docs or the modules I was scrounging around in...) I really liked Al's G-80 simulator where I could see ALL of the G-80 RAM on a big enough Mac monitor. ;-) The fact that it wasn't real-time on my old 7100 was fine 'cause it was easier to have time to look at everything and keep playing the game... > The cheats also have a really cool process to help find the mystery > location of > a variable. Works pretty well actually. You have to know some basic idea > of how the > variable changes but it can at least narrow the search down to a small > handful of > locations. > I've just used the memory windows and taken advantage of the "color change" when values are altered. Kinda tedious, but not too bad... -Clay From mr.bill@thegrid.net Wed Sep 1 16:12:03 1999 Received: from smtp.thegrid.net (smtp.thegrid.net [209.162.1.11]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id QAA20201 for ; Wed, 1 Sep 1999 16:12:02 -0500 (CDT) Received: (qmail 3554 invoked from network); 1 Sep 1999 21:12:01 -0000 Received: from pop.thegrid.net (209.162.1.5) by smtp.thegrid.net with SMTP; 1 Sep 1999 21:12:01 -0000 Received: from thegrid.net (oak-ts1-h2-49-46.ispmodems.net [209.162.49.46]) by pop.thegrid.net (8.9.1a/8.9.1) with ESMTP id OAA23662 for ; Wed, 1 Sep 1999 14:12:00 -0700 (PDT) Message-ID: <37CD9731.C819C59F@thegrid.net> Date: Wed, 01 Sep 1999 14:14:25 -0700 From: bill esquivel X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 To: vectorlist Subject: Re: Solar Quest References: <199909011639.MAA24358@hume.neobright.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Content-Transfer-Encoding: 7bit Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I agree solar quest it cool. But you are wrong about there not being any bad cinematronics games. BArrier blows big chunks!! But if you consider it a vectorbeam game, then you would be correct. Scott Harner wrote: > its a pretty cool game > definitely not stupid > (i dont think cine made ANY stupid games) > reminds you alot of star castle > there is a sun in the middle of the screen > and enemy ships to avoid > if you have a mac there is an emulation of solar quest at > macmame.org > > ---------- > From: "Magiera, Joe" > >To: "'vectorlist '" > >Subject: Solar Quest game play opinions? > >Date: Wed, Sep 1, 1999, 12:35 PM > > > > >I have a chance to pick up a Solar Quest at a good price. I don't remember > >this game at all. Can anyone comment on the game play? Fun, hard, easy, > >stupid, etc...? > > > >I've somewhat screwed up my PC, so I can't even try it in MAME right now. > > > >Interested to hear the group's thoughts. > > > >Joe > > > >joe.magiera > > From jess Wed Sep 1 16:21:24 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id QAA24189 for ; Wed, 1 Sep 1999 16:21:23 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.60.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHE00G9ZGN45T@ROPER.UWYO.EDU> for vectorlist ; Wed, 1 Sep 1999 15:21:04 -0600 (MDT) Received: from magenta.com (ras8941.uwyo.edu [129.72.89.41]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id PAA11614 for ; Wed, 01 Sep 1999 15:21:02 -0600 (MDT) Date: Wed, 01 Sep 1999 15:21:03 -0600 From: Jess Askey Subject: Re: Revisited: Sega XY freeplay To: vectorlist Message-id: <37CD98BF.EDAA1F07 > MIME-version: 1.0 X-Mailer: Mozilla 4.5 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Clay Cowgill wrote: > How are those activated? (Maybe I just didn't see them in the docs or the > modules I was scrounging around in...) I really liked Al's G-80 simulator > where I could see ALL of the G-80 RAM on a big enough Mac monitor. ;-) The > fact that it wasn't real-time on my old 7100 was fine 'cause it was easier > to have time to look at everything and keep playing the game... You have to start MAME with the -cheat option. Then if you hit TAB in mame, you get the system menu. 'CHEATS' is one of the options. The interface is way terrible after that so I couldn't even begin to expain it, there are lots of web pages (and at least 1 good one) explaining the process. lets see what comes up in infoseek.... This is probably the best.... http://cheat.retrogames.com/ heh, who knew it would be so straightforward. ;-) From fishd@tiac.net Wed Sep 1 17:13:38 1999 Received: from relay20.smtp.psi.net (relay20.smtp.psi.net [38.8.20.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id RAA07358 for ; Wed, 1 Sep 1999 17:13:37 -0500 (CDT) Received: from [206.119.246.175] (helo=fishd) by relay20.smtp.psi.net with smtp (Exim 1.90 #1) for vectorlist id 11MIdL-0003xA-00; Wed, 1 Sep 1999 18:13:35 -0400 Message-Id: <3.0.1.16.19990901181708.19ef3812@pop.tiac.net> X-Sender: fishd@pop.tiac.net X-Mailer: Windows Eudora Light Version 3.0.1 (16) Date: Wed, 01 Sep 1999 18:17:08 To: vectorlist From: fishd Subject: RE: Revisited: Sega XY freeplay In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN At 11:10 AM 9/1/99 -0700, Clay wrote: >It's all software. You can find it pretty close to the beginning of the >code in Star Trek at least. > .snip. >Since I never seem to get around to this, I'll look for my disassemblies of >all the G-80 stuff. I think I noted the coin-timer in at least one... >Probably a two-byte patch to just jump over it... > Like Clay said it's all in software. I looked at it a long time ago when doing the security stuff so it all looks Greek now. Here's the routine from Space Fury. I'm seem to remember that it's the same for all games. Have fun! L0095: LD B,#E7 ;INT due to COINA or COINB L0097: IN A,(#F8) ;Check switch inputs, Active LOW AND D ;a = a .AND. /(initial input) JR NZ,#00A4 ;Don't JP if switch still pressed LD A,#A0 ;small delay L009E: DEC A JR NZ,#009E DJNZ #0097 ;keep looking for switch release DEC B ;Release Timeout, B = #FF L00A4: LD A,B ;switch released CP #C8 ;time the switch closure period JR NC,#00DA ;JP if timeout or period too short COINOK: CALL #010A ;period OK, CALL COIN_COUNTER_INCR LD BC,#04FB ;In_PORT = #FB, DIP switches LD L,#00 LD E,L ;E & L = #00 L00B2: IN A,(C) RRA ;Move DIP SW2-1 into E,b1 RL E ; RRA RL L ;Move DIP SW2-5 into E,b0 DEC C DJNZ #00B2 ;E(d3-d0) = SW2( 1,2,3,4 ) LD A,L ;L(d3-d0) = SW2( 5,6,7,8 ) CP E ;compare the two halves of the switch LD HL,#C80D JR Z,#00CB ;JP if SW2 positions identical BIT 7,D ;Complemented & Masked inputs, D7,6,5 of #F8 JR NZ,#00CB ;D7 is COINA LD A,E ;SW2-1,2,3,4 INC HL INC HL ;HL = #C80F . . . It goes on from here but that's the meat of it. David Fish | "We want...Information. INFORMATION Melrose, MA USA | You won't get it! fishd@tiac.net | By hook or by crook we will" dfish | _The Prisoner_ From jess Wed Sep 1 17:27:13 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id RAA16540 for ; Wed, 1 Sep 1999 17:27:12 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.60.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHE00L2NJOSVP@ROPER.UWYO.EDU> for vectorlist ; Wed, 1 Sep 1999 16:26:52 -0600 (MDT) Received: from magenta.com (ras8941.uwyo.edu [129.72.89.41]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id QAA03571 for ; Wed, 01 Sep 1999 16:26:51 -0600 (MDT) Date: Wed, 01 Sep 1999 16:26:52 -0600 From: Jess Askey Subject: Re: Revisited: Sega XY freeplay To: vectorlist Message-id: <37CDA82C.1A619C9F > MIME-version: 1.0 X-Mailer: Mozilla 4.5 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: <3.0.1.16.19990901181708.19ef3812@pop.tiac.net> Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN So, the coin switch must be down at least #C8 counts but less than #FF it looks like. Are you (Mark) just trying to make the input much less picky about timing? Looks like if lower the #C8 to say #20, it will accept pulses much shorter.. fishd wrote: > > L0095: LD B,#E7 ;INT due to COINA or COINB > L0097: IN A,(#F8) ;Check switch inputs, Active LOW > AND D ;a = a .AND. /(initial input) > JR NZ,#00A4 ;Don't JP if switch still pressed > > LD A,#A0 ;small delay > L009E: DEC A > JR NZ,#009E > DJNZ #0097 ;keep looking for switch release > > DEC B ;Release Timeout, B = #FF > L00A4: LD A,B ;switch released > CP #C8 ;time the switch closure period > JR NC,#00DA ;JP if timeout or period too short > > COINOK: CALL #010A ;period OK, CALL COIN_COUNTER_INCR > LD BC,#04FB ;In_PORT = #FB, DIP switches > LD L,#00 > LD E,L ;E & L = #00 > L00B2: IN A,(C) > RRA ;Move DIP SW2-1 into E,b1 > RL E ; > RRA > RL L ;Move DIP SW2-5 into E,b0 > DEC C > DJNZ #00B2 ;E(d3-d0) = SW2( 1,2,3,4 ) > LD A,L ;L(d3-d0) = SW2( 5,6,7,8 ) > CP E ;compare the two halves of the switch > LD HL,#C80D > JR Z,#00CB ;JP if SW2 positions identical > BIT 7,D ;Complemented & Masked inputs, D7,6,5 of #F8 > JR NZ,#00CB ;D7 is COINA > > LD A,E ;SW2-1,2,3,4 > INC HL > INC HL ;HL = #C80F > . > . > . > > It goes on from here but that's the meat of it. > > David Fish | "We want...Information. INFORMATION > Melrose, MA USA | You won't get it! > fishd@tiac.net | By hook or by crook we will" > dfish | _The Prisoner_ From jess Wed Sep 1 17:33:47 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id RAA17778 for ; Wed, 1 Sep 1999 17:33:46 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.60.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHE00M2FJTN3O@ROPER.UWYO.EDU> for vectorlist ; Wed, 1 Sep 1999 16:29:47 -0600 (MDT) Received: from magenta.com (ras8941.uwyo.edu [129.72.89.41]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id QAA04332 for ; Wed, 01 Sep 1999 16:29:46 -0600 (MDT) Date: Wed, 01 Sep 1999 16:29:47 -0600 From: Jess Askey Subject: Re: Revisited: Sega XY freeplay To: vectorlist Message-id: <37CDA8DB.8429BE4B > MIME-version: 1.0 X-Mailer: Mozilla 4.5 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: <3.0.1.16.19990901181708.19ef3812@pop.tiac.net> Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Oh, BTW, nice disassembly Dave!!! Looks pretty strange to a 6502 guy like me tho 8-) ob non-vector... anyone here going to the pinball expo in Chicago this year (besides Jeff A.)? fishd wrote: > > At 11:10 AM 9/1/99 -0700, Clay wrote: > >It's all software. You can find it pretty close to the beginning of the > >code in Star Trek at least. > > .snip. > >Since I never seem to get around to this, I'll look for my disassemblies of > >all the G-80 stuff. I think I noted the coin-timer in at least one... > >Probably a two-byte patch to just jump over it... > > > > Like Clay said it's all in software. I looked at it a long time > ago when doing the security stuff so it all looks Greek now. > Here's the routine from Space Fury. I'm seem to remember that it's > the same for all games. Have fun! > > L0095: LD B,#E7 ;INT due to COINA or COINB > L0097: IN A,(#F8) ;Check switch inputs, Active LOW > AND D ;a = a .AND. /(initial input) > JR NZ,#00A4 ;Don't JP if switch still pressed > > LD A,#A0 ;small delay > L009E: DEC A > JR NZ,#009E > DJNZ #0097 ;keep looking for switch release > > DEC B ;Release Timeout, B = #FF > L00A4: LD A,B ;switch released > CP #C8 ;time the switch closure period > JR NC,#00DA ;JP if timeout or period too short > > COINOK: CALL #010A ;period OK, CALL COIN_COUNTER_INCR > LD BC,#04FB ;In_PORT = #FB, DIP switches > LD L,#00 > LD E,L ;E & L = #00 > L00B2: IN A,(C) > RRA ;Move DIP SW2-1 into E,b1 > RL E ; > RRA > RL L ;Move DIP SW2-5 into E,b0 > DEC C > DJNZ #00B2 ;E(d3-d0) = SW2( 1,2,3,4 ) > LD A,L ;L(d3-d0) = SW2( 5,6,7,8 ) > CP E ;compare the two halves of the switch > LD HL,#C80D > JR Z,#00CB ;JP if SW2 positions identical > BIT 7,D ;Complemented & Masked inputs, D7,6,5 of #F8 > JR NZ,#00CB ;D7 is COINA > > LD A,E ;SW2-1,2,3,4 > INC HL > INC HL ;HL = #C80F > . > . > . > > It goes on from here but that's the meat of it. > > David Fish | "We want...Information. INFORMATION > Melrose, MA USA | You won't get it! > fishd@tiac.net | By hook or by crook we will" > dfish | _The Prisoner_ From KJM8888 Wed Sep 1 17:42:29 1999 Received: from imo24.mx.aol.com (imo24.mx.aol.com [198.81.17.68]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id RAA18609 for ; Wed, 1 Sep 1999 17:42:28 -0500 (CDT) From: KJM8888 Received: from KJM8888 by imo24.mx.aol.com (mail_out_v22.4.) id gGRJa14800 (2619) for ; Wed, 1 Sep 1999 18:41:43 -0400 (EDT) Message-ID: <21252dce.24ff05a7 > Date: Wed, 1 Sep 1999 18:41:43 EDT Subject: Re: Solar Quest game play opinions? To: vectorlist MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: AOL for Macintosh sub 54 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Joe, solar Quest was always one of my favorites. you fly an asteroids type ship and destroy enemy ships. The twist is, once you destroy a ship the pilot ejects and you have to rescue him before he gets sucked into the star in the center of the screen (why you'd want to rescue the enemy, i'm not sure but, hey, it's extra points). Great game. If you decide to sell it, let me know. Thanks, Kevin Myers In a message dated 09/01/99 16:38:28, Joe.Magiera writes: >I have a chance to pick up a Solar Quest at a good price. I don't remember > >this game at all. Can anyone comment on the game play? Fun, hard, easy, > >stupid, etc...? > > > >I've somewhat screwed up my PC, so I can't even try it in MAME right now. > > > >Interested to hear the group's thoughts. > > > >Joe > > > >joe.magiera From chumblespuzz Wed Sep 1 18:36:00 1999 Received: from mail.rdc1.ct.home.com (imail [24.2.0.67]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id SAA26508 for ; Wed, 1 Sep 1999 18:35:59 -0500 (CDT) Received: from RKP200P ([24.228.14.10]) by mail.rdc1.ct.home.com (InterMail v4.01.01.07 201-229-111-110) with SMTP id <19990901233536.EUT23624.mail.rdc1.ct.home.com@RKP200P> for ; Wed, 1 Sep 1999 16:35:36 -0700 Message-ID: <000901bef4d2$7c5e0ac0$0a0ee418 > From: "chumblespuzz" To: References: Subject: Tempest CPO Art Differences Date: Wed, 1 Sep 1999 19:34:07 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Hi All, On the heels of my Black Widow and Battlezone CPO projects, I'm now finishing up the art for my Tempest CPO project. Like you all helped me choose which version of the Black Widow CPO to produce, I need your help in choosing which version of the Tempest CPO to produce. I have two different NOS versions of the Tempest CPO, rev. C and an unknown (the rev. has been cut off). The two CPOs are practically identical with two exceptions: 1) On the rev. C, the objects in the scoring section (fuseball, pulsar, flippers, tankers and spiker) are drawn with very fine lines, like a fine-point pencil. On the other version the objects in the scoring section are drawn with fat lines, like a felt-tip pen. Both look good. The fine-line version looks more precise but is a little harder to see. The fat-line version is less detailed but it jumps right out at you. 2) On the rev. C, the rays extend all the way to the red/white outer border. On the other version there is a 1/8" black border between the rays and the outer border. I think the black border looks good, but the no-black border version looks good as well. So, what do you prefer? I know these are minor details, but I just want to make sure I make everyone happy (if anyone is actually interested in purchasing one when complete, that is. :) You can e-mail me directly at: chumblespuzz . Thanks for your help. -roy- p.s. - I've got a Tempest marquee in the works as well ! From tomm Wed Sep 1 18:44:50 1999 Received: from wodc7mr4.ffx.ops.us.uu.net (alterdial.UU.NET [192.48.96.22]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id SAA27133 for ; Wed, 1 Sep 1999 18:44:49 -0500 (CDT) Received: from mgcap.com by wodc7mr4.ffx.ops.us.uu.net with ESMTP (peer crosschecked as: [208.248.241.145]) id QQhevu28175 for ; Wed, 1 Sep 1999 23:44:37 GMT Message-ID: <37CDBA50.56A4BFA7 > Date: Wed, 01 Sep 1999 18:44:16 -0500 From: tom mcclintock Organization: MG Capital X-Mailer: Mozilla 4.07 [en] (Win95; U) MIME-Version: 1.0 To: vectorlist Subject: Re: Tempest CPO Art Differences References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Roy: Do you have any images we could preview? tm chumblespuzz wrote: > Hi All, > > On the heels of my Black Widow and Battlezone CPO projects, I'm now > finishing up the art for my Tempest CPO project. Like you all helped me > choose which version of the Black Widow CPO to produce, I need your help in > choosing which version of the Tempest CPO to produce. > > I have two different NOS versions of the Tempest CPO, rev. C and an unknown > (the rev. has been cut off). The two CPOs are practically identical with two > exceptions: > > 1) On the rev. C, the objects in the scoring section (fuseball, pulsar, > flippers, tankers and spiker) are drawn with very fine lines, like a > fine-point pencil. On the other version the objects in the scoring section > are drawn with fat lines, like a felt-tip pen. Both look good. The fine-line > version looks more precise but is a little harder to see. The fat-line > version is less detailed but it jumps right out at you. > > 2) On the rev. C, the rays extend all the way to the red/white outer border. > On the other version there is a 1/8" black border between the rays and the > outer border. I think the black border looks good, but the no-black border > version looks good as well. > > So, what do you prefer? I know these are minor details, but I just want to > make sure I make everyone happy (if anyone is actually interested in > purchasing one when complete, that is. :) > > You can e-mail me directly at: chumblespuzz . > > Thanks for your help. > -roy- > > p.s. - I've got a Tempest marquee in the works as well ! From chumblespuzz Wed Sep 1 20:08:06 1999 Received: from mail.rdc1.ct.home.com (imail [24.2.0.66]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id UAA06101 for ; Wed, 1 Sep 1999 20:08:05 -0500 (CDT) Received: from RKP200P ([24.228.14.10]) by mail.rdc1.ct.home.com (InterMail v4.01.01.07 201-229-111-110) with SMTP id <19990902010759.BHY10900.mail.rdc1.ct.home.com@RKP200P> for ; Wed, 1 Sep 1999 18:07:59 -0700 Message-ID: <000601bef4df$64561500$0a0ee418 > From: "chumblespuzz" To: References: Subject: Re: Tempest CPO Art Differences Date: Wed, 1 Sep 1999 20:31:52 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I only have scanned-in the fat-line version. You can see the objects at: http://members.home.net/chumblespuzz/images/tempest_obj.jpg The thin-line version looks just like it, only thinner. :) Hope that helps! -roy- ----- Original Message ----- From: tom mcclintock To: Sent: Wednesday, September 01, 1999 7:44 PM Subject: Re: Tempest CPO Art Differences > Roy: > > Do you have any images we could preview? > > > > tm > > chumblespuzz wrote: > > > Hi All, > > > > On the heels of my Black Widow and Battlezone CPO projects, I'm now > > finishing up the art for my Tempest CPO project. Like you all helped me > > choose which version of the Black Widow CPO to produce, I need your help in > > choosing which version of the Tempest CPO to produce. > > > > I have two different NOS versions of the Tempest CPO, rev. C and an unknown > > (the rev. has been cut off). The two CPOs are practically identical with two > > exceptions: > > > > 1) On the rev. C, the objects in the scoring section (fuseball, pulsar, > > flippers, tankers and spiker) are drawn with very fine lines, like a > > fine-point pencil. On the other version the objects in the scoring section > > are drawn with fat lines, like a felt-tip pen. Both look good. The fine-line > > version looks more precise but is a little harder to see. The fat-line > > version is less detailed but it jumps right out at you. > > > > 2) On the rev. C, the rays extend all the way to the red/white outer border. > > On the other version there is a 1/8" black border between the rays and the > > outer border. I think the black border looks good, but the no-black border > > version looks good as well. > > > > So, what do you prefer? I know these are minor details, but I just want to > > make sure I make everyone happy (if anyone is actually interested in > > purchasing one when complete, that is. :) > > > > You can e-mail me directly at: chumblespuzz . > > > > Thanks for your help. > > -roy- > > > > p.s. - I've got a Tempest marquee in the works as well ! > > From rgdooley Wed Sep 1 21:20:18 1999 Received: from lh2.rdc1.bc.home.com (ioracle [24.2.10.67]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id VAA16740 for ; Wed, 1 Sep 1999 21:20:16 -0500 (CDT) Received: from cs172855a ([24.65.3.152]) by lh2.rdc1.bc.home.com (InterMail v4.01.01.00 201-229-111) with SMTP id <19990902022015.WDYC789.lh2.rdc1.bc.home.com@cs172855a> for ; Wed, 1 Sep 1999 19:20:15 -0700 Reply-To: vectorlist From: "Rod" To: Subject: RE: Tempest CPO Art Differences Date: Wed, 1 Sep 1999 19:22:59 -0700 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 In-Reply-To: <000901bef4d2$7c5e0ac0$0a0ee418 > Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Hi, I have two machines and they have one each of the two types. My fine line one is marked rev 2. and the fat line one has the rev # cut off. IMHO the fat line one looks the best but it does boil down to just an opinion, because they both look good. Whatever you pick I'll need two :) Rod Kelowna B.C. Canada From jhendrix Wed Sep 1 21:27:36 1999 Received: from smtp.quark.com (smtp.quark.com [206.195.78.15]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id VAA20334 for ; Wed, 1 Sep 1999 21:27:34 -0500 (CDT) Received: from denver.quark.com (denver [206.195.71.192]) by smtp.quark.com (8.9.1/8.9.1) with ESMTP id UAA00982 for ) Wed, 1 Sep 1999 20:27:48 -0600 (MDT) Received: by denver.quark.com with Internet Mail Service (5.5.2448.0) id ; Wed, 1 Sep 1999 20:26:17 -0600 Message-ID: <3D62AB6FFC80D211A84700104B10CB2C02D95976 > From: jeff hendrix To: "'vectorlist '" Subject: RE: Tempest CPO Art Differences Date: Wed, 1 Sep 1999 20:26:16 -0600 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain; charset="iso-8859-1" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Mine's a thin line (rev C) and I think it looks really good. Maybe you should do a medium line. -jeff ps. when will you be doing a Quantum CPO? -----Original Message----- From: chumblespuzz [mailto:chumblespuzz ] Sent: Wednesday, September 01, 1999 5:34 PM To: vectorlist Subject: Tempest CPO Art Differences Hi All, On the heels of my Black Widow and Battlezone CPO projects, I'm now finishing up the art for my Tempest CPO project. Like you all helped me choose which version of the Black Widow CPO to produce, I need your help in choosing which version of the Tempest CPO to produce. I have two different NOS versions of the Tempest CPO, rev. C and an unknown (the rev. has been cut off). The two CPOs are practically identical with two exceptions: 1) On the rev. C, the objects in the scoring section (fuseball, pulsar, flippers, tankers and spiker) are drawn with very fine lines, like a fine-point pencil. On the other version the objects in the scoring section are drawn with fat lines, like a felt-tip pen. Both look good. The fine-line version looks more precise but is a little harder to see. The fat-line version is less detailed but it jumps right out at you. 2) On the rev. C, the rays extend all the way to the red/white outer border. On the other version there is a 1/8" black border between the rays and the outer border. I think the black border looks good, but the no-black border version looks good as well. So, what do you prefer? I know these are minor details, but I just want to make sure I make everyone happy (if anyone is actually interested in purchasing one when complete, that is. :) You can e-mail me directly at: chumblespuzz . Thanks for your help. -roy- p.s. - I've got a Tempest marquee in the works as well ! From rlboots@cedar-rapids.net Thu Sep 2 02:15:35 1999 Received: from CEDAR-RAPIDS.NET (cedar-rapids.net [206.24.60.1]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id CAA22638 for ; Thu, 2 Sep 1999 02:15:34 -0500 (CDT) Received: from cedar-rapids.net ([208.242.241.185]) by CEDAR-RAPIDS.NET with ESMTP (IPAD 2.5/64) id 7554200 ; Thu, 02 Sep 1999 02:15:26 -0500 Message-ID: <37CE2463.EDDB2A81@cedar-rapids.net> Date: Thu, 02 Sep 1999 02:16:51 -0500 From: Rodger Boots Organization: No noticable organization. X-Mailer: Mozilla 4.61 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: vectorlist Subject: Re: Revisited: Sega XY freeplay References: <3.0.1.16.19990901181708.19ef3812 > Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Jess Askey wrote: > ob non-vector... anyone here going to the pinball expo in Chicago this year (besides Jeff > A.)? I'll go. Looks like I'm going to miss AMOA/Fun Expo in Vegas due to cash shortage (blew it going to the vidgame show in Vegas in August). Kind of a pity since you can get free passes to the exhibits at Fun Expo's web site. Or pay AMOA $90. Guess which choice I made!? Don't feel so bad not going to the show when it didn't cost me anything in the first place. From chumblespuzz Thu Sep 2 05:26:21 1999 Received: from mail.rdc1.ct.home.com (imail [24.2.0.66]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id FAA03775 for ; Thu, 2 Sep 1999 05:26:20 -0500 (CDT) Received: from RKP200P ([24.228.14.10]) by mail.rdc1.ct.home.com (InterMail v4.01.01.07 201-229-111-110) with SMTP id <19990902102619.BTHO14055.mail.rdc1.ct.home.com@RKP200P> for ; Thu, 2 Sep 1999 03:26:19 -0700 Message-ID: <010a01bef52d$62f7e820$0a0ee418 > From: "chumblespuzz" To: References: <3D62AB6FFC80D211A84700104B10CB2C02D95976 > Subject: Re: Tempest CPO Art Differences Date: Thu, 2 Sep 1999 06:24:49 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN > Mine's a thin line (rev C) and I think it looks really good. Maybe you > should do a medium line. I hate it when the right answer is so obvious and I just don't see it! Excellent suggestion. > ps. when will you be doing a Quantum CPO? I would love to but I would need one to scan. If anyone has one, lmk. Also, I do have a Gravitar CPO in the works and I think I have a dedicated Major Havoc CPO coming my way in a few weeks. I'll of course post when ready. :) -roy- From Robot2084 Thu Sep 2 06:46:28 1999 Received: from imo23.mx.aol.com (imo23.mx.aol.com [198.81.17.67]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id GAA06267 for ; Thu, 2 Sep 1999 06:46:28 -0500 (CDT) From: Robot2084 Received: from Robot2084 by imo23.mx.aol.com (mail_out_v22.4.) id gLDKa22963 (3947) for ; Thu, 2 Sep 1999 07:45:46 -0400 (EDT) Message-ID: <510fd788.24ffbd69 > Date: Thu, 2 Sep 1999 07:45:45 EDT Subject: Quantum cpo? Re: Tempest CPO Art Differences To: vectorlist MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 21 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN There was someone who was doing a Quantum cpo. He even took everyone's serial #'s down. Not just from the cabinet but from their pcbs as well. That was quite awhile back. Any word from this guy? -JWC robot2084 jwc From raiford Thu Sep 2 07:37:19 1999 Received: from relay4.smtp.psi.net (relay4.smtp.psi.net [38.9.52.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id HAA11615 for ; Thu, 2 Sep 1999 07:37:16 -0500 (CDT) Received: from [204.240.133.14] (helo=orange) by relay4.smtp.psi.net with smtp (Exim 1.90 #1) for vectorlist id 11MW79-0001iV-00; Thu, 2 Sep 1999 08:37:15 -0400 Message-Id: <3.0.5.32.19990902082823.00824d40 > X-Sender: us001378 X-Mailer: QUALCOMM Windows Eudora Pro Version 3.0.5 (32) Date: Thu, 02 Sep 1999 08:28:23 -0400 To: vectorlist From: Jon Raiford Subject: RE: Tempest CPO Art Differences In-Reply-To: <3D62AB6FFC80D211A84700104B10CB2C02D95976 > Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN At 08:26 PM 9/1/99 -0600, you wrote: >Mine's a thin line (rev C) and I think it looks really good. Maybe you >should do a medium line. > >-jeff > >ps. when will you be doing a Quantum CPO? ** /me raises his hand for a Quantum overlay Also, maybe you could work with Callan on reproducing that Major Havoc cpo? I need 2 of those as well. As far as the Tempest overlays go, the one without the black border sounds better, but its hard to say without seeing them. Jon From omar Thu Sep 2 08:19:13 1999 Received: from TechSource.COM (techsrc.techsource.com [38.249.67.35]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id IAA15741 for ; Thu, 2 Sep 1999 08:18:38 -0500 (CDT) Received: from ntomar (nt-omar.techsource.com) by TechSource.COM (4.1/SMI-4.1) id AA17558; Thu, 2 Sep 99 09:18:07 EDT Message-Id: <002f01bef547$5e732480$8443f926 > From: "Omar Vega" To: References: <3.0.5.32.19990902082823.00824d40 > Subject: Re: Tempest CPO Art Differences Date: Thu, 2 Sep 1999 09:30:48 -0400 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Priority: 3 X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2014.211 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Has anyone received their Black Widow CPOL's? I was wondering what you think about the quality and what the texture is like. Like a few other people I was holding off on ordering until there was some feedback. I hope they turned out real good. Thanks. Omar ----- Original Message ----- From: Jon Raiford To: Sent: Thursday, September 02, 1999 8:28 AM Subject: RE: Tempest CPO Art Differences > At 08:26 PM 9/1/99 -0600, you wrote: > >Mine's a thin line (rev C) and I think it looks really good. Maybe you > >should do a medium line. > > > >-jeff > > > >ps. when will you be doing a Quantum CPO? > > ** /me raises his hand for a Quantum overlay > > Also, maybe you could work with Callan on reproducing that Major Havoc cpo? I need 2 of those as well. > > As far as the Tempest overlays go, the one without the black border sounds better, but its hard to say without seeing them. > > Jon > > From phkahler@Oakland.edu Thu Sep 2 08:26:53 1999 Received: from saturn1.acs.oakland.edu (phkahler@saturn1.acs.oakland.edu [141.210.10.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id IAA17693 for ; Thu, 2 Sep 1999 08:26:52 -0500 (CDT) Received: (from phkahler@localhost) by saturn1.acs.oakland.edu (8.8.4/8.6.6) id JAA11368 for vectorlist ; Thu, 2 Sep 1999 09:26:50 -0400 (EDT) From: Paul Kahler Message-Id: <199909021326.JAA11368@saturn1.acs.oakland.edu> Subject: Re: Solar Quest game play opinions? To: vectorlist Date: Thu, 2 Sep 1999 09:26:49 -0500 (EDT) In-Reply-To: <21252dce.24ff05a7 " at Sep 1, 99 06:41:43 pm X-Mailer: ELM [version 2.4 PL21] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN > Joe, > solar Quest was always one of my favorites. you fly an asteroids type ship > and destroy enemy ships. The twist is, once you destroy a ship the pilot > ejects and you have to rescue him before he gets sucked into the star in the > center of the screen (why you'd want to rescue the enemy, i'm not sure but, > hey, it's extra points). Great game. If you decide to sell it, let me know. No no no NO! You can "capture" the enemy pilots to get a free ship after 50 or so. OR you can shoot them for more points :-) Would this be the first game where you get points for shooting people? Granted they don't look like people, but what else ejects from an exploding ship and can be captured? -- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. From chris Thu Sep 2 08:32:13 1999 Received: from westnet.com (chris [206.24.6.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id IAA19232 for ; Thu, 2 Sep 1999 08:32:12 -0500 (CDT) Received: from localhost (chris@localhost) by westnet.com (8.9.1/8.9.1) with ESMTP id JAA20993 for ; Thu, 2 Sep 1999 09:32:11 -0400 (EDT) Date: Thu, 2 Sep 1999 09:32:10 -0400 (EDT) From: "Christopher X. Candreva" To: vectorlist Subject: Re: Solar Quest game play opinions? In-Reply-To: <199909021326.JAA11368@saturn1.acs.oakland.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN On Thu, 2 Sep 1999, Paul Kahler wrote: > 50 or so. OR you can shoot them for more points :-) Would this be the > first game where you get points for shooting people? Granted they don't > look like people, but what else ejects from an exploding ship and can > be captured? Uhm, maybe it's their engine core ? Or valuable cargo ? I pulled it up on MAME to see what the game was actually like. Do the other ships every actually start shooting at you ? -Chris ========================================================== Chris Candreva -- chris -- (914) 967-7816 WestNet Internet Services of Westchester http://www.westnet.com/ From Joe.Magiera Thu Sep 2 08:36:27 1999 Received: from portal2.ameritech.com (portal2.ameritech.com [144.160.5.70]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id IAA19795 for ; Thu, 2 Sep 1999 08:36:19 -0500 (CDT) Received: from mi54150exch01c.ameritech.com (mi54150exch01c.nwoc.mi.ameritech.com) by portal2.ameritech.com with SMTP id JAA28328 (InterLock SMTP Gateway 3.0 for ); Thu, 2 Sep 1999 09:36:18 -0400 Received: by mi54150exch01c.nwoc.mi.ameritech.com with Internet Mail Service (5.5.2448.0) id ; Thu, 2 Sep 1999 09:36:03 -0400 Message-Id: From: "Magiera, Joe" To: "'vectorlist '" Subject: RE: Quantum cpo? Re: Tempest CPO Art Differences Date: Thu, 2 Sep 1999 09:41:16 -0400 Mime-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain; charset="iso-8859-1" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN >There was someone who was doing a Quantum cpo. He even took everyone's serial #'s down. Not >just from the cabinet but from their pcbs as well. That was quite awhile back. Any word from >this guy? That was MKDUD mended Tom W and Roy K to him. Haven't heard from him since he took the serial numbers. Joe From jenison Thu Sep 2 10:02:18 1999 Received: from motgate2.mot.com (motgate2.mot.com [129.188.136.102]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id KAA09769 for ; Thu, 2 Sep 1999 10:02:16 -0500 (CDT) Received: [from pobox.mot.com (pobox.mot.com [129.188.137.100]) by motgate2.mot.com (MOT-motgate2 1.0) with ESMTP id KAA04918 for ; Thu, 2 Sep 1999 10:02:54 -0500 (CDT)] Received: [from relay1.cig.mot.com (relay1.cig.mot.com [136.182.15.23]) by pobox.mot.com (MOT-pobox 2.0) with ESMTP id KAA09444 for ; Thu, 2 Sep 1999 10:01:40 -0500 (CDT)] Received: from crecendo.cig.mot.com (crecendo [160.15.1.35]) by relay1.cig.mot.com (8.8.8+Sun/SCERG-RELAY-1.11b) with ESMTP id KAA14406 for ; Thu, 2 Sep 1999 10:01:39 -0500 (CDT) Received: (jenison (8.7.5 Motorola CIG/ITS v1.1 (Solaris 2.5)) id KAA25761 for vectorlist ; Thu, 2 Sep 1999 10:01:39 -0500 (CDT) Date: Thu, 2 Sep 1999 10:01:39 -0500 (CDT) From: Mark Jenison Message-Id: <199909021501.KAA25761 > In-Reply-To: Jess Askey "Re: Revisited: Sega XY freeplay" (Sep 1, 4:26pm) References: <3.0.1.16.19990901181708.19ef3812@pop.tiac.net> <199909012229.RAA26544 > X-face: oR?Ne3)HMw-8KhQ[.WK_f(>#V%Uoh6<uZW2%T[G$FZ[$](cd:7rBD)F36`*Ea#ym.|Kw5k;\Zx*CkhL=Tg^mSN:b_D!UEf7C"&f\x7Xxt!#UmwVu|hX6brc8QWO;6+pNL X-Mailer: Z-Mail (3.2.1 10oct95) To: vectorlist Subject: Re: Revisited: Sega XY freeplay Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN On Sep 1, 4:26pm, Jess Askey wrote: > Subject: Re: Revisited: Sega XY freeplay > So, the coin switch must be down at least #C8 counts but less than #FF it > looks like. > Are you (Mark) just trying to make the input much less picky about timing? > Looks like if lower the #C8 to say #20, it will accept pulses much shorter.. I'm not trying to do anything...I'm trying to get someone else to do it ;-). I don't have an EPROM burner (or a computer to run it). I don't really care about the other Sega XY games, but Eliminator 4-player is giving me headaches in particular. If someone could make the simple patch that David F/Jess A mentioned, I would be willing to compensate them in some way. As far as Pinball Expo, I'll be around for that. And an open invite to whoever wants to stop by a play a few games :-). ---------------------------------------------------------------------- Mark Jenison E-mail address: jenison Cellular Infrastructure Group Motorola--Arlington Heights, IL ---------------------------------------------------------------------- From jess Thu Sep 2 10:16:43 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id KAA12197 for ; Thu, 2 Sep 1999 10:16:43 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.60.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHF00394UFHGE@ROPER.UWYO.EDU> for vectorlist ; Thu, 2 Sep 1999 09:16:29 -0600 (MDT) Received: from magenta.com (ras874.uwyo.edu [129.72.87.4]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id JAA10828 for ; Thu, 02 Sep 1999 09:16:27 -0600 (MDT) Date: Thu, 02 Sep 1999 09:16:35 -0600 From: Jess Askey Subject: Re: Revisited: Sega XY freeplay To: vectorlist Message-id: <37CE94D3.7C7A5349 > MIME-version: 1.0 X-Mailer: Mozilla 4.5 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: <3.0.1.16.19990901181708.19ef3812@pop.tiac.net> <199909012229.RAA26544 > <199909021501.KAA25761 > Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Mark Jenison wrote: > I'm not trying to do anything...I'm trying to get someone else to do it ;-). I > don't have an EPROM burner (or a computer to run it). I don't really care > about the other Sega XY games, but Eliminator 4-player is giving me headaches > in particular. If someone could make the simple patch that David F/Jess A > mentioned, I would be willing to compensate them in some way. I will be happy to try and change a few bits for you but it will probably be around expo time before I can bring it out to you. But if someone more familiar wants to do it instead just yell and I will drop it. But mark.. what are you trying to do? In other words, why do you need this changed? > > As far as Pinball Expo, I'll be around for that. And an open invite to whoever > wants to stop by a play a few games :-). Im going to try and show up wednesday evening for the expo this year. We can all meet at marks house now!!! ;-) I will have lots of games to prep there this year and lots of friends to visit. Does anyone know Dan Janko of Chicago? From jenison Thu Sep 2 10:36:43 1999 Received: from motgate2.mot.com (motgate2.mot.com [129.188.136.102]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id KAA15371 for ; Thu, 2 Sep 1999 10:36:41 -0500 (CDT) Received: [from pobox.mot.com (pobox.mot.com [129.188.137.100]) by motgate2.mot.com (MOT-motgate2 1.0) with ESMTP id KAA00770 for ; Thu, 2 Sep 1999 10:37:16 -0500 (CDT)] Received: [from relay1.cig.mot.com (relay1.cig.mot.com [136.182.15.23]) by pobox.mot.com (MOT-pobox 2.0) with ESMTP id KAA12715 for ; Thu, 2 Sep 1999 10:36:31 -0500 (CDT)] Received: from crecendo.cig.mot.com (crecendo [160.15.1.35]) by relay1.cig.mot.com (8.8.8+Sun/SCERG-RELAY-1.11b) with ESMTP id KAA24134 for ; Thu, 2 Sep 1999 10:36:31 -0500 (CDT) Received: (jenison (8.7.5 Motorola CIG/ITS v1.1 (Solaris 2.5)) id KAA27957 for vectorlist ; Thu, 2 Sep 1999 10:36:30 -0500 (CDT) Date: Thu, 2 Sep 1999 10:36:30 -0500 (CDT) From: Mark Jenison Message-Id: <199909021536.KAA27957 > In-Reply-To: Jess Askey "Re: Revisited: Sega XY freeplay" (Sep 2, 9:16am) References: <3.0.1.16.19990901181708.19ef3812@pop.tiac.net> <199909012229.RAA26544 > <199909021501.KAA25761 > <199909021519.KAA28978 > X-face: oR?Ne3)HMw-8KhQ[.WK_f(>#V%Uoh6<uZW2%T[G$FZ[$](cd:7rBD)F36`*Ea#ym.|Kw5k;\Zx*CkhL=Tg^mSN:b_D!UEf7C"&f\x7Xxt!#UmwVu|hX6brc8QWO;6+pNL X-Mailer: Z-Mail (3.2.1 10oct95) To: vectorlist Subject: Re: Revisited: Sega XY freeplay Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN On Sep 2, 9:16am, Jess Askey wrote: > Subject: Re: Revisited: Sega XY freeplay > Mark Jenison wrote: > > I'm not trying to do anything...I'm trying to get someone else to do it ;-). I > > don't have an EPROM burner (or a computer to run it). I don't really care > > about the other Sega XY games, but Eliminator 4-player is giving me headaches > > in particular. If someone could make the simple patch that David F/Jess A > > mentioned, I would be willing to compensate them in some way. > > I will be happy to try and change a few bits for you but it will probably be > around expo time before I can bring it out to you. But if someone more familiar > wants to do it instead just yell and I will drop it. > But mark.. what are you trying to do? In other words, why do you need this changed? I summed up my problem once before, but I will try and re-explain it: I didn't want to modify the cabinet externally, so I put credit switches (leaf style) behind the coin eject buttons on each coin door on each side. So for a player to join, they would simply have to press a coin eject button. The problem is that Sega's coining timing is sooo picky on E4, that you have to time it just right. While I have picked up on this myself, trying to explain it to a bunch of people (who've usually been drinking, which doesn't help any :-)) isn't always easy, and so there is 3 other people punching in the coin eject buttons. Whenever one of them get's it incorrectly, it temporarily locks up the CPU, and anyone else trying to credit during that time fails and their attempts are voided. So you got a bunch of people screwing up, which locks out everyone else, and then, well, it's a mess. Rick Schieve's E4 set up also experiences the same problem as mine. If the crediting logic were less pickly, likely any brief contact would result in a successfuly credit, which I think even my friends may be able to achieve :-). If you stop by during Pinball Expo 99, you'll understand what I mean. > > > > As far as Pinball Expo, I'll be around for that. And an open invite to whoever > > wants to stop by a play a few games :-). > > Im going to try and show up wednesday evening for the expo this year. We can all meet > at marks house now!!! ;-) If you're coming Wednesday, you'll probably want to go Rick Schieve's pinball party instead. He always has it on the Wednesday before the expo. > I will have lots of games to prep there this year and lots of friends to visit. Does > anyone know Dan Janko of Chicago? Name rings a bell, but I don't know him personally. ---------------------------------------------------------------------- Mark Jenison E-mail address: jenison Cellular Infrastructure Group Motorola--Arlington Heights, IL ---------------------------------------------------------------------- From jess Thu Sep 2 10:38:35 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id KAA15758 for ; Thu, 2 Sep 1999 10:38:33 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.60.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHF00520V77LM@ROPER.UWYO.EDU> for vectorlist ; Thu, 2 Sep 1999 09:33:07 -0600 (MDT) Received: from magenta.com (ras874.uwyo.edu [129.72.87.4]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id JAA16206 for ; Thu, 02 Sep 1999 09:33:05 -0600 (MDT) Date: Thu, 02 Sep 1999 09:33:13 -0600 From: Jess Askey Subject: Free Games In colorado Springs... To: vectorlist Message-id: <37CE98B9.E41583F7 > MIME-version: 1.0 X-Mailer: Mozilla 4.5 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: <3.0.1.16.19990901181708.19ef3812@pop.tiac.net> <199909012229.RAA26544 > <199909021501.KAA25761 > Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Gilbert Sanchez has a storage area full of video, bowler and jukeboxes. He is giving games away free this afternoon (he has to get them all out of there). Now, don't get too excited, there probably aren't any Major Havocs or tempests (im guessing they are all mediocre raster games) but hey, they are free. Fix em up, sell em on ebay, make an interesting art deco peice, whatever. You can call him at 303-807-5469 right now on his cellular for a list of games/stuff that is there. have fun!!! jess Jess Askey wrote: > > Mark Jenison wrote: > > I'm not trying to do anything...I'm trying to get someone else to do it ;-). I > > don't have an EPROM burner (or a computer to run it). I don't really care > > about the other Sega XY games, but Eliminator 4-player is giving me headaches > > in particular. If someone could make the simple patch that David F/Jess A > > mentioned, I would be willing to compensate them in some way. > > I will be happy to try and change a few bits for you but it will probably be > around expo time before I can bring it out to you. But if someone more familiar > wants to do it instead just yell and I will drop it. > But mark.. what are you trying to do? In other words, why do you need this changed? > > > > > As far as Pinball Expo, I'll be around for that. And an open invite to whoever > > wants to stop by a play a few games :-). > > Im going to try and show up wednesday evening for the expo this year. We can all meet > at marks house now!!! ;-) > I will have lots of games to prep there this year and lots of friends to visit. Does > anyone know Dan Janko of Chicago? From jhendrix Thu Sep 2 11:08:55 1999 Received: from smtp.quark.com (smtp.quark.com [206.195.78.15]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id LAA20854 for ; Thu, 2 Sep 1999 11:08:49 -0500 (CDT) Received: from denver.quark.com (denver [206.195.71.192]) by smtp.quark.com (8.9.1/8.9.1) with ESMTP id KAA13875 for ) Thu, 2 Sep 1999 10:08:58 -0600 (MDT) Received: by denver.quark.com with Internet Mail Service (5.5.2448.0) id ; Thu, 2 Sep 1999 10:07:26 -0600 Message-ID: <3D62AB6FFC80D211A84700104B10CB2C02D9597F > From: jeff hendrix To: "'vectorlist '" Subject: RE: Free Games In colorado Springs... Date: Thu, 2 Sep 1999 10:07:24 -0600 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain; charset="iso-8859-1" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN He has an afterburner, cocktail track and field and a few others (5 videos total), as well as a jukebox and a bowling game. He says you have to pick them up today and while I was talking to him, someone showed up to pick up stuff. -jeff -----Original Message----- From: Jess Askey [mailto:jess ] Sent: Thursday, September 02, 1999 10:33 AM To: vectorlist Subject: Free Games In colorado Springs... Gilbert Sanchez has a storage area full of video, bowler and jukeboxes. He is giving games away free this afternoon (he has to get them all out of there). Now, don't get too excited, there probably aren't any Major Havocs or tempests (im guessing they are all mediocre raster games) but hey, they are free. Fix em up, sell em on ebay, make an interesting art deco peice, whatever. You can call him at 303-807-5469 right now on his cellular for a list of games/stuff that is there. have fun!!! jess Jess Askey wrote: > > Mark Jenison wrote: > > I'm not trying to do anything...I'm trying to get someone else to do it ;-). I > > don't have an EPROM burner (or a computer to run it). I don't really care > > about the other Sega XY games, but Eliminator 4-player is giving me headaches > > in particular. If someone could make the simple patch that David F/Jess A > > mentioned, I would be willing to compensate them in some way. > > I will be happy to try and change a few bits for you but it will probably be > around expo time before I can bring it out to you. But if someone more familiar > wants to do it instead just yell and I will drop it. > But mark.. what are you trying to do? In other words, why do you need this changed? > > > > > As far as Pinball Expo, I'll be around for that. And an open invite to whoever > > wants to stop by a play a few games :-). > > Im going to try and show up wednesday evening for the expo this year. We can all meet > at marks house now!!! ;-) > I will have lots of games to prep there this year and lots of friends to visit. Does > anyone know Dan Janko of Chicago? From chumblespuzz Thu Sep 2 17:21:41 1999 Received: from mail.rdc1.ct.home.com (imail [24.2.0.66]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id RAA07582 for ; Thu, 2 Sep 1999 17:21:39 -0500 (CDT) Received: from RKP200P ([24.228.14.10]) by mail.rdc1.ct.home.com (InterMail v4.01.01.07 201-229-111-110) with SMTP id <19990902222138.HTHQ14055.mail.rdc1.ct.home.com@RKP200P> for ; Thu, 2 Sep 1999 15:21:38 -0700 Message-ID: <001d01bef591$4fef52e0$0a0ee418 > From: "chumblespuzz" To: References: Subject: Re: Quantum cpo? Re: Tempest CPO Art Differences Date: Thu, 2 Sep 1999 18:20:06 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2314.1300 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I've had many emails with Mike. The problem is that he's concerned with shipping his control panel. Imagine you have a perfect Quantum and the control panel gets lost by UPS. I understand his concern. He may, however, decide to send it to me anyway. -roy- > >There was someone who was doing a Quantum cpo. He even took everyone's > serial #'s down. Not >just from the cabinet but from their pcbs as well. > That was quite awhile back. Any word from >this guy? > > That was MKDUD mended Tom W and Roy K to him. Haven't > heard from him since he took the serial numbers. > > Joe > From chumblespuzz Thu Sep 2 17:28:30 1999 Received: from mail.rdc1.ct.home.com (imail [24.2.0.66]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id RAA10638 for ; Thu, 2 Sep 1999 17:28:28 -0500 (CDT) Received: from RKP200P ([24.228.14.10]) by mail.rdc1.ct.home.com (InterMail v4.01.01.07 201-229-111-110) with SMTP id <19990902222826.HUTE14055.mail.rdc1.ct.home.com@RKP200P> for ; Thu, 2 Sep 1999 15:28:26 -0700 Message-ID: <002301bef592$437194a0$0a0ee418 > From: "chumblespuzz" To: References: <3.0.5.32.19990902082823.00824d40 > Subject: Re: Tempest CPO Art Differences Date: Thu, 2 Sep 1999 18:26:55 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2314.1300 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Hi Omar, I've received mine and they are awesome! :) Seriously, I hope that these good VL people will post their opinions about it. I'm quite pleased with the results, and I'm the ultimate in picky (read: anal :) If for some reason people are not happy with them, I really want to know. I'm putting a lot of time into these, and have started doing some that are for machines I don't own. I think they are great and will put them on my machines, but if people don't like them I will concentrate only on the ones I need. But you all will like them. They are awesome! :) -roy- ----- Original Message ----- From: Omar Vega To: Sent: Thursday, September 02, 1999 9:30 AM Subject: Re: Tempest CPO Art Differences > Has anyone received their Black Widow CPOL's? I was wondering what you > think about the quality and what the texture is like. Like a few other > people I was holding off on ordering until there was some feedback. I hope > they turned out real good. Thanks. > > Omar > From aek Thu Sep 2 17:59:39 1999 Received: from spies.com (root [198.180.182.10]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id RAA15721 for ; Thu, 2 Sep 1999 17:59:38 -0500 (CDT) Received: from localhost (379 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Thu, 2 Sep 1999 15:59:38 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #18 built 1998-Oct-15) Message-Id: Date: Thu, 2 Sep 1999 15:59:38 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: question about chumblespuzz's overlays Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I've looked at the web page, and I'm not quite sure how these are being produced. I assume they are ink-jet and not silk screened? Printed on the face of the self-ashesive vinyl, then laminated with the lexan? From matt Thu Sep 2 18:17:30 1999 Received: from admin.veriosc.com (admin.veriosc.com [192.215.246.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id SAA17107 for ; Thu, 2 Sep 1999 18:17:29 -0500 (CDT) Received: from localhost (matt@localhost) by admin.veriosc.com (/8.9.1) with ESMTP id QAA15860 for ; Thu, 2 Sep 1999 16:18:34 -0700 (PDT) X-Authentication-Warning: admin.veriosc.com: matt owned process doing -bs Date: Thu, 2 Sep 1999 16:18:34 -0700 (PDT) From: Matt Rossiter - Verio Southern California X-Sender: matt@admin To: vectorlist Subject: Omega Race Question Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I recently fixed an Omega Race board so that all the logic now works. The game passes all the ram and rom tests and coins up. I think that I just need to replace one or more of the TL08xCP Op Amps because I'm not getting any X or Y signal. The X and Y pots are fine. Anyway - maybe someone could answer this question for me. I fixed this game using my KK Test fixture. The instructions also include signatures for certain roms but don't really explain the setup for getting the signatures. Does anyone know how to do this? I'm just curious since it might help me in the future. Matt From chumblespuzz Thu Sep 2 19:37:40 1999 Received: from mail.rdc1.ct.home.com (imail [24.2.0.66]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id TAA01984 for ; Thu, 2 Sep 1999 19:37:34 -0500 (CDT) Received: from RKP200P ([24.228.14.10]) by mail.rdc1.ct.home.com (InterMail v4.01.01.07 201-229-111-110) with SMTP id <19990903003732.IYEE14055.mail.rdc1.ct.home.com@RKP200P> for ; Thu, 2 Sep 1999 17:37:32 -0700 Message-ID: <003f01bef5a4$4c5f2ca0$0a0ee418 > From: "chumblespuzz" To: References: Subject: Re: question about chumblespuzz's overlays Date: Thu, 2 Sep 1999 20:36:01 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2314.1300 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Yes, that is correct, but let me give some details. I've gone through several printers before settling on my current one. Not only does he produce the best quality work, he's excited to work on these projects because of their vid-related nature. (He's not a collector, though... yet. :) His printer is a massive machine. It is an ink-jet that prints at 1200 DPI. It has 14 ink cartridges, two each of dark and light cyan, yellow, magenta and black. Because it has both light and dark shades of the colors dithering is greatly reduced. Once laminated, the colors appear pure. Also, the black is solid. When held up to a light, no light shines through. The black from other printers I've tried turns gray when held up to the light. Because this black is so pure I will be able to produce the Tempest marquee on this equipment. The vinyl was special ordered just for my CPO work. It has an extra strength adhesive on it that will allow it to hold fast bent around the top edge. I don't know what is different about it's printing surface, but of the seven different vinyls I've tried, this one produces the most solid and vivid colors. The laminate is a 5-mil poly-carbonate that is adhered to the vinyl. Most laminates are attached to the vinyl with just heat. This laminate has a self-adhesive transparent backing that when heated bonds securely to the vinyl. Laminates from other printers I've tried separate from the vinyl when bent around the edge of a control panel. This one is guaranteed from the manufacturer to not separate, and so far has performed impressively. The laminate is textured. It is not as textured as the original CPO, but it is the most textured I have been able to find. It is really quite good. It feels about as textured as the original CPO on my Tempest machine. If it wasn't sufficient I wouldn't have gone through with the production. Also, the laminate's texturing and application process virtually eliminates any visible dithering of the colors. I showed them to Rick Goodman this past weekend (you may know him, fellow collector) and he said these were the best reproductions he had ever seen. He was basically blown away. Based on what he saw, he's now given me an NOS Tempest CPO and marquee, Gravitar, Dig Dug, Q*bert, Qix, Chiller, Crossbow, plus 3 or 4 other CPOs and Gauntlet and Cheyenne side-art to scan and possibly reproduce. I'm doing the Tempest now because I need them and I'm tired of waiting for Fab Fan. After that I was planning on doing Gravitar, but because I don't have a Gravitar myself, if people don't want it I'll move on to other's some friends or I need. One such CPO is a dedicated Major Havoc. I would do that out of the pure joy of helping some collectors restore their machines, as I don't see a tremendous market for them and I don't need one (although I hope one day I'll have a machine to put it on). Also, because I pay by size, I think they will be fairly cheap. Anyway, the point of all this is that I am confident all who ordered a CPO will be satisfied. And now I'll back up that claim. If you receive it and are not satisfied with it's quality, you can return it and I'll refund your full payment. :) -roy- p.s. - I just picked up my BW control panel with the CPO installed and looked at it closely under a light. You will be happy. :) ----- Original Message ----- From: Al Kossow To: Sent: Thursday, September 02, 1999 6:59 PM Subject: question about chumblespuzz's overlays > > I've looked at the web page, and I'm not quite sure how these > are being produced. I assume they are ink-jet and not silk screened? > Printed on the face of the self-ashesive vinyl, then laminated with > the lexan? > > From aek Thu Sep 2 19:45:56 1999 Received: from spies.com (root [198.180.182.10]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id TAA02577 for ; Thu, 2 Sep 1999 19:45:56 -0500 (CDT) Received: from localhost (276 bytes) by spies.com via send-mail with P:stdio/R:inet_hosts/T:smtp (sender: ) (ident using unix) id for ; Thu, 2 Sep 1999 17:45:55 -0700 (PDT) (Smail-3.2.0.101 1997-Dec-17 #18 built 1998-Oct-15) Message-Id: Date: Thu, 2 Sep 1999 17:45:55 -0700 (PDT) From: aek (Al Kossow) To: vectorlist Subject: Re: question about chumblespuzz's overlays Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Thanks for the details! I'm glad that a short-run solution for CP overlays appears to have been found. From duane@marketaccess.ca Thu Sep 2 22:20:06 1999 Received: from mx1.magmacom.com (mx1.magmacom.com [206.191.0.217]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id WAA22359 for ; Thu, 2 Sep 1999 22:20:05 -0500 (CDT) Received: from mail2.magma.ca (mail2x.magma.ca [206.191.0.220]) by mx1.magmacom.com (8.9.1a/8.9.1) with ESMTP id XAA20137 for ; Thu, 2 Sep 1999 23:18:47 -0400 (EDT) Received: from cr266133-a (port-2-9.magma.ca [206.191.63.9]) by mail2.magma.ca (8.9.3/8.9.3) with SMTP id XAA22161 for ; Thu, 2 Sep 1999 23:18:45 -0400 (EDT) Message-Id: <3.0.5.32.19990902232059.007bd6a0@magma.ca> X-Sender: yeagerd@magma.ca X-Mailer: QUALCOMM Windows Eudora Pro Version 3.0.5 (32) Date: Thu, 02 Sep 1999 23:20:59 -0400 To: vectorlist From: Duane Yeager Subject: Astroids Deluxe Monitor Troubles Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Good day, I bought an Astroids Deluxe cocktail. I got it for a really good price because it doesn't work. My knowledge of eletronics is slim (although I have friends w/ electronics knowledge who are willing to help), but this was one of my favorite games and I couldn't resist buying it. Here is a brief description of the problem. Any help would be **greatly appreciated**. Simply stated, the problem appears to be w/ the monitor. The game powers up, but there is no picture. I can hear my ship -- I have tested thrust, shield, and fire so I know the game is actually running. I checked all the fuses for continuity. All were ok. I have search the Net for guidance and noticed alot of people recommend installing the Zanen Get Well kit. Randy Fromm has one for my monitor (Wells Gardner 19V2000) for only $5! My questions are: - is the Get Well kit a good idea? Can I install it easily? What are the chances it will take care of the problem? - how do I go about isolating the problem (assuming the Get Well kit is not the right approach). - do you have any tips, suggestions, etc? Once again, any help is greatly appreciated. This was one of my favorite games and I would love to have it working. Duane From woodcock@fastlane.net Thu Sep 2 23:47:20 1999 Received: from fastlane.net (fastlane.net [209.197.224.10]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id XAA28453 for ; Thu, 2 Sep 1999 23:47:20 -0500 (CDT) Received: from mkosalka (dallas.tx.tnt1.84.fastlane.net [209.197.225.84]) by fastlane.net (8.9.3/8.9.3) with SMTP id XAA25156 for ; Thu, 2 Sep 1999 23:47:19 -0500 (CDT) From: "Gregg Woodcock" To: Subject: Re: Tempest CPO Art Differences Date: Thu, 2 Sep 1999 23:45:38 -0700 Message-ID: <01bef5d7$ee8f6020$54e1c5d1@mkosalka> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Just FYI, I currently have MY PERSONAL SINGLE COPY of unapplied NOS overlays for Star Wars, Space Duel, Tempest and maybe 1 or 2 others (including Beastie Feastie!) Would be willing to let you scan them if you need them... From jess Fri Sep 3 00:01:22 1999 Received: from roper.uwyo.edu (pmdf@roper.uwyo.edu [129.72.10.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id AAA29415 for ; Fri, 3 Sep 1999 00:01:17 -0500 (CDT) Received: from asuwlink.uwyo.edu (asuwlink.uwyo.edu [129.72.10.2]) by ROPER.UWYO.EDU (PMDF V5.2-32 #33749) with ESMTP id <0FHG00HEXWJJET@ROPER.UWYO.EDU> for vectorlist ; Thu, 2 Sep 1999 22:59:43 -0600 (MDT) Received: from magenta.com (ras8744.uwyo.edu [129.72.87.44]) by asuwlink.uwyo.edu (8.8.8/8.8.7) with ESMTP id WAA11842 for ; Thu, 02 Sep 1999 22:59:37 -0600 (MDT) Date: Thu, 02 Sep 1999 22:58:28 -0600 From: Jess Askey Subject: Re: Tempest CPO Art Differences To: vectorlist Reply-To: vectorlist Message-id: <37CF5574.B6DBAAE4 > MIME-version: 1.0 X-Mailer: Mozilla 4.6 [en] (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit X-Accept-Language: en References: <01bef5d7$ee8f6020$54e1c5d1@mkosalka> Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Roy, I have a major havoc (tempest conversion) NOS marquee overlay for donation if you want it. Now we will overwhelm you with donations!! :-) From jrr Fri Sep 3 00:52:25 1999 Received: from server8000.net ([209.239.41.23]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id AAA02923 for ; Fri, 3 Sep 1999 00:52:24 -0500 (CDT) Received: from cr689357-a (vanc01m02-94.bctel.ca [206.108.197.94]) by server8000.net (8.9.3/8.9.3) with ESMTP id AAA12869 for ; Fri, 3 Sep 1999 00:52:25 -0500 Message-Id: <4.2.0.58.19990902224928.00ad2100 > X-Sender: jrr X-Mailer: QUALCOMM Windows Eudora Pro Version 4.2.0.58 Date: Thu, 02 Sep 1999 22:52:08 -0700 To: vectorlist From: John Robertson Subject: Re: Omega Race Question In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Typically the checksums in KK are generated with a NOP fixture for the CPU, then you start/stop the read on the chip select. As for the suspect TL08X, if you get no output, but you get input, have you checked the supply voltage for these devices? Have you scoped the inputs? It would be unlikely that both have failed unless the supply for them went ballistic and blew them together... John :-#)# At 04:18 PM 9/2/1999 -0700, you wrote: >I recently fixed an Omega Race board so that all the logic now works. The >game passes all the ram and rom tests and coins up. I think that I just >need to replace one or more of the TL08xCP Op Amps because I'm not getting >any X or Y signal. The X and Y pots are fine. > >Anyway - maybe someone could answer this question for me. I fixed this >game using my KK Test fixture. The instructions also include signatures >for certain roms but don't really explain the setup for getting the >signatures. Does anyone know how to do this? I'm just curious since it >might help me in the future. > > >Matt John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) http://www.flippers.com "Old pinballers never die, they just flip out." From matt Fri Sep 3 02:39:21 1999 Received: from admin.veriosc.com (admin.veriosc.com [192.215.246.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id CAA14346 for ; Fri, 3 Sep 1999 02:39:20 -0500 (CDT) Received: from localhost (matt@localhost) by admin.veriosc.com (/8.9.1) with ESMTP id AAA00729 for ; Fri, 3 Sep 1999 00:40:26 -0700 (PDT) X-Authentication-Warning: admin.veriosc.com: matt owned process doing -bs Date: Fri, 3 Sep 1999 00:40:26 -0700 (PDT) From: Matt Rossiter - Verio Southern California X-Sender: matt@admin To: vectorlist Subject: Re: Omega Race Question In-Reply-To: <4.2.0.58.19990902224928.00ad2100 > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN By the way, I just discovered this link which has data sheets on alot of stuff including the TL08x http://www.national.com/pf I thought some of you might find this useful. ..... I'll have to check the supply voltages again. ...and come to think of it, I think I do have a nop fixture for the KK unit, but I believe it's for the 6502. Maybe I'll try it out on my Battlezone. Thanks, Matt _____________________________________________________________________ On Thu, 2 Sep 1999, John Robertson wrote: > Typically the checksums in KK are generated with a NOP fixture for the CPU, > then you start/stop the read on the chip select. > > As for the suspect TL08X, if you get no output, but you get input, have you > checked the supply voltage for these devices? Have you scoped the inputs? > It would be unlikely that both have failed unless the supply for them went > ballistic and blew them together... > > John :-#)# > > At 04:18 PM 9/2/1999 -0700, you wrote: > >I recently fixed an Omega Race board so that all the logic now works. The > >game passes all the ram and rom tests and coins up. I think that I just > >need to replace one or more of the TL08xCP Op Amps because I'm not getting > >any X or Y signal. The X and Y pots are fine. > > > >Anyway - maybe someone could answer this question for me. I fixed this > >game using my KK Test fixture. The instructions also include signatures > >for certain roms but don't really explain the setup for getting the > >signatures. Does anyone know how to do this? I'm just curious since it > >might help me in the future. > > > > > >Matt > > > John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 > Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) > http://www.flippers.com > "Old pinballers never die, they just flip out." > > From raiford Fri Sep 3 07:13:30 1999 Received: from relay4.smtp.psi.net (relay4.smtp.psi.net [38.9.52.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id HAA29526 for ; Fri, 3 Sep 1999 07:13:29 -0500 (CDT) Received: from [204.240.133.14] (helo=orange) by relay4.smtp.psi.net with smtp (Exim 1.90 #1) for vectorlist id 11MsDg-0002Gu-00; Fri, 3 Sep 1999 08:13:28 -0400 Message-Id: <3.0.5.32.19990903080436.009bc260 > X-Sender: us001378 X-Mailer: QUALCOMM Windows Eudora Pro Version 3.0.5 (32) Date: Fri, 03 Sep 1999 08:04:36 -0400 To: vectorlist From: Jon Raiford Subject: Re: Tempest CPO Art Differences In-Reply-To: <37CF5574.B6DBAAE4 > References: <01bef5d7$ee8f6020$54e1c5d1@mkosalka> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN The real question is what format should *we* scan this stuff in to make it painless to get some art reproduced. I'm sure Roy has more than enough projects to work on now, but if we had our own projects and didn't know a printer we felt comfortable with, what is necessary (other than cash) for one of these projects? And Roy, if we were to do this legwork, would you be willing to take it to your printer? I imagine its a good way for you to start your own little collection of high quality, cheap cpo's :) Just wondering out loud.. Jon btw, I am still looking for a scan of dedicated MH side art, if anyone thinks they can help out, I would be eternally grateful. At 10:58 PM 9/2/99 -0600, you wrote: >Roy, > I have a major havoc (tempest conversion) NOS marquee overlay for donation if >you want it. Now we will overwhelm you with donations!! :-) From phkahler@Oakland.edu Fri Sep 3 08:48:12 1999 Received: from saturn1.acs.oakland.edu (phkahler@saturn1.acs.oakland.edu [141.210.10.2]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id IAA05585 for ; Fri, 3 Sep 1999 08:48:10 -0500 (CDT) Received: (from phkahler@localhost) by saturn1.acs.oakland.edu (8.8.4/8.6.6) id JAA26591 for vectorlist ; Fri, 3 Sep 1999 09:48:08 -0400 (EDT) From: Paul Kahler Message-Id: <199909031348.JAA26591@saturn1.acs.oakland.edu> Subject: Re: Solar Quest - Emulation To: vectorlist Date: Fri, 3 Sep 1999 09:48:07 -0500 (EDT) In-Reply-To: from "Christopher X. Candreva" at Sep 2, 99 09:32:10 am X-Mailer: ELM [version 2.4 PL21] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN > I pulled it up on MAME to see what the game was actually like. Do the other > ships every actually start shooting at you ? I don't remember, but I think not. BTW, you can get the other Cinematronics emulator at: http://www.oakland.edu/~phkahler I posted a version that isn't restricted to Star Castle any more. There is a problem with the SC rom names listed in the .cfg file, but you usually have to change them to match your rom file names anyway. It seems I was testing that multigame menu stuff and left menu.e and menu.o in the SC part of the file :-) I'll fix that at some point.... Thanks, -- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. From atwilson Fri Sep 3 10:53:51 1999 Received: from mail.rdc1.wa.home.com (imail [24.0.2.66]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id KAA25464 for ; Fri, 3 Sep 1999 10:53:50 -0500 (CDT) Received: from KIMAGURE ([24.5.125.30]) by mail.rdc1.wa.home.com (InterMail v4.01.01.00 201-229-111) with ESMTP id <19990903155348.JNMY22396.mail.rdc1.wa.home.com@KIMAGURE> for ; Fri, 3 Sep 1999 08:53:48 -0700 From: Andrew Wilson To: vectorlist In-reply-to: <3.0.5.32.19990902232059.007bd6a0@magma.ca> (message from Duane Yeager on Thu, 02 Sep 1999 23:20:59 -0400) Subject: Re: Astroids Deluxe Monitor Troubles References: <3.0.5.32.19990902232059.007bd6a0@magma.ca> Message-Id: <19990903155348.JNMY22396.mail.rdc1.wa.home.com@KIMAGURE> Date: Fri, 3 Sep 1999 08:53:48 -0700 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN >Simply stated, the problem appears to be w/ the monitor. Boy, there's alot of things that can go wrong with this particular symptom, some of which are fixable by a capkit, and some of which are not. I'll share with you what little I know about monitor repair, which ain't much more than basic trouble shooting, and replacing parts that have obviously burnt out or fallen off. 1) Your Ast. Deluxe board might not be generating video signals. You could check this with a scope, or even with a multimeter (I don't know what the range of valid signals would be with a multimeter, but I dimly recall in the 6V range - anyone want to help)? Put your board in test mode (there should be a switch by the coin door) to make sure the board is trying to generate a nice crosshatch pattern. One aside - I left my game in test mode while I was doing some work on it, and my daughter came up and started pressing the buttons (they beep when you press them - big fun). Of course, in doing so, she managed to press the combination that erased all my high scores ;-P 2) Your monitor might not be getting power. Does the heater element in the neck of the tube glow? Is the "spot killer" LED on the deflection board lit? You should be able to check the voltage on the monitor itself as well at one of the connectors - schematics for your monitor can be found at: http://www.geocities.com/SiliconValley/Lakes/9862/page01.html 3) Do you get HV? I don't have an HV probe, but I check for the presence of HV (maybe not the correct value, but at least present) by holding a neon bulb up to the HV transformer, and by listening for the "static" as the tube charges up. If you don't have HV, I don't know what to tell you - I haven't had this problem on any of my monitors yet (thankfully). 4) At this point, it probably can't hurt to put in a cap kit - as I recall, the 19V2000 cap kits don't have many parts. Or you can have a friend with some electronics knowledge look at the schematics and help troubleshoot - the 19V2000 is actually a pretty simple beastie, compared to your typical raster monitor. It's just a couple of amp circuits and an HV circuit. If you have HV, you (or a friend) could probably look through the schematics and just measure voltages at various places on the deflection board, to figure out where things are going awry. Good luck! Let me know how it goes. Drew From jenison Fri Sep 3 13:38:29 1999 Received: from motgate.mot.com (motgate.mot.com [129.188.136.100]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id NAA00041 for ; Fri, 3 Sep 1999 13:38:27 -0500 (CDT) Received: [from pobox2.mot.com (pobox2.mot.com [129.188.137.195]) by motgate.mot.com (MOT-motgate 1.0) with ESMTP id NAA12558 for ; Fri, 3 Sep 1999 13:38:22 -0500 (CDT)] Received: [from relay1.cig.mot.com (relay1.cig.mot.com [136.182.15.23]) by pobox2.mot.com (MOT-pobox2 2.0) with ESMTP id NAA17855 for ; Fri, 3 Sep 1999 13:38:18 -0500 (CDT)] Received: from crecendo.cig.mot.com (crecendo [160.15.1.35]) by relay1.cig.mot.com (8.8.8+Sun/SCERG-RELAY-1.11b) with ESMTP id NAA25226 for ; Fri, 3 Sep 1999 13:38:18 -0500 (CDT) Received: (jenison (8.7.5 Motorola CIG/ITS v1.1 (Solaris 2.5)) id NAA14859 for vectorlist ; Fri, 3 Sep 1999 13:38:17 -0500 (CDT) Date: Fri, 3 Sep 1999 13:38:17 -0500 (CDT) From: Mark Jenison Message-Id: <199909031838.NAA14859 > X-face: oR?Ne3)HMw-8KhQ[.WK_f(>#V%Uoh6<uZW2%T[G$FZ[$](cd:7rBD)F36`*Ea#ym.|Kw5k;\Zx*CkhL=Tg^mSN:b_D!UEf7C"&f\x7Xxt!#UmwVu|hX6brc8QWO;6+pNL X-Mailer: Z-Mail (3.2.1 10oct95) To: vectorlist Subject: Sega vector cocktail glass Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Hi all, Well, I ordered a glass top for my Space Fury cocktail for a local glass shop. However, when giving them dimensions, I accidentally told them 3/8 instead of 3/16!! Oops. So anyway, this piece of glass would have fit perfectly, except it won't fit under the clips now. If someone has a cocktail out there that needs new glass and is willing to modify or put new clips on their cocktail table, I'd sell this cheap in order to recover at least some of my expenses. Make an offer if interested. Otherwise, I'll be a nice coffee table top :-) ---------------------------------------------------------------------- Mark Jenison E-mail address: jenison Cellular Infrastructure Group Motorola--Arlington Heights, IL ---------------------------------------------------------------------- From chumblespuzz Fri Sep 3 14:10:29 1999 Received: from mail.rdc1.ct.home.com (imail [24.2.0.66]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id OAA03662 for ; Fri, 3 Sep 1999 14:10:28 -0500 (CDT) Received: from RKP200P ([24.228.14.10]) by mail.rdc1.ct.home.com (InterMail v4.01.01.07 201-229-111-110) with SMTP id <19990903191027.QTFV14055.mail.rdc1.ct.home.com@RKP200P> for ; Fri, 3 Sep 1999 12:10:27 -0700 Message-ID: <000d01bef63f$c23cf560$0a0ee418 > From: "chumblespuzz" To: References: <01bef5d7$ee8f6020$54e1c5d1 > Subject: Re: Tempest CPO Art Differences Date: Fri, 3 Sep 1999 15:08:50 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN > The real question is what format should *we* scan this stuff in to make it painless to get some art reproduced. I'm sure Roy has more than enough projects to work on now, but if we had our own projects and didn't know a printer we felt comfortable with, what is necessary (other than cash) for one of these projects? And Roy, if we were to do this legwork, would you be willing to take it to your printer? I imagine its a good way for you to start your own little collection of high quality, cheap cpo's :) Well, it's not that simple. Scanning the art is just the first and easiest step. You can't (or should I say, I wouldn't recommend) just printing from a scan. What will come out will look like a picture of a CPO, not a CPO. I actually redraw the entire art using a vector based program (Corel Draw). This allows me to scale the art appropriately and take full advantage of my printer's maximum resolution. This is a pain-staking process. I'm redrawing the Tempest CPO now, and I'm currently working on all the little blobs in the bottom section. I'm typically working at a zoom of 6000%-12000%, tracing each blob carefully. When viewed at 100% they look perfect, but this process is taking me days. I know about tracing programs, and use them when appropriate, but I find to get the precision I demand of my own work I simply have to draw it myself. Many people have offered me art to reproduce, but unless they are willing to send the original to me, I've been hesitant for several reasons: 1) Measurments - No matter how precise a scan is, I have found that every first test-print has been mis-sized somehow. I like printing out a test-print and holding it up to a light over the original. I can then make any adjustments necessary. 2) Details - I've scanned art at very-high resolutions, but there is bound to be some pixelation that will obscure some detail. Having the original allows me to see what it is I'm trying to reproduce, not just guess based on some dithered pixels. 3) Color matching - It is impossible to choose correct colors from a scan. I match the colors of the original to a Pantone chart calibrated to the printer I use. Without the original the colros would all be a guess. So, my suggestion is, if you have to sell the art, scan it in and take precise measurments of key graphic objects and measure their distance from other key graphic objects. Also, go to an art shop and use their Pantone chart to match the colors. It may then be possible to produce the repro art later. I'm happy to work with anybody on this, but keep in mind that this is my hobby, not my job (although if I sell a couple more spinner kits I could offer an IPO and become rich! :). -roy- From rosenhau@mailserv.sm.go.dlr.de Sat Sep 4 07:52:17 1999 Received: from sm.go.dlr.de (learjet.sm.go.dlr.de [129.247.67.8]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id HAA29092 for ; Sat, 4 Sep 1999 07:52:13 -0500 (CDT) Received: from trantor.sm by sm.go.dlr.de (SMI-8.6/SMI-SVR4) id OAA11331; Sat, 4 Sep 1999 14:59:39 +0200 Received: by trantor.sm (SMI-8.6/SMI-SVR4) id OAA23151; Sat, 4 Sep 1999 14:51:24 +0200 Date: Sat, 4 Sep 1999 14:51:24 +0200 From: rosenhau@mailserv.sm.go.dlr.de (Mathis Rosenhauer) Message-Id: <199909041251.OAA23151@trantor.sm> To: vectorlist Subject: Re: Solar Quest game play opinions? MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Christopher X. Candreva wrote: > > I pulled it up on MAME to see what the game was actually like. Do the other > ships every actually start shooting at you ? > If you fly around for some time without shooting at the enemy ships they start shooting at you. The shooting sound is produced by the tone geneator on the sound board (like the hyperspace, extra and phase sounds). Mathis From saint Sat Sep 4 09:42:26 1999 Received: from speedhost.com (IDENT:qmailr [216.42.24.50]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with SMTP id JAA13397 for ; Sat, 4 Sep 1999 09:42:25 -0500 (CDT) Received: (qmail 22094 invoked by uid 699); 4 Sep 1999 14:35:26 -0000 Received: from localhost (sendmail-bs@127.0.0.1) by localhost with SMTP; 4 Sep 1999 14:35:26 -0000 Date: Sat, 4 Sep 1999 10:35:26 -0400 (EDT) From: saint To: vectorlist Subject: Mark's rotating monitor In-Reply-To: <37CE98B9.E41583F7 > Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN The last three pictures on Spies of Mark Jenison's rotating monitor have gone poof :) Does anyone have them they'd be willing to fire my way or point me to? Thanks! (Apologies if there's a more appropriate place for this, but I know there's not a better one :) ) --- saint From gonzothegreat Sat Sep 4 18:07:17 1999 Received: from m10.boston.juno.com (m10.boston.juno.com [205.231.101.195]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id SAA05951 for ; Sat, 4 Sep 1999 18:07:16 -0500 (CDT) Received: (from gonzothegreat ) by m10.boston.juno.com (queuemail) id EKP53QFR; Sat, 04 Sep 1999 19:06:22 EDT To: vectorlist Date: Sat, 4 Sep 1999 15:45:30 -0500 Subject: Repairing Audio Reg IIs Message-ID: <19990904.180411.16374.1.gonzothegreat > References: <3D62AB6FFC80D211A84700104B10CB2C02D95962 > X-Mailer: Juno 1.49 X-Juno-Line-Breaks: 1-4,6-7,9-10,12-17,20-21,25-27 From: Alan J McCormick Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN I've got a largish pile of dead, comatose and wounded AR2 boards and I'd like to get at least two running (for a Space Duel and a Millipede) I want to get a couple running and have some spares for later. What are some common failure modes for AR2 boards besides a toasted sense resistor? Should I use a big resistor on the outputs of the 5v line or hook up a Cinemat system board so I don't fry anything good? I would like to add a crowbar diode to the 5v line so I never have to worry about the linear going postal. Where can I get one? What type should I get (current rating, etc)? Should I mount it on the gameboard, harness or on the AR2? I'm partial to the harness since this doesn't deface the gameboard and you don't have to consider the harness voltage drop. Comments? Lastly, does anybody live in Denver? I won a contest and I'm flying out to the Bonnie Raitt show at Red Rocks on the weekend of the 11th. I won't have the tixs until Tuesday so I don't know how much free time I will have but I'd love to meet another collector if I can fit it in. Virtu-Al ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. From jrr Sun Sep 5 00:12:46 1999 Received: from server8000.net ([209.239.41.23]) by mcfeeley.cc.utexas.edu (8.9.3/8.9.3/%M%-%I%) with ESMTP id AAA29382 for ; Sun, 5 Sep 1999 00:12:45 -0500 (CDT) Received: from cr689357-a (cr689357-a.crdva1.bc.wave.home.com [24.113.14.85]) by server8000.net (8.9.3/8.9.3) with ESMTP id AAA27867 for ; Sun, 5 Sep 1999 00:12:44 -0500 Message-Id: <4.2.0.58.19990904220837.00ad1e40 > X-Sender: jrr X-Mailer: QUALCOMM Windows Eudora Pro Version 4.2.0.58 Date: Sat, 04 Sep 1999 22:12:50 -0700 To: vectorlist From: John Robertson Subject: Re: Repairing Audio Reg IIs In-Reply-To: <19990904.180411.16374.1.gonzothegreat > References: <3D62AB6FFC80D211A84700104B10CB2C02D95962 > Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Reply-To: vectorlist Sender: owner-vectorlist X-Listprocessor-Version: 8.2.07 -- ListProc(tm) by CREN Hi Al! The circuit that I have seen used favorably (like when a hard short develops in the pass transistor) is the one used by Gottlieb in their pinball games. As simple little circuit, using a SCR, zener diode, a couple of resistors and a bypass cap. This can handle quite high currents, the SCR is a C106B. If anyone wants the circuit I'll post it on my page or email it, a tiny jpeg of it should be about 5 or so K in size. At 03:45 PM 9/4/1999 -0500, you wrote: >I've got a largish pile of dead, comatose and wounded AR2 boards and I'd >like to get at least two running (for a Space Duel and a Millipede) > >I want to get a couple running and have some spares for later. > >What are some common failure modes for AR2 boards besides a toasted sense >resistor? > >Should I use a big resistor on the outputs of the 5v line or hook up a >Cinemat system board so I don't fry anything good? > >I would like to add a cr